pat 甲级 1042 Shuffling Machine

#include<iostream>
#include<cstring>
#include<algorithm>

using namespace std;
int p[55],q[55],w[55];
void print(int x)
{
    if (x <= 13) cout << 'S' << x;
    else if (x <= 26) cout << 'H' << x - 13;
    else if (x <= 39) cout << 'C' << x - 26;
    else if (x <= 52) cout << 'D' << x - 39;
    else cout << 'J' << x - 52;
}
int main()
{
    int n;
    cin>>n;
    for(int i=1;i<=54;i++)
        cin>>q[i];
    for(int i=1;i<=54;i++){
        p[i]=i;
    }
    while(n--){
        memcpy(w,p,sizeof p);
        for(int i=1;i<=54;i++) p[q[i]]=w[i];
    }
    for(int i=1;i<=54;i++){
        print(p[i]);
        if(i!=54)
            cout<<" ";
    }
    return 0;
}

  • 8
    点赞
  • 9
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
A shuffling machine in C++ can be implemented using an array to represent the deck of cards and using the random number generator to shuffle the cards. Here is a sample code for a shuffling machine: ``` #include <iostream> #include <cstdlib> #include <ctime> using namespace std; const int NUM_CARDS = 52; class ShufflingMachine { private: int deck[NUM_CARDS]; int position; public: ShufflingMachine() { for (int i = 0; i < NUM_CARDS; i++) { deck[i] = i; } position = 0; } void shuffle() { srand(time(NULL)); for (int i = 0; i < NUM_CARDS; i++) { int j = rand() % NUM_CARDS; swap(deck[i], deck[j]); } position = 0; } int dealCard() { if (position >= NUM_CARDS) { shuffle(); } return deck[position++]; } }; int main() { ShufflingMachine shuffler; shuffler.shuffle(); for (int i = 0; i < NUM_CARDS; i++) { cout << shuffler.dealCard() << " "; } cout << endl; return 0; } ``` In this code, the `ShufflingMachine` class represents the shuffling machine. The `deck` array stores the deck of cards, and the `position` variable keeps track of the current position in the deck. The `shuffle` method shuffles the deck by randomly swapping cards. It uses the `srand` function to seed the random number generator with the current time, and the `rand` function to generate random indices for swapping cards. The `dealCard` method deals the next card from the deck. If the deck has been exhausted, it calls the `shuffle` method to shuffle the cards again. In the `main` function, we create a `ShufflingMachine` object and shuffle the cards. Then we deal all the cards and print them out.

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值