GUI编程

There are 3 main concepts when doing GUI programming in Java:

– Component: An object that the user can see on the screen and can also interact with.

– Container: A component that can hold other components.

– Event: An action triggered by the user (e.g. pressing a key, clicking a mouse button). • Designing a GUI involves creating components, putting them into containers, and arranging for the program to respond to events

Why javax.swing is better …

More efficient use of resources More consistency across platforms because Swing is written entirely in Java. Cleaner look-and-feel integration

Containers: objects capable of containing other Component objects.

Components: single entities

Top-level Containers: At least one of these containers must be present in any Swing application.

General-purpose Containers: Found in most Swing applications.

Frame: one of the most used containers

A Frame is a simple, resizeable window with a border, title bar and possibly a menu bar.

Frame defaults: – Initially created with 0 size → setSize(int,int); – Initially created invisible → setVisible(boolean);

Basic Swing Components: Used mainly for getting input from the user.

A (user) event is triggered any time when some sort of defined signal is received by the program.

You need an listener and a source for each event
• Listener Interface: the bridge between the listener (the user code) and the event source (e.g. the button).
– Implementing a listener interface gives the button a way to call the user code back.
• Event source: object that can turn user actions (e.g. click a mouse, close a window) into events.
• Every event type has a matching listener interface.

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值