数据结构与算法分析:伸展树

来自 伸展树(二)之 C++的实现

#include <iostream>
using namespace std;

template<typename T>
class SplayTree{
    //自顶向下伸展树是查找树,即左孩子小于根节点,右孩子大于根节点,但不维持平衡,摊还时间复杂度是O(logN)
    //基本思想是考虑到局部性原理,现在访问过的节点以后可能还会经常访问,因此访问过一个节点后就把它放到根上
    //并且把访问路径上的大部分节点的深度大致减少一半,通过一次伸展降低以后继续操作的开支
private:
    struct SplayTreeNode{
        T data;
        SplayTreeNode* left;
        SplayTreeNode* right;
        SplayTreeNode():left(nullptr),right(nullptr){};
        SplayTreeNode(T v,SplayTreeNode* l,SplayTreeNode* r):data(v),left(l),right(r){};
    };

    SplayTreeNode* root;        //根节点

    void inOrderTraversal(SplayTreeNode* node){
        if (!node) return;
        inOrderTraversal(node->left);
        cout << node->data << ' ';
        inOrderTraversal(node->right);
    }
    SplayTreeNode* find(SplayTreeNode* t,T x){
        //在t里找x
        while (!t || t->data!=x){
            if (x<t->data) t=t->left;
            else t=t->right;
        }
        return t;
    }
    SplayTreeNode* findMax(SplayTreeNode* t){
        if (!t) return t;
        while (t->right) t=t->right;
        return t;
    }
    SplayTreeNode* splay(SplayTreeNode* tree,T x){
        //伸展
        SplayTreeNode N, *l, *r, *c;
        if (!tree) return nullptr;
        N.left = N.right = nullptr;
        l = r = &N;
        for (;;){
            if (x < tree->data){
                if (!tree->left) break;
                if (x < tree->left->data){
                    //右旋
                    c = tree->left;
                    tree->left = c->right;
                    c->right = tree;
                    tree = c;
                    if (!tree->left) break;
                }
                //链接
                r->left = tree;
                r = tree;
                tree = tree->left;
            }
            else if (x > tree->data){
                if (!tree->right) break;
                if (x > tree->right->data){
                    //左旋
                    c = tree->right;
                    tree->right = c->left;
                    c->left = tree;
                    tree = c;
                    if (!tree->right) break;
                }
                //链接
                l->right = tree;
                l = tree;
                tree = tree->right;
            }
            else break;
        }
        //组合
        l->right = tree->left;
        r->left = tree->right;
        tree->left = N.right;
        tree->right = N.left;

        return tree;
    }

    SplayTreeNode* insert(SplayTreeNode* &tree, SplayTreeNode* z){
        //将z插入tree中,返回根节点
        SplayTreeNode *y = nullptr;
        SplayTreeNode *x = tree;

        // 查找z的插入位置
        while (x){
            y = x;
            if (z->data < x->data) x = x->left;
            else if (z->data > x->data) x = x->right;
            else{
                cout << "不允许插入相同节点(" << z->data << ")!" << endl;
                delete z;
                return tree;
            }
        }
        if (!y) tree = z;
        else if (z->data < y->data) y->left = z;
        else y->right = z;
        return tree;
    }

    SplayTreeNode* remove(SplayTreeNode* &tree, T key){
        SplayTreeNode *x;

        if (!tree) return nullptr;

        // 查找键值为key的节点,找不到的话直接返回。
        if (!find(tree, key)) return tree;

        // 将key对应的节点旋转为根节点。
        tree = splay(tree, key);

        if (tree->left){
            // 将"tree的前驱节点"旋转为根节点
            x = splay(tree->left, key);
            // 移除tree节点
            x->right = tree->right;
        }
        else x = tree->right;

        delete tree;
        return x;

    }

public:
    SplayTree():root(nullptr){};
    void inOrderTraversal(){inOrderTraversal(root);}
    SplayTreeNode* find(T x){return find(root,x);}
    T findMax(){
        SplayTreeNode* t=findMax(root);
        if (t) return t->data;
        return T(-1);
    }
    void splay(T x){root=splay(root,x);}    //将x旋转到根节点
    void insert(T x){
        SplayTreeNode* z=new SplayTreeNode(x,nullptr,nullptr);
        root=insert(root,z);
        root=splay(root,x);
    }
    void remove(T x){root=remove(root,x);}

};

int main(){
    SplayTree<int>* t=new SplayTree<int>();
    for (int i=0;i<10;i++) t->insert(i);
    //t->inOrderTraversal();
    cout << t->findMax();
    cout << endl;
    t->remove(9);
    cout << t->findMax();
    cout << endl;
    t->insert(23);
    cout << t->findMax();
    cout << endl;
    t->remove(2);
    t->midOrderTraversal();
    cout << endl;
    return 0;
}
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