Domo AI:视频转绘口形同步升级

,旗下所有视频模型都支持口型同步,可以看视频对比下区别

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以下是使用 libwebsockets 实现一个简单的 WebSocket 服务器和客户端的示例: 服务器端代码: ```c #include <libwebsockets.h> #include <string.h> #include <stdio.h> static int callback_echo(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) { switch (reason) { case LWS_CALLBACK_ESTABLISHED: { printf("connection established\n"); break; } case LWS_CALLBACK_RECEIVE: { char buf[1024]; strncpy(buf, (char *)in, len); buf[len] = '\0'; printf("received message: %s\n", buf); lws_write(wsi, (unsigned char *)in, len, LWS_WRITE_TEXT); break; } default: break; } return 0; } static struct lws_protocols protocols[] = { { "echo-protocol", callback_echo, 0, 1024, }, { NULL, NULL, 0, 0 } }; int main(void) { struct lws_context_creation_info info; memset(&info, 0, sizeof(info)); info.port = 8000; info.protocols = protocols; struct lws_context *context; context = lws_create_context(&info); if (!context) { printf("Failed to create libwebsocket context\n"); return -1; } while (1) { lws_service(context, 50); } lws_context_destroy(context); return 0; } ``` 客户端代码: ```c #include <libwebsockets.h> #include <string.h> #include <stdio.h> static int callback_echo(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) { switch (reason) { case LWS_CALLBACK_CLIENT_ESTABLISHED: { printf("connection established\n"); lws_write(wsi, (unsigned char *)"Hello, server!", 14, LWS_WRITE_TEXT); break; } case LWS_CALLBACK_CLIENT_RECEIVE: { char buf[1024]; strncpy(buf, (char *)in, len); buf[len] = '\0'; printf("received message: %s\n", buf); break; } default: break; } return 0; } static struct lws_protocols protocols[] = { { "echo-protocol", callback_echo, 0, 1024, }, { NULL, NULL, 0, 0 } }; int main(void) { struct lws_context_creation_info info; memset(&info, 0, sizeof(info)); info.port = CONTEXT_PORT_NO_LISTEN; info.protocols = protocols; struct lws_context *context; context = lws_create_context(&info); if (!context) { printf("Failed to create libwebsocket context\n"); return -1; } struct lws_client_connect_info connect_info; memset(&connect_info, 0, sizeof(connect_info)); connect_info.context = context; connect_info.address = "localhost"; connect_info.port = 8000; connect_info.path = "/"; connect_info.host = "localhost"; connect_info.origin = "http://localhost"; struct lws *wsi; wsi = lws_client_connect_via_info(&connect_info); if (!wsi) { printf("Failed to connect to server\n"); lws_context_destroy(context); return -1; } while (1) { lws_service(context, 50); } lws_context_destroy(context); return 0; } ``` 以上代码实现了一个简单的 WebSocket 服务器和客户端,服务器收到客户端发送的消息后,会将消息原样返回给客户端。

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