2021-07-21关于对C#最近的学习结果

C#飞行棋项目

学了一周半的C#,根据视频跟着做了一遍飞行棋

// A code block
var foo = 'bar';
```using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _0720_飞行棋
{
    class Program
    {
        //用静态字段模拟全局变量
        public static int[] Maps = new int[100];

        //设置玩家A玩家B
        public static int[] PlayPos = new int[2];

        //储存玩家A玩家B的名字
        public static string[] PlayNames = new string[2];

        public static bool[] Flags = new bool[2];//Flags[0]是玩家A的标记,默认为false,Flags[1]是玩家B的标记,默认为Flages
        static void Main(string[] args)
        {

            #region 输入玩家姓名
            do
            {
                Console.Clear();
                GameShow();
                Console.WriteLine("输入玩家A的姓名(不能为空且不能超过8个字符)");
                PlayNames[0] = Console.ReadLine();
            }
            while (PlayNames[0] == "" || PlayNames[0].Length > 8);

            do
            {
                Console.Clear();

                GameShow();
                Console.WriteLine("输入玩家A的姓名(不能为空且不能超过8个字符)");
                Console.WriteLine(PlayNames[0]);
                if (PlayNames[0] == PlayNames[1])
                {
                    Console.WriteLine("名字重复,请重新输入");
                }
                Console.WriteLine("输入玩家B的姓名(不能为空且不能超过8个字符)");
                PlayNames[1] = Console.ReadLine();

            }
            while (PlayNames[1] == "" || PlayNames[1].Length > 8 || PlayNames[0] == PlayNames[1]);
            Console.Clear();
            #endregion
            GameShow();
            InitialMap();
            DrawMap();

            //当玩家A和玩家B一直都没出地图
            while (PlayPos[0] <= 99 && PlayPos[1] <= 99)
            {
                if (Flags[0] == false)
                {
                    PlayGame(0);
                }
                else
                {
                    Flags[0] = false;
                    PlayGame(1);
                }
                if (Flags[1] == false)
                {
                    PlayGame(1);
                }
                else
                {
                    Flags[1] = false;
                    PlayGame(0);
                }


            }


        }


        /// <summary>
        /// 画游戏头
        /// </summary>
        public static void GameShow()
        {
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("********************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("********************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.Write("*****");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.Write("飞行棋项目");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.Write("*****");
            Console.WriteLine();
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("********************");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("********************");

        }

        /// <summary>
        /// 初始化地图
        /// </summary>
        public static void InitialMap()
        {
            //后期将所有的装置限制数量,并随机
            int[] luckyturn = new int[7];
            RealRandom(ref luckyturn, luckyturn.Length);
            for (int i = 0; i < luckyturn.Length; i++)
            {
                Maps[luckyturn[i]] = 1;
            }
            int[] landMine = new int[7];//地雷
            RealRandom(ref landMine, landMine.Length);
            for (int i = 0; i < landMine.Length; i++)
            {
                Maps[landMine[i]] = 2;
            }
            int[] pause = new int[7];//暂停
            RealRandom(ref pause, pause.Length);
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            int[] timeTunnel = new int[7];//时空隧道
            RealRandom(ref timeTunnel, timeTunnel.Length);
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
            Maps[0] = 0;
        }

        /// <summary>
        /// 画地图
        /// </summary>
        public static void DrawMap()//□◎☆▲卐  
        {
            Console.WriteLine("\t\t\t\t\t\t\t\tA士兵的名字是: {0}", PlayNames[0]);
            Console.WriteLine("\t\t\t\t\t\t\t\tB士兵的名字是: {0}", PlayNames[1]);
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.Write("图例:新云轮盘:◎");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.Write("  地雷:☆");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.Write("  暂停:▲");
            Console.ForegroundColor = ConsoleColor.DarkCyan;
            Console.Write("  时空隧道:卐");
            Console.WriteLine();
            #region 第一横行
            for (int i = 0; i < 30; i++)
            {
                MapS(i);
            }
            #endregion
            Console.WriteLine();
            #region 第一竖列
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("  ");
                }
                MapS(i);
                Console.WriteLine();
            }
            #endregion

            #region 第二横行
            for (int i = 64; i > 34; i--)
            {
                MapS(i);
            }
            #endregion
            Console.WriteLine();
            #region 第二竖列
            for (int i = 65; i < 70; i++)
            {
                MapS(i);
                Console.WriteLine();
            }
            #endregion

            #region 第三横行
            for (int i = 70; i < 100; i++)
            {
                MapS(i);
            }
            #endregion
            Console.WriteLine();
        }

        /// <summary>
        /// 画地图辅助
        /// </summary>
        /// <param name="i">地图块</param>
        public static void MapS(int i)
        {
            if (PlayPos[0] == PlayPos[1] && PlayPos[1] == i)//表示A玩家的坐标和玩家B的坐标相同
            {
                Console.Write("<>");
            }
            else if (PlayPos[0] == i)
            {
                Console.Write("A");
            }       //A的位置
            else if (PlayPos[1] == i)
            {
                Console.Write("B");
            }       //B的位置
            else
            {
                switch (Maps[i])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        Console.Write("□"); break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Green;
                        Console.Write("◎"); break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.Write("☆"); break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        Console.Write("▲"); break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.DarkCyan;
                        Console.Write("卐"); break;
                }
            }                            //其他装置
        }

        /// <summary>
        /// 玩游戏
        /// </summary>
        public static void PlayGame(int playerNumber)
        {
            Console.WriteLine("玩家{0}按任意键开始掷骰子:", PlayNames[playerNumber]);
            Console.ReadKey(true);
            Random r = new Random();
            int rNumber = r.Next(1, 7);
            PlayPos[playerNumber] += rNumber;
            ChangePos();
            Console.WriteLine("玩家{0}掷出了{1}", PlayNames[playerNumber], rNumber);
            Console.ReadKey(true);
            Console.WriteLine("玩家{0}按任意键开始行动", PlayNames[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("玩家{0}行动完了", PlayNames[playerNumber]);
            bool b = true;
            while (b)
            {
                GameRule(playerNumber, ref b);
            }
            Console.Clear();

            GameShow();
            DrawMap();
        }

        /// <summary>
        /// 每次坐标变换都要使用
        /// </summary>
        public static void ChangePos()
        {
            if (PlayPos[0] < 0)
            {
                PlayPos[0] = 0;
            }
            if (PlayPos[0] >= 99)
            {
                PlayPos[0] = 99;
            }
            if (PlayPos[1] < 0)
            {
                PlayPos[1] = 0;
            }
            if (PlayPos[1] >= 99)
            {
                PlayPos[1] = 99;
            }
        }

        /// <summary>
        /// 游戏规则
        /// </summary>
        /// <param name="playerNumber">行动的玩家</param>
        /// <param name="b">是否二次判断</param>
        public static void GameRule(int playerNumber, ref bool b)
        {
            ChangePos();
            if (PlayPos[playerNumber] == PlayPos[1 - playerNumber])
            {
                Console.WriteLine("玩家{0}踩到了玩家{1},玩家{1}退6格", PlayNames[playerNumber], PlayNames[1 - playerNumber]);
                PlayPos[1 - playerNumber] -= 6;
                if (PlayPos[0] == PlayPos[1])
                {
                    b = false;
                    Console.ReadKey(true);
                    return;
                }
                Console.WriteLine("按任意键继续");
                Console.ReadKey(true);
            }
            else
            {
                switch (Maps[PlayPos[playerNumber]])
                {
                    case 0:
                        Console.WriteLine("玩家{0}踩到了方块,安全", PlayNames[playerNumber]);
                        b = false;
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择:", PlayNames[playerNumber]);
                        Console.WriteLine("1:交换位置   2:轰炸对方,使其后退6格");
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.Clear();
                                GameShow();
                                DrawMap();
                                Console.WriteLine("玩家{0}和玩家{1}位置交换成功!!", PlayNames[playerNumber], PlayNames[playerNumber]);
                                int temp = PlayPos[playerNumber];
                                PlayPos[playerNumber] = PlayPos[1 - playerNumber];
                                PlayPos[1 - playerNumber] = temp;
                                b = false;
                                Console.WriteLine("按任意键继续");
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("玩家{0}选择轰炸玩家{1}", PlayNames[playerNumber], PlayNames[1 - playerNumber]);
                                PlayPos[1 - playerNumber] -= 6;
                                ChangePos();
                                Console.WriteLine("玩家{0}遭到轰炸后退6格", PlayNames[1 - playerNumber]);
                                GameRule(1 - playerNumber, ref b);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.Clear();
                                GameShow();
                                DrawMap();
                                Console.WriteLine("选择错误,请重新输入!!");
                                Console.WriteLine("1:交换位置   2:轰炸对方,使其后退6格");
                                input = Console.ReadLine();
                            }
                        }
                        break;
                    case 2:
                        Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayNames[playerNumber]);
                        PlayPos[playerNumber] -= 6;
                        break;
                    case 3:
                        Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayNames[playerNumber]);
                        Flags[playerNumber] = true;
                        b = false;
                        Console.ReadKey(true);
                        break;
                    case 4:
                        Console.WriteLine("玩家{0}踩到了时空隧道", PlayNames[playerNumber]); //后期改成传送隧道之间随机出现
                        Console.WriteLine("玩家{0}开启时空之旅!", PlayNames[playerNumber]);
                        
                        Random r = new Random();
                        
                        int[] vs = new int[5];
                        int temp1 = 0;
                        for (int j = 0; j < 5; j++)
                        {
                            for (int i = temp1; i < 100; i++)
                            {
                                if (Maps[i] == 4)
                                {
                                    if (j > 0 && vs[j] != i)
                                    {
                                        vs[j] = i;
                                        temp1 = i+1;
                                        break;
                                    }
                                    else if (j == 0)
                                    {
                                        vs[j] = i;
                                        temp1 = i+1;
                                        break;
                                    }
                                    else
                                    {
                                        j--;
                                        break;
                                    }
                                }
                            }

                        }
                        int rNumber = r.Next(2, 5);                        
                        while(PlayPos[playerNumber] == vs[rNumber])
                        {
                            rNumber = r.Next(2, 5);
                        }                        
                        Console.WriteLine("玩家{0}通过时空之旅来到了第{1}个时空隧道", PlayNames[playerNumber],rNumber + 1);
                        Console.WriteLine("按任意按键继续");
                        Console.ReadKey(true);
                        b = false;
                        break;
                }
            }
        }

        /// <summary>
        /// 产生随机数量,随机位置的装置
        /// </summary>
        /// <param name="vs"></param>
        /// <param name="length"></param>
        public static void RealRandom(ref int[] vs, int length)
        {
            Random r = new Random();
            int rNumber = r.Next(5, length);//装置随机产生的数量          
            for (int i = 0; i < rNumber; i++)
            {
                bool b = true;
                int nums = r.Next(4, 99);//装置随机出现的位置
                for (int j = 0; j < i; j++)
                {
                    if (vs[j] == nums || Maps[nums] == 1 || Maps[nums] == 2 || Maps[nums] == 3 || Maps[nums] == 4 || ((vs[j] - nums < 4) && (nums - vs[j] < 4)))
                    {
                        i -= 1;
                        b = false;
                        break;
                    }
                }
                if (b)
                {
                    vs[i] = nums;
                }
            }
        }
    }
}

关于内容上,只有地图的外表是抄视频里的,其他的方法基本上都是自主完成,因为视频里的部分函数不够完善,就改了几个,比如机关的产生位置以及数量原本都不是随机的,经过修改可以产生随机数量,随机位置的装置

原本想设置不同难度的等级,对应不同数量的装置,但工作量对我来说比较大,所以没有施行。
希望各位能指出代码中的不足,我会虚心接受的,十分感谢。

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