unity:贪吃蛇

本文介绍了使用Unity引擎开发贪吃蛇游戏的过程,包括SatUIController、SnakeHead、MainUIController和FoodMaker四个关键代码组件的实现,展示了游戏的核心逻辑和界面控制。
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SatUIController代码

using UnityEngine;
using UnityEngine.UI;

public class StartUIController : MonoBehaviour
{
   
    public Text lastText;
    public Text bestText;
    public Toggle blue;
    public Toggle yellow;
    public Toggle border;
    public Toggle noBorder;

    void Awake()
    {
   
        lastText.text = "上次:长度" + PlayerPrefs.GetInt("lastl", 0) + ",分数" + PlayerPrefs.GetInt("lasts", 0);
        bestText.text = "最好:长度" + PlayerPrefs.GetInt("bestl", 0) + ",分数" + PlayerPrefs.GetInt("bests", 0);
    }

    void Start()
    {
   
        if (PlayerPrefs.GetString("sh", "sh01") == "sh01")
        {
   
            blue.isOn = true;
            PlayerPrefs.SetString("sh", "sh01");
            PlayerPrefs.SetString("sb01", "sb0101");
            PlayerPrefs.SetString("sb02", "sb0102");
        }
        else
        {
   
            yellow.isOn = true;
            PlayerPrefs.SetString("sh", "sh02");
            PlayerPrefs.SetString("sb01", "sb0201");
            PlayerPrefs.SetString("sb02", "sb0202");
        }
        if (PlayerPrefs.GetInt("border", 1) == 1)
        {
   
            border.isOn = true;
            PlayerPrefs.SetInt("border", 1);
        }
        else
        {
   
            noBorder.isOn = true;
            PlayerPrefs.SetInt("border", 0);
        }
    }

    public void BlueSelected(bool isOn)
    {
   
        if (isOn)
        {
   
            PlayerPrefs.SetString("sh", "sh01");
            PlayerPrefs.SetString("sb01", "sb0101");
            PlayerPrefs.SetString("sb02", "sb0102");
        }
    }

    public void YellowSelected(bool isOn)
    {
   
        if (isOn)
        {
   
            PlayerPrefs.SetString("sh", "sh02");
            PlayerPrefs.SetString("sb01", "sb0201");
            PlayerPrefs.SetString("sb02", "sb0202");
        }
    }

    public void BorderSelected(bool isOn)
    {
   
        if (isOn)
        {
   
            PlayerPrefs.SetInt("border", 1);
        }
    }

    public void NoBorderSelected(bool isOn)
    {
   
        if (isOn)
        {
   
            PlayerPrefs.SetInt("border", 0);
        }
    }

    public void StartGame()
    {
   
        UnityEngine.SceneManagement.SceneManager.LoadScene(1);
    }
}

SnakeHead代码

using System.Collections;
using System.Collections.Generic;
//using System.Linq;
using UnityEngine;
using UnityEngine.UI;

public class SnakeHead : MonoBehaviour
{
   
    public List<Transform> bodyList 
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