Flappy Bird游戏碰撞检测

以下就是游戏的完整代码了:

# -*- coding:utf-8 -*-
import pygame
import sys
import random

class Bird(object):
    def __init__(self):
        self.birdRect=pygame.Rect(65,50,50,50)
        self.birdStatus =[pygame.image.load("assets/1.png"),
                          pygame.image.load("assets/2.png"),
                          pygame.image.load("assets/dead.png")]

        # self.birdStatus = [pygame.image.load("assets/1.png"),
        #                    pygame.image.load("assets/2.png"),
        #                    pygame.image.load("assets/dead.png")]
        self.status=0
        self.birdX=120
        self.birdY=350
        self.jump=False
        self.jumpSpeed=10
        self.gravity=5
        self.dead=False



    def birdUpdate(self):
        if self.jump:
            self.jumpSpeed-=1
            self.birdY-=self.jumpSpeed
        else:
            self.gravity+=0.2
            self.birdY+=self.gravity
        self.birdRect[1]=self.birdY

class Pipeline(object):
    def __init__(self):
        self.wallx   =400;
        self.pineUp = pygame.image.load("assets/top.png")
        self.pineDown =pygame.image.load("assets/bottom.png")



    def updatePipeline(self):
        self.wallx-=5
        if self.wallx<-80:
            global score
            score +=1

            self.wallx=400



def createMap():
    """定义创建地图的方法"""
    screen.fill((255, 255, 255))  # 填充颜色(screen还没定义不要着急)
    screen.blit(background, (0, 0))  # 填入到背景

    screen.blit(Pipeline.pineUp,(Pipeline.wallx,-300))
    screen.blit(Pipeline.pineDown,(Pipeline.wallx,500))
    Pipeline.updatePipeline()

    screen.blit(font.render(str(score),-1,(255,255,255)),(200,50))
    pygame.display.update()




    if Bird.dead:
        Bird.status=2
    elif Bird.jump:
        Bird.status=1


    screen.blit(Bird.birdStatus[Bird.status],(Bird.birdX,Bird.birdY))
    Bird.birdUpdate()
    pygame.display.update()

def checkDead():
    upRect = pygame.Rect(Pipeline.wallx,-300,
                         Pipeline.pineUp.get_width()- 10,
                         Pipeline.pineUp.get_height())

    downRect =pygame.Rect(Pipeline.wallx,500,
                         Pipeline.pineDown.get_width()- 10,
                         Pipeline.pineDown.get_height())

    if upRect.colliderect(Bird.birdRect)or downRect.colliderect(Bird.birdRect):
        Bird.dead = True
        return True
    else:
        return False

def getResult():
    final_text1="Game Over"
    final_text2="Your final score is:"+str(score)
    ft1_font = pygame.font.SysFont("Arial",70)
    ft1_surf = font.render(final_text1,1,(242,3,36))
    ft2_font = pygame.font.SysFont("Arial",50)
    ft2_surf=font.render(final_text2,1,(253,177,6))
    screen.blit(ft1_surf,[screen.get_width()/2-ft1_surf.get_width()/2,100])
    screen.blit(ft2_surf,[screen.get_width()/2-ft2_surf.get_width()/2,200])


    pygame.display.flip()  # 更新显示
#
if __name__=='__main__':
    pygame.init()
    pygame.font.init()
    font=pygame.font.SysFont(None,50)

    size =width,height=400,620
    screen=pygame.display.set_mode(size)
    clock = pygame.time.Clock()

    Pipeline=Pipeline()
    Bird=Bird()

    score=0


    while True:
        clock.tick(60)
        for event in pygame.event.get():
            if event.type==pygame.QUIT:
                sys.exit()
            if(event.type==pygame.KEYDOWN or event.type==pygame.MOUSEBUTTONDOWN)and not Bird.dead:
                Bird.jump=True
                Bird.gravity=5
                Bird.jumpSpeed=10


        background = pygame.image.load("assets/background.png")
        if checkDead():
            getResult()
        else:
            createMap()
        # createMap()
    pygame.quit()
运行结果如下:

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