1.game.h(使用函数的声明)
#include <stdio.h>
#define ROW 9
#define COL 9
#define EASY_COUNT 10
#define ROWS ROW+2
#define COLS COL+2
#include <math.h>
#include <time.h>
//初始化
void Init(char board[ROWS][COLS], int rows, int cols, int set);
//打印棋盘
void Display(char board[ROWS][COLS], int row, int col);
//布置雷
//mine 存放雷的数组
//count 布置的雷的个数
void Setmine(char mine[ROWS][COLS], int row, int col, int count);
//排雷
void Fine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
2.game.c(函数的实现)
#include "game.h"
//初始化
void Init(char board[ROWS][COLS], int rows, int cols, int set)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void Display(char board[ROWS][COLS], int row, int col)
{
printf("----------扫雷游戏--------\n");
for (int i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (int i = 1; i <= row; i++)
{
printf("%d ", i);
for (int j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("------------扫雷游戏---------\n");
}
//布置雷
void Setmine(char mine[ROWS][COLS], int row, int col, int count)
{
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')//原本没有雷
{
mine[x][y] = '1';
count--;
}
}
}
int Get(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x - 1][y + 1] - 8 * '0';
}
//排雷
void Fine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int win = 0;//成功排雷数
while (win < row*col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
int x = 0, y = 0;
scanf("%d %d", &x, &y);
//坐标是否合法
if (x >= 1 && x <= row&&y >= 1 && y <= col)//合法
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
Display(mine, row, col);
break;
}
else
{
//不是雷,统计周围雷的个数
int count = Get(mine, x, y);
show[x][y] = count + '0';
Display(show, row, col);
win++;
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
}
}
3.test.c(测试代码)
#include "game.h"
void menu()
{
printf("********************************\n");
printf("****** 1.play **********\n");
printf("****** 0.exit **********\n");
printf("********************************\n");
}
void game()
{
//创建两个棋盘
char mine[ROWS][COLS];
char show[ROWS][COLS];
//初始化
Init(mine, ROWS, COLS, '0');
Init(show, ROWS, COLS, '*');
//打印棋盘
//Display(mine, ROW, COL);
Display(show, ROW, COL);
//布置雷
Setmine(mine, ROW, COL,EASY_COUNT);
//Display(mine, ROW, COL);
//排雷
Fine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
}while (input);
}