java实现斗地主洗牌发牌

买牌,洗牌,发牌,看牌

import java.util.ArrayList;
import java.util.Collections;

public class poker {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		String[] num = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
		String[] color = {"红桃","方片","梅花","黑桃"};
		ArrayList<String> poker = new ArrayList<>();
		for(String s1 :color) {
			for(String s2 : num) {
				poker.add(s1.concat(s2));       //concat连接两个字符串
			}
		}
		poker.add("小王");
		poker.add("大王");
		//洗牌
		Collections.shuffle(poker);

		//发牌
		ArrayList<String> layzhang = new ArrayList<>();
		ArrayList<String> parkchanyeol = new ArrayList<>();
		ArrayList<String> me = new ArrayList<>();
		ArrayList<String> dipai = new ArrayList<>();
		for(int i=0;i<poker.size();i++) {
			if(i>=poker.size()-3) {
				dipai.add(poker.get(i));
			}else if(i%3 ==0) {
				layzhang.add(poker.get(i));
			}else if(i%3 == 1) {
				parkchanyeol.add(poker.get(i));
			}else if(i%3 == 2) {
				me.add(poker.get(i));
			}
			
		}
		System.out.println(layzhang);
		System.out.println(parkchanyeol);
		System.out.println(me);
		System.out.println(dipai);
	}

}

 

图解: 

 对牌排序:


import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.TreeSet;

public class sortpoker {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		String[] num = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
		String[] color = {"红桃","方片","梅花","黑桃"};
		HashMap<Integer, String> hm = new HashMap<>();   //存储索引和扑克牌
		ArrayList<Integer> list = new ArrayList<>();     //存储索引
		int index = 0;
		for(String s1 : num) {                        
			for(String s2 : color) {
				hm.put(index, s2.concat(s1));  //将花色牌大小连接起来并存储到hm集合中
				list.add(index);               //存储对应索引
				index++;                      //索引+1
				
			}
		}
		hm.put(index, "小王");       //存储小王
		list.add(index);           //存储对应索引
		index++;                     //索引自增
		hm.put(index, "大王");      //存储大王
		list.add(index);
		index++;
		//洗牌
		Collections.shuffle(list);//只需要打乱索引顺序即可
		//发牌
		TreeSet<Integer> layzhang = new TreeSet<>();       //创建人
		TreeSet<Integer> parkchanyeol = new TreeSet<>();
		TreeSet<Integer> me = new TreeSet<>();
		TreeSet<Integer> dipai = new TreeSet<>();
		for(int i=0;i<list.size();i++) {
			if(i>=hm.size()-3) {
				dipai.add(list.get(i));    //存储索引
			}else if(i%3 ==0) {
				layzhang.add(list.get(i));
			}else if(i%3 == 1) {
				parkchanyeol.add(list.get(i));
			}else if(i%3 == 2) {
				me.add(list.get(i));
			}
		}
		lookpoker(hm,layzhang,"layzhang");  //看牌
		lookpoker(hm,parkchanyeol,"parkchanyeol");
		lookpoker(hm,me,"me");
		lookpoker(hm,dipai,"dipai");
	}
	public static void lookpoker(HashMap<Integer,String> hm ,TreeSet<Integer> s,String name) {
		System.out.println(name + "的牌是" );
		for(Integer i : s) {   //遍历集合索引
			System.out.print(hm.get(i) + " ");  //根据索引找到map中的对应牌
		}
		System.out.println();
	}

}

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