关于模拟斗地主的练习

玩家类

package test2;
/**
 * 5、	参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)
(1)	牌类(花色,牌面值,  点数大小)
(2)	玩家类(id,名字,是否地主,牌集合)
  3-10   J Q K A 2  King Queen
 * @author ZyKun.
 *
 */

import java.util.ArrayList;

public class Player {
	//玩家id
	private int id;
	//玩家姓名
	private String name;
	//是否为地主
	private boolean boos;
	//牌集合
	private ArrayList<Poker> cards = new ArrayList<Poker>();

	public Player() {
		// TODO Auto-generated constructor stub
	}

	public Player(int id, String name, boolean boos, ArrayList<Poker> cards) {
		super();
		this.id = id;
		this.name = name;
		this.boos = boos;
		this.cards = cards;
	}

	public int getId() {
		return id;
	}

	public void setId(int id) {
		this.id = id;
	}

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public boolean isBoos() {
		return boos;
	}

	public void setBoos(boolean boos) {
		this.boos = boos;
	}

	public ArrayList<Poker> getCards() {
		return cards;
	}

	public void setCards(ArrayList<Poker> cards) {
		this.cards = cards;
	}

	@Override
	public String toString() {
		return "Player [id=" + id + ", name=" + name + ", boos=" + boos + ", cards=" + cards + "]";
	}
	
	
}

扑克类

package test2;
/**
 * 5、	参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)
(1)	牌类(花色,牌面值,  点数大小)
(2)	玩家类(id,名字,是否地主,牌集合)
  3-10   J Q K A 2  King Queen
 * @author ZyKun.
 *
 */
public class Poker {
	//花色
	private String flowerColor;
	//牌面值
	private String name;
	//点数大小
	private int num;
	
	public Poker() {
		// TODO Auto-generated constructor stub
	}

	public Poker(String flowerColor, String name, int num) {
		super();
		this.flowerColor = flowerColor;
		this.name = name;
		this.num = num;
	}

	public String getFlowerColor() {
		return flowerColor;
	}

	public void setFlowerColor(String flowerColor) {
		this.flowerColor = flowerColor;
	}

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public int getNum() {
		return num;
	}

	public void setNum(int num) {
		this.num = num;
	}

	@Override
	public String toString() {
		return "Poker [flowerColor=" + flowerColor + ", name=" + name + ", num=" + num + "]";
	}
	
	

}

方法类

package test2;

import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;

/**
 * 5、	参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)
(1)	牌类(花色,点数,序号)
(2)	玩家类(id,名字,是否地主,牌集合)
 * @author ZyKun.
 *
 */
public class GameManage {
	//声明所有牌的集合
	private static ArrayList<Poker> all = new ArrayList<Poker>();
	//用于生成牌的牌面数
	private static 	String [] names = {"A","2","3","4","5","6","7","8","9","10","J","Q","K","King","Queen"};
	//用于生成花色
	private static  String [] flowerColor ={"红桃","黑桃","方块","梅花"};
	//所有玩家集合
	private ArrayList<Player> players = new ArrayList<Player>();
	//声名一个随机数生成器
	private static Random randomGen = new Random();
	
	//初始化所有牌
	static {
		//笛卡尔积
		int i = 0;
		for(; i<names.length-2; i++) {
			for(int j = 0; j<flowerColor.length; j++) {
				Poker p = new Poker(names[i],flowerColor[j],i);
				all.add(p);
			}
		}
		//将大小王加入
		all.add(new Poker (names[names.length-2],null,i++));
		all.add(new Poker (names[names.length-1],null,i++));
		//遍历出所有的牌
//		for (Poker p : all) {
//			System.out.println(p);
//		}
	}
	
	//添加玩家
	public void addPlayer() {
		Scanner sc = new Scanner(System.in);
		System.out.println("请输入玩家1名称:");
		String name1 = sc.nextLine();
		
		System.out.println("请输入玩家2名称:");
		String name2 = sc.nextLine();
		
		System.out.println("请输入玩家3名称:");
		String name3 = sc.nextLine();
		
		Player p1 = new Player();
		p1.setId(1);
		p1.setName(name1);
		
		Player p2 = new Player();
		p2.setId(2);
		p2.setName(name2);
		
		Player p3 = new Player();
		p3.setId(3);
		p3.setName(name3);
		
		//将三名玩家加入集合
		players.add(p1);
		players.add(p2);
		players.add(p3);
		
	}
	
	//随机地主
	public void randomBoos() {
		//添加玩家
		addPlayer();
		//随机生成地主索引
		int i = randomGen.nextInt(players.size());
		//设置指定位置的玩家为地主
		players.get(i).setBoos(true);
	}
	
	//发牌
	public ArrayList<Player> sendCard() {
		//随机地主
		randomBoos();
		//对每一位玩家遍历
		for (Player p : players) {
			//先为每一位玩家随机发17张牌
			for(int i = 0; i<17; i++) {
				//随机一张牌的索引值
				int cardIndex = randomGen.nextInt(all.size());
				
				Poker card = all.get(cardIndex);
				//将随机的牌加入到容器中
				p.getCards().add(card);
				//从源集合中移除这张牌
				all.remove(card);	
			}
		}
		//最后的三张牌给地主
		for (Player p : players) {
			if(p.isBoos()) {
				//将all集合中所有的元素加入地主的集合
				p.getCards().addAll(all);
			}
		}
		return players;
	}
			
	public static void main(String[] args) {
		ArrayList<Player> players =new GameManage().sendCard();
		for (Player s : players) {
			System.out.println(s);
		}
	}
		
}



测试效果图
在这里插入图片描述
ps:注解很详细,小白一枚枚,仅供参考

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