Easy-SnakeGame

package com.SnakeGame;

import javax.swing.*;

public class StartGame extends JFrame  {
    public static void main(String[] args) {
        JFrame frame = new JFrame("贪吃蛇小游戏");
        frame.setResizable(false);
        frame.setBounds(15,15,915,735);
        frame.add(new GamePanel());
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.setVisible(true);
    }
}

package com.SnakeGame;

import javax.swing.*;
import java.net.URL;

public class Data {
    public static URL headerURL = Data.class.getResource("dataPhoto/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);
    public static URL upURL = Data.class.getResource("dataPhoto/up.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static URL leftURL = Data.class.getResource("dataPhoto/left.png");
    public static ImageIcon left = new ImageIcon(leftURL);
    public static URL rightURL = Data.class.getResource("dataPhoto/right.png");
    public static ImageIcon right = new ImageIcon(rightURL);
    public static URL downURL = Data.class.getResource("dataPhoto/down.png");
    public static ImageIcon down = new ImageIcon(downURL);
    public static URL bodyURL = Data.class.getResource("dataPhoto/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);
    public static URL foodURL= Data.class.getResource("dataPhoto/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);

}
package com.SnakeGame;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GamePanel extends JPanel implements KeyListener , ActionListener {
    int length;
    String direction;
    Timer timer = new Timer(100, this);//设置监听器
    boolean isStart = false;
    boolean isFail=false;
    int[] snakeX = new int[600];
    int[] snakeY = new int[500];
    int foodX,foodY;
    int score;
    Random random=new Random();

    public GamePanel() {
        init();
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);
        timer.start();
    }

    public void init() {
        length = 3;
        score = 0;
        direction = "R";
        snakeX[0] = 100;
        snakeY[0] = 100;
        snakeX[1] = 75;
        snakeY[1] = 100;
        snakeX[2] = 50;
        snakeY[2] = 100;
        foodX = 25 + 25 * random.nextInt(34);
        foodY = 75 + 25 * random.nextInt(24);
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        setBackground(Color.WHITE);
        Data.header.paintIcon(this, g, 25, 11);
        g.fillRect(25, 75, 850, 600);
        Data.food.paintIcon(this,g,foodX,foodY);
        if (direction.equals("R")) {
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("L")) {
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("U")) {
            Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("D")) {
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
        }
        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
        }
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑", Font.BOLD, 18));
        g.drawString("长度:"+length,750,35);
        g.drawString("积分:"+score,750,50);
        if (!isStart) {
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("按下空格开始游戏", 200, 300);
        }
        if(isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("失败,按下空格重新开始游戏", 300, 300);
            g.setFont(new Font("微软雅黑", Font.BOLD, 80));
            g.drawString("GAME OVER ", 200, 180);
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("YOUR SCORE IS: " + score, 260, 400);
        }
    }

    @Override
    public void keyTyped(KeyEvent e) {
    }

    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (keyCode == KeyEvent.VK_SPACE) {
            if (isFail) {
                isFail=false;
                init();;
            }else {
                isStart = !isStart;
            }
            repaint();
        } else if (keyCode == KeyEvent.VK_UP) {
            direction = "U";
        } else if (keyCode == KeyEvent.VK_DOWN) {
            direction = "D";
        } else if (keyCode == KeyEvent.VK_LEFT) {
            direction = "L";
        } else if (keyCode == KeyEvent.VK_RIGHT) {
            direction = "R";
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart&&!isFail) {
            if(snakeX[0]==foodX&&snakeY[0]==foodY){
                length++;
                score=score+10;
                foodX=25+25*random.nextInt(34);
                foodY=75+25*random.nextInt(26);
            }
            for (int i = length - 1; i > 0; i--) {
                snakeX[i] = snakeX[i - 1];
                snakeY[i] = snakeY[i - 1];
            }
            if (direction.equals("R")) {
                snakeX[0] = snakeX[0] + 25;
                if (snakeX[0] >= 850) {
                    snakeX[0] = 25;
                }
            } else if (direction.equals("L")) {
                snakeX[0] = snakeX[0] - 25;
                if (snakeX[0] <=0) {
                    snakeX[0] = 850;
                }
            } else if (direction.equals("U")) {
                snakeY[0] = snakeY[0] - 25;
                if (snakeY[0] < 75) {
                    snakeY[0] = 650;
                }
            } else if (direction.equals("D")) {
                snakeY[0] = snakeY[0] + 25;
                if (snakeY[0] > 650) {
                    snakeY[0] = 75;
                }
            }
        }
        for(int i=1;i<length;i++){
            if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
                isFail=true;
            }
        }
        repaint();
    }
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值