作者:用优美的姿势去写代码
BlockCanary源码解析
在讲解BlockCanary源码之前,我们还是需要将一些前置的知识点。本文不讲Handler的原理了,不太懂的同学自己去百度看一下吧。
什么是卡顿
在讲解卡顿问题之前,我们需要讲一下帧率这个概念。帧率是以帧称为单位的位图图像连续出现在显示器上的频率。我将一个例子,电影播放。电影其实就是很多张照片(帧)的一个集合,那为什么看起来是一个连续的过程呢?因为电影每一秒出现过的图片不止一张。实际上电影一般一秒出现的图片张数会在20-30张。假设电影一秒出现了24张图片,那么这个电影的帧率就是24。帧率就是一秒中,出现了多少帧。
知道了什么是帧率,那么问题来了,为什么会出现卡顿呢?卡顿在我们的视觉上面的表现就是原本是流畅的动画画面,现在变的不流畅了。我们上面讲过,动画其实是由很多图片构成。如果在一个24帧的电影中,突然有一秒钟,在这一秒钟出现了掉帧。也就是原本0…23的图片变成了 0…10…12…23.中间的某一帧没有渲染出来,那么这个在我们视觉上就会出现不流畅的现象。也就是卡顿的现象。上面就是电影上出现卡顿的现象。那么在我们android系统上呢?
Android渲染机制
在高刷手机没有出现之前,我们手机屏幕的帧率是60。就是意味着1秒钟会有60个画面出现。那么也就是16ms就要有一个画面渲染。**Android系统每隔16ms发出VSYNC信号,触发对UI进行渲染, 如果每次渲染都成功,这样就能够达到流畅的画面所需要的60帧,为了能够实现60fps,这意味着程序的大多数操作都必须在16ms内完成。如果超过了16ms那么可能就出现丢帧的情况。**如果掉帧的频率很高,也就是导致卡顿的情况。
BlockCanary源码解析
那么在android中,BlockCanary
是怎么帮助我们去做卡顿检测的呢。今天我们就来讲解一下BlockCanary
检测卡顿的原理。
一般我们都通过以下的代码方式去开启我们的卡顿检测。
public class DemoApplication extends Application {
@Override
public void onCreate() {
// ...
// Do it on main process
BlockCanary.install(this, new AppBlockCanaryContext()).start();
}
}
这段代码主要有两部分,一部分是install,一部分是start。我们先看install部分
install阶段
BlockCanary#install()
public static BlockCanary install(Context context, BlockCanaryContext blockCanaryContext) {
//BlockCanaryContext.init会将保存应用的applicationContext和用户设置的配置参数
BlockCanaryContext.init(context, blockCanaryContext);
//etEnabled将根据用户的通知栏消息配置开启
setEnabled(context, DisplayActivity.class, BlockCanaryContext.get().displayNotification());
return get();
}
BlockCanary#get()
//使用单例创建了一个BlockCanary对象
public static BlockCanary get() {
if (sInstance == null) {
synchronized (BlockCanary.class) {
if (sInstance == null) {
sInstance = new BlockCanary();
}
}
}
return sInstance;
}
BlockCanary()
private BlockCanary() {
//初始化blockCanaryInternals调度类
BlockCanaryInternals.setContext(BlockCanaryContext.get());
mBlockCanaryCore = BlockCanaryInternals.getInstance();
//为BlockCanaryInternals添加拦截器(责任链)BlockCanaryContext对BlockInterceptor是空实现
mBlockCanaryCore.addBlockInterceptor(BlockCanaryContext.get());
if (!BlockCanaryContext.get().displayNotification()) {
return;
}
//DisplayService只在开启通知栏消息的时候添加,当卡顿发生时将通过DisplayService发起通知栏消息
mBlockCanaryCore.addBlockInterceptor(new DisplayService());
}
BlockCanaryInternals.getInstance()
static BlockCanaryInternals getInstance() {
if (sInstance == null) {
synchronized (BlockCanaryInternals.class) {
if (sInstance == null) {
sInstance = new BlockCanaryInternals();
}
}
}
return sInstance;
}
BlockCanaryInternals
public BlockCanaryInternals() {
//初始化栈采集器
stackSampler = new StackSampler(
Looper.getMainLooper().getThread(),
sContext.provideDumpInterval());
//初始化cpu采集器
cpuSampler = new CpuSampler(sContext.provideDumpInterval());
//初始化LooperMonitor,并实现了onBlockEvent的回调,该回调会在触发阈值后被调用,这里面比较重要
setMonitor(new LooperMonitor(new LooperMonitor.BlockListener() {
@Override
public void onBlockEvent(long realTimeStart, long realTimeEnd,
long threadTimeStart, long threadTimeEnd) {
ArrayList<String> threadStackEntries = stackSampler
.getThreadStackEntries(realTimeStart, realTimeEnd);
if (!threadStackEntries.isEmpty()) {
BlockInfo blockInfo = BlockInfo.newInstance()
.setMainThreadTimeCost(realTimeStart, realTimeEnd, threadTimeStart, threadTimeEnd)
.setCpuBusyFlag(cpuSampler.isCpuBusy(realTimeStart, realTimeEnd))
.setRecentCpuRate(cpuSampler.getCpuRateInfo())
.setThreadStackEntries(threadStackEntries)
.flushString();
LogWriter.save(blockInfo.toString());
if (mInterceptorChain.size() != 0) {
for (BlockInterceptor interceptor : mInterceptorChain) {
interceptor.onBlock(getContext().provideContext(), blockInfo);
}
}
}
}
}, getContext().provideBlockThreshold(), getContext().stopWhenDebugging()));
LogWriter.cleanObsolete();
}
当install进行初始化完成后,接着会调用start()方法,实现如下:
start阶段
BlockCanary#start()
//BlockCanary#start()
public void start() {
if (!mMonitorStarted) {
mMonitorStarted = true;
//把mBlockCanaryCore中的monitor设置MainLooper中进行监听
Looper.getMainLooper().setMessageLogging(mBlockCanaryCore.monitor);
}
}
这里面的实现也比较简单,就是获取到主线程Looper然后将上一步创建的LooperMonitor设置到主线程Looper里面的MessageLogging。
到这里然后呢?卧槽,没了一开始看这里的源码的时候我也是很懵逼的。然后我就去github上看了,然后呢,我看到了这么一张图。
通过这张图,我可以知道,真正开始检测的不是start(),而是Looper里面loop()函数
Looper#loop
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
if (me.mInLoop) {
Slog.w(TAG, "Loop again would have the queued messages be executed"
+ " before this one completed.");
}
me.mInLoop = true;
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g.
// adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
final int thresholdOverride =
SystemProperties.getInt("log.looper."
+ Process.myUid() + "."
+ Thread.currentThread().getName()
+ ".slow", 0);
boolean slowDeliveryDetected = false;
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
// Make sure the observer won't change while processing a transaction.
final Observer observer = sObserver;
final long traceTag = me.mTraceTag;
long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
if (thresholdOverride > 0) {
slowDispatchThresholdMs = thresholdOverride;
slowDeliveryThresholdMs = thresholdOverride;
}
final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
final boolean needStartTime = logSlowDelivery || logSlowDispatch;
final boolean needEndTime = logSlowDispatch;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
Object token = null;
if (observer != null) {
token = observer.messageDispatchStarting();
}
long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
try {
msg.target.dispatchMessage(msg);
if (observer != null) {
observer.messageDispatched(token, msg);
}
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} catch (Exception exception) {
if (observer != null) {
observer.dispatchingThrewException(token, msg, exception);
}
throw exception;
} finally {
ThreadLocalWorkSource.restore(origWorkSource);
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logSlowDelivery) {
if (slowDeliveryDetected) {
if ((dispatchStart - msg.when) <= 10) {
Slog.w(TAG, "Drained");
slowDeliveryDetected = false;
}
} else {
if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
msg)) {
// Once we write a slow delivery log, suppress until the queue drains.
slowDeliveryDetected = true;
}
}
}
if (logSlowDispatch) {
showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
loop()里面的代码很长,我们讲解blockCanary的时候不需要过分关注其他部分,还记得我们start做的事情吗,我们去设置了setMessageLogging
。所以先看看setMessageLogging
方法
Looper#setMessageLogging
public void setMessageLogging(@Nullable Printer printer) {
mLogging = printer;
}
其实就是将创建的LooperMonitor
赋值给mLogging,那么我们只需要关注mLogging在loop()中的代码就好了。我们发现就是调用了两次println。一个是在msg.target.dispatchMessage(msg)
之前,一个是在msg.target.dispatchMessage(msg)
之后。也就是说这两次调用,一次是处理信号之前,一个是处理信号之后。那么通过实现LooperMonitor里面的println方法,我们就可以得出一些时间差。所以,接下来我们要看的是LooperMonitor里面的println方法
MainLooper#println()
//MainLooper#println()
@Override
public void println(String x) {
//如果再debug模式,不执行监听
if (mStopWhenDebugging && Debug.isDebuggerConnected()) {
return;
}
if (!mPrintingStarted) { //dispatchMesage前执行的println
//记录开始时间
mStartTimestamp = System.currentTimeMillis();
mStartThreadTimestamp = SystemClock.currentThreadTimeMillis();
mPrintingStarted = true;
//开始采集栈及cpu信息
startDump();
} else { //dispatchMesage后执行的println
//获取结束时间
final long endTime = System.currentTimeMillis();
mPrintingStarted = false;
//判断耗时是否超过阈值
if (isBlock(endTime)) {
notifyBlockEvent(endTime);
}
stopDump();
}
}
//判断是否超过阈值
private boolean isBlock(long endTime) {
return endTime - mStartTimestamp > mBlockThresholdMillis;//这个阈值是我们自己设置的
}
//如果超过阈值,回调卡顿的监听,说明卡顿了
private void notifyBlockEvent(final long endTime) {
final long startTime = mStartTimestamp;
final long startThreadTime = mStartThreadTimestamp;
final long endThreadTime = SystemClock.currentThreadTimeMillis();
HandlerThreadFactory.getWriteLogThreadHandler().post(new Runnable() {
@Override
public void run() {
mBlockListener.onBlockEvent(startTime, endTime, startThreadTime, endThreadTime);
}
});
}
其实这里卡顿检测的源码也还是比较简单的,它的原理就是通过重新实现looper里面的logging,然后通过println函数去判断有没有出现卡顿。BlockCanary的流程图在上面也出现了。所以这篇博客也就写道这里吧。希望对大家,对于卡顿的理解有一定的帮助。