#include <stdio.h>
#include <curses.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct Snake
{
int hang;
int lie;
struct Snake *next;
};
struct Snake *head = NULL;
struct Snake *tail = NULL;
struct Snake food;
int key;//键盘读取的数据(上下左右的键值)
int dir;//自定义的方向(山下左右)
void initNcurses()
{
initscr();//ncurses界面的初始化函数
keypad(stdscr,1);//指定窗口 激活功能键(不激活功能键得不到我们想要的键值)
noecho();
}
void AbsKey(int direction)//取绝对值的函数,解决小蛇前后、左右掉头的问题
{
if(abs(dir) != abs(direction)){
dir = direction;
}
}
void AddNode()
{
struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
switch(dir){
case UP:
new->hang = tail->hang-1;
new->lie = tail->lie;
new->next = NULL;
break;
case DOWN:
new->hang = tail->hang+1;
new->lie = tail->lie;
new->next = NULL;
break;
case LEFT:
new->hang = tail->hang;
new->lie = tail->lie-1;
new->next = NULL;
break;
case RIGHT:
new->hang = tail->hang;
new->lie = tail->lie+1;
new->next = NULL;
break;
default:
break;
}
tail->next = new;
tail = new;
}
void DeleteNode()
{
head = head->next;
}
void InitFood()
{
int x = rand()%20;
int y = rand()%20;
food.hang = x;
food.lie = y;
}
int IfHasFood(int hang,int lie)
{
if(food.hang == hang && food.lie == lie){
return 1;
}
return 0;
}
void initSnake()
{
dir = RIGHT;
InitFood();
head = (struct Snake *)malloc(sizeof(struct Snake));
head->hang = 1;
head->lie = 2;
head->next = NULL;
tail = head;
AddNode();
AddNode();
}
int HasSnake(int hang,int lie)
{
struct Snake *p = head;
while(p != NULL){
if(p->hang == hang && p->lie == lie){
return 1;
}
p = p->next;
}
return 0;
}
void MoveSnake()
{
AddNode();
if(tail->hang != food.hang || tail->lie != food.lie){
DeleteNode();
}else{
InitFood();
}
}
int IfSnakeDie()
{
struct Snake *p = head;
while(p->next != NULL){
if(p->hang == tail->hang && p->lie == tail->lie){
return 1;
}
p = p->next;
}
if(tail->lie == 20 || tail->lie == 0 || tail->hang == 20 || tail->hang < 0){
return 1;
}
return 0;
}
void gamePic()
{
int hang;
int lie;
move(0,0);
for(hang = 0;hang <= 20;hang++){
if(hang == 0){
for(lie = 0;lie < 20;lie++){
printw("--");
}
printw("\n");
}
if(hang == 20){
for(lie = 0;lie < 20;lie++){
printw("--");
}
printw("\n");
}
if(hang >= 0 && hang <= 19){
for(lie = 0;lie <= 20;lie++){
if(lie == 0 || lie == 20){
printw("|");
}else if(HasSnake(hang,lie) == 1){
printw("[]");
}else if(IfSnakeDie() == 1){
initSnake();
}else if(IfHasFood(hang,lie) == 1){
printw("##");
}else{
printw(" ");
}
}
printw("\n");
}
}
printw("made by hubei!");
}
void *RefreshGamePic()
{
while(1){
gamePic();
MoveSnake();
refresh();
usleep(100000);
}
}
void *ChangeDir()
{
while(1){
key = getch();
switch(key){
case KEY_UP:
AbsKey(UP);
break;
case KEY_DOWN:
AbsKey(DOWN);
break;
case KEY_LEFT:
AbsKey(LEFT);
break;
case KEY_RIGHT:
AbsKey(RIGHT);
break;
default:
break;
}
}
}
int main(int argc,char *argv[])
{
pthread_t p1;
pthread_t p2;
initNcurses();
initSnake();
pthread_create(&p1,NULL,RefreshGamePic,NULL);
pthread_create(&p2,NULL,ChangeDir,NULL);
while(1);//防止程序退出
endwin();//程序退出,调用函数来恢复shell终端的显示,如果没有这句话,shell终端字出现乱码,坏掉
return 0;
}
学会C中的结构体、函数和指针再结合简单线程的使用即可做出。