【中秋系列】天上掉月饼啦,还不赶紧捡!基于Pygame的中秋小游戏!

​​导语

好消息!下一个假期已经在路上了,正在向我们招手呢!

大家只要再坚持5天

就能迎来中秋小长假啦~

图片

“海上生明月,天涯共此时”

又是一年中秋至!快跟着小编来看看怎么寓教于乐吧~~

今天带大家编写一款应时应景的中秋小游戏!

 天上掉月饼啦~天上掉月饼啦~天上掉月饼啦~

图片

​​


​​

正文

​准备好相应的素材如下:

​​

环境安装:

Python3.6、pycharm2021、游戏模块Pygame。

安装:pip install  pygame

​初始化游戏加载素材:

def initGame():
 
    pygame.init()
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('中秋月饼小游戏')

    game_images = {}
    for key, value in cfg.IMAGE_PATHS.items():
        if isinstance(value, list):
            images = []
            for item in value: images.append(pygame.image.load(item))
            game_images[key] = images
        else:
            game_images[key] = pygame.image.load(value)
    game_sounds = {}
    for key, value in cfg.AUDIO_PATHS.items():
        if key == 'bgm': continue
        game_sounds[key] = pygame.mixer.Sound(value)

    return screen, game_images, game_sounds

主函数定义:

def main():
    # 初始化
    screen, game_images, game_sounds = initGame()
    # 播放背景音乐
    pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])
    pygame.mixer.music.play(-1, 0.0)
    # 字体加载
    font = pygame.font.Font(cfg.FONT_PATH, 40)
    # 定义hero
    hero = Hero(game_images['hero'], position=(375, 520))
    # 定义掉落组
    food_sprites_group = pygame.sprite.Group()
    generate_food_freq = random.randint(10, 20)
    generate_food_count = 0
    # 当前分数/历史最高分
    score = 0
    highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())
    # 游戏主循环
    clock = pygame.time.Clock()
    while True:
        # --填充背景
        screen.fill(0)
        screen.blit(game_images['background'], (0, 0))
        # --倒计时信息
        countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)
        countdown_text = font.render(countdown_text, True, (0, 0, 0))
        countdown_rect = countdown_text.get_rect()
        countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]
        screen.blit(countdown_text, countdown_rect)
        # --按键检测
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
        key_pressed = pygame.key.get_pressed()
        if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
            hero.move(cfg.SCREENSIZE, 'left')
        if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
            hero.move(cfg.SCREENSIZE, 'right')
        # --随机生成
        generate_food_count += 1
        if generate_food_count > generate_food_freq:
            generate_food_freq = random.randint(10, 20)
            generate_food_count = 0
            food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)
            food_sprites_group.add(food)
        # --更新掉落
        for food in food_sprites_group:
            if food.update(): food_sprites_group.remove(food)
        # --碰撞检测
        for food in food_sprites_group:
            if pygame.sprite.collide_mask(food, hero):
                game_sounds['get'].play()
                food_sprites_group.remove(food)
                score += food.score
                if score > highest_score: highest_score = score
        # --画hero
        hero.draw(screen)
        # --画
        food_sprites_group.draw(screen)
        # --显示得分
        score_text = f'Score: {score}, Highest: {highest_score}'
        score_text = font.render(score_text, True, (0, 0, 0))
        score_rect = score_text.get_rect()
        score_rect.topleft = [5, 5]
        screen.blit(score_text, score_rect)
        # --判断游戏是否结束
        if pygame.time.get_ticks() >= 90000:
            break
        # --更新屏幕
        pygame.display.flip()
        clock.tick(cfg.FPS)
    # 游戏结束, 记录最高分并显示游戏结束画面
    fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')
    fp.write(str(highest_score))
    fp.close()
    return showEndGameInterface(screen, cfg, score, highest_score)

定义月饼、灯笼等掉落:

​​

import pygame
import random



class Food(pygame.sprite.Sprite):
    def __init__(self, images_dict, selected_key, screensize, **kwargs):
        pygame.sprite.Sprite.__init__(self)
        self.screensize = screensize
        self.image = images_dict[selected_key]
        self.mask = pygame.mask.from_surface(self.image)
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.bottom = random.randint(20, screensize[0]-20), -10
        self.speed = random.randrange(5, 10)
        self.score = 1 if selected_key == 'gold' else 5
    '''更新食物位置'''
    def update(self):
        self.rect.bottom += self.speed
        if self.rect.top > self.screensize[1]:
            return True
        return False

定义接月饼的人物:

import pygame


class Hero(pygame.sprite.Sprite):
    def __init__(self, images, position=(375, 520), **kwargs):
        pygame.sprite.Sprite.__init__(self)
        self.images_right = images[:5]
        self.images_left = images[5:]
        self.images = self.images_right.copy()
        self.image = self.images[0]
        self.mask = pygame.mask.from_surface(self.image)
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = position
        self.diretion = 'right'
        self.speed = 8
        self.switch_frame_count = 0
        self.switch_frame_freq = 1
        self.frame_index = 0
    '''左右移动hero'''
    def move(self, screensize, direction):
        assert direction in ['left', 'right']
        if direction != self.diretion:
            self.images = self.images_left.copy() if direction == 'left' else self.images_right.copy()
            self.image = self.images[0]
            self.diretion = direction
            self.switch_frame_count = 0
        self.switch_frame_count += 1
        if self.switch_frame_count % self.switch_frame_freq == 0:
            self.switch_frame_count = 0
            self.frame_index = (self.frame_index + 1) % len(self.images)
            self.image = self.images[self.frame_index]
        if direction == 'left':
            self.rect.left = max(self.rect.left-self.speed, 0)
        else:
            self.rect.left = min(self.rect.left+self.speed, screensize[0])
    '''画到屏幕上'''
    def draw(self, screen):
        screen.blit(self.image, self.rect)

游戏结束界面:设置的一分30秒结束接到多少就是多少分数。

​​

import sys
import pygame


'''游戏结束画面'''
def showEndGameInterface(screen, cfg, score, highest_score):
    # 显示的文本信息设置
    font_big = pygame.font.Font(cfg.FONT_PATH, 60)
    font_small = pygame.font.Font(cfg.FONT_PATH, 40)
    text_title = font_big.render(f"Time is up!", True, (255, 0, 0))
    text_title_rect = text_title.get_rect()
    text_title_rect.centerx = screen.get_rect().centerx
    text_title_rect.centery = screen.get_rect().centery - 100
    text_score = font_small.render(f"Score: {score}, Highest Score: {highest_score}", True, (255, 0, 0))
    text_score_rect = text_score.get_rect()
    text_score_rect.centerx = screen.get_rect().centerx
    text_score_rect.centery = screen.get_rect().centery - 10
    text_tip = font_small.render(f"Enter Q to quit game or Enter R to restart game", True, (255, 0, 0))
    text_tip_rect = text_tip.get_rect()
    text_tip_rect.centerx = screen.get_rect().centerx
    text_tip_rect.centery = screen.get_rect().centery + 60
    text_tip_count = 0
    text_tip_freq = 10
    text_tip_show_flag = True
    # 界面主循环
    clock = pygame.time.Clock()
    while True:
        screen.fill(0)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    return False
                elif event.key == pygame.K_r:
                    return True
        screen.blit(text_title, text_title_rect)
        screen.blit(text_score, text_score_rect)
        if text_tip_show_flag:
            screen.blit(text_tip, text_tip_rect)
        text_tip_count += 1
        if text_tip_count % text_tip_freq == 0:
            text_tip_count = 0
            text_tip_show_flag = not text_tip_show_flag
        pygame.display.flip()
        clock.tick(cfg.FPS)

游戏界面:

​​​​​​​​​

​​总结

好啦!今天的游戏更新跟中秋主题一次性写完啦!嘿嘿~机智如我!

​​​

图片

制作不易,记得一键三连哦!! 如需打包完整的源码+素材压缩包:

 Python新手安装包、免费激活码、等等更多Python资料 源码基地:#私信小编06#即可免费领取!哦!!

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

顾木子吖

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值