(此作品是作者写了很长时间才完成的,如有bug,欢迎在评论区告诉作者哦 \(^o^)/~ )
可存档版:
//技能大乱斗v1.4.5飞来横祸
#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
using namespace std;
long long q,p,m,ji[10001]={0},dji[10001]={0},hp=1000,dhp=1000,pg=100,dpg=100,pw,dpw,c=1,b=0,a=0,s=0,ss=0,dc=0,db=0,da=0,ds=0,dss=0,u=3,o,r=1,l,www=0,god=0,lv=1,sa=1,d=1,win=0,lose=0,jie,e=0,du=0,GFS,dGFS,tz=1,atk=0,wake=1,need=1,have=0,story=1,zl=500,cause=0,zneed=300;
long long firecircle=0,ironline=0,mindctrl=0,cawnoodles=0,angry=0,oldman=0,cheater=0,electricity=0,ghost=0,zombie=0,sea=0,fruitice=0,Greatwall=0,seller=0,reliver=0,ghosttomb=0,roundcut=0,useless=0;
long long dfirecircle=0,dironline=0,dmindctrl=0,dcawnoodles=0,dangry=0,doldman=0,dcheater=0,delectricity=0,dghost=0,dzombie=0,dsea=0,dfruitice=0,dGreatwall=0,dseller=0,dreliver=0,dghosttomb=0,droundcut=0,duseless=0;
long long x_maxrecharge=0,x_change=0,x_angry=0,x_destorylight_c=0,x_sea=0,x_fruitice=0,x_destorylight_b=0,x_destorylight_a=0,x_turtlesoup=0,x_singer=0,x_gzkill=0;
long long dx_maxrecharge=0,dx_change=0,dx_angry=0,dx_destorylight_c=0,dx_sea=0,dx_fruitice=0,dx_destorylight_b=0,dx_destorylight_a=0,dx_turtlesoup=0,dx_singer=0,dx_gzkill=0;
void save()
{
ifstream fin("技能大乱斗存档.txt");
while(fin>>sa)
{
story=sa%100;
wake=(sa%1000-story)/100;
GFS=(sa%10000-wake*100-story)/1000;
dGFS=(sa%100000-GFS*1000-wake*100-story)/10000;
c=(sa%10000000000-dGFS*10000-GFS*1000-wake*100-story)/100000;
lv=(sa-c*100000-dGFS*10000-GFS*1000-wake*100-story)/10000000000;
}
if(c>=2)
{
p=c%2;
c-=p;
c/=2;
b+=c;
c=p;
}
if(b>=2)
{
p=b%2;
b-=p;
b/=2;
a+=b;
b=p;
}
if(a>=2)
{
p=a%2;
a-=p;
a/=2;
s+=a;
a=p;
}
if(s>=2)
{
p=s%2;
s-=p;
s/=2;
ss+=s;
s=p;
}
}
int main()
{
cout<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<"///技能大乱斗///";
Sleep(2000);
system("cls");
cout<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<"///史诗工作室///";
Sleep(2000);
system("cls");
cout<<"健康游戏忠告:"<<endl<<"抵制不良游戏,拒绝盗版游戏。"<<endl<<"注意自我保护,谨防受骗上当。"<<endl<<"适度游戏益脑,沉迷游戏伤身。"<<endl<<"合理安排时间,享受健康生活。";
Sleep(5000);
system("cls");
cout<<"技能大乱斗v1.4.5飞来横祸"<<endl<<"更新说明:"<<endl<<"1.更新了剧情模式"<<endl<<"2.修复了一些已知bug"<<endl;
cout<<"注意,想退游戏必须在主界面扣4,否则存档不会更新"<<endl;
system("pause");
save();
ji[1]=1;
ji[2]=1;
ji[3]=1;
dji[1]=1;
dji[2]=1;
dji[3]=1;
srand((unsigned)time(NULL));
if(GFS!=0&&dGFS!=0)goto play;
CGFS:system("cls");
cout<<"选择你的天赋:"<<endl;
cout<<"1.水系"<<endl;
cout<<"2.火系"<<endl;
cout<<"3.木系"<<endl;
cin>>q;
if(q<=0||q>=4)goto CGFS;
if(q>=1&&q<=3)
{
GFS=q;
l=rand()%3+1;
dGFS=l;
cout<<"敌人选择了";
if(dGFS==1)cout<<"水系,";
if(dGFS==2)cout<<"火系,";
if(dGFS==3)cout<<"木系,";
if(GFS==dGFS)cout<<"跟你一样!"<<endl;
if(GFS==1&&dGFS==3||GFS==2&&dGFS==1||GFS==3&&dGFS==2)cout<<"克你!"<<endl;
if(GFS==1&&dGFS==2||GFS==2&&dGFS==3||GFS==3&&dGFS==1)cout<<"被你克!"<<endl;
system("pause");
}
play:system("cls");
choose:cout<<"段位:";
if(lv==1)cout<<"兵I"<<endl;
if(lv==2)cout<<"将I"<<endl;
if(lv==3)cout<<"君II"<<endl;
if(lv==4)cout<<"君I"<<endl;
if(lv==5)cout<<"王III"<<endl;
if(lv==6)cout<<"王II"<<endl;
if(lv==7)cout<<"王I"<<endl;
if(lv==8)cout<<"帝III"<<endl;
if(lv==9)cout<<"帝II"<<endl;
if(lv==10)cout<<"帝I"<<endl;
if(lv==11)cout<<"半圣"<<endl;
if(lv==12)cout<<"圣IV"<<endl;
if(lv==13)cout<<"圣III"<<endl;
if(lv==14)cout<<"圣II"<<endl;
if(lv==15)cout<<"圣I"<<endl;
if(lv==16)cout<<"半神"<<endl;
if(lv==17)cout<<"神V"<<endl;
if(lv==18)cout<<"神IV"<<endl;
if(lv==19)cout<<"神III"<<endl;
if(lv==20)cout<<"神II"<<endl;
if(lv==21)cout<<"神I"<<endl;
if(lv>=22)cout<<"超神"<<lv-21<<"星"<<" ";
zl=0;
cause=0;
for(int i=4;i<=33;i++)
{
if(4<=i<=6&&ji[i]==1)zl+=100;
if(7<=i<=14&&ji[i]==1)sa+=200;
if(15<=i<=22&&ji[i]==1)sa+=400;
if(23<=i<=26&&ji[i]==1)sa+=800;
if(27<=i<=33&&ji[i]==1)sa+=1600;
}
zl+=300;
zl+=wake*200;
cout<<"战斗力:"<<zl<<endl;
cout<<"1.游玩"<<endl<<"2.技能"<<endl<<"3.自动合成技能券"<<endl<<"4.退出"<<endl;
cin>>q;
if(q==1)
{
mod:system("cls");
cout<<"1.人机模式"<<endl;
cout<<"2.挑战模式"<<endl;
cout<<"3.剧情模式"<<endl;
cout<<"4.返回"<<endl;
cin>>q;
if(q==1)
{
system("cls");
m=1;
cout<<"1.段位模式"<<endl<<"2.休闲模式"<<endl;
cin>>q;
if(q==1)d=1;
else d=0;
bet:system("cls");
cout<<"是否下注?(1下2不下)"<<endl;
cin>>q;
if(q==1)
{
e=1;
bett:system("cls");
cout<<"押多少?(换算成初级券,0取消)"<<endl;
cin>>q;
if(q>c+2*b+4*a+8*s+16*ss)
{
cout<<"券不够!"<<endl;
system("pause");
goto bett;
}
if(q==0)goto bet;
du=q;
}
else e=0;
goto fight;
}
if(q==2)
{
system("cls");
m=2;
cout<<"1.极限攻击"<<endl<<"2.绝对防御"<<endl;
cin>>q;
if(q==1)tz=1;
else tz=2;
goto fight;
}
if(q==3)
{
system("cls");
m=3;
goto fight;
}
else
{
system("cls");
goto play;
}
}
if(q==2)
{
skill:system("cls");
cout<<"1.查看技能"<<endl;
cout<<"2.学习技能"<<endl;
cout<<"3.升级技能(目前仅限于天赋技能)"<<endl;
cout<<"4.返回"<<endl;
cin>>q;
if(q==1)
{
system("cls");
cout<<"已学技能:"<<endl;
cout<<"普攻"<<endl;
cout<<"治愈术"<<endl;
cout<<"解印术"<<endl;
if(ji[4]==1)cout<<"火圈"<<endl;
if(ji[5]==1)cout<<"铁索连环"<<endl;
if(ji[6]==1)cout<<"火球术"<<endl;
if(ji[7]==1)cout<<"附身"<<endl;
if(ji[8]==1)cout<<"毁灭飞弹"<<endl;
if(ji[9]==1)cout<<"极限治愈术"<<endl;
if(ji[10]==1)cout<<"反转术"<<endl;
if(ji[11]==1)cout<<"牛犇面"<<endl;
if(ji[12]==1)cout<<"狂暴"<<endl;
if(ji[13]==1)cout<<"老头胡拉茬"<<endl;
if(ji[14]==1)cout<<"当老千"<<endl;
if(ji[15]==1)cout<<"初等毁灭之光"<<endl;
if(ji[16]==1)cout<<"封雷斩"<<endl;
if(ji[17]==1)cout<<"死灵之术"<<endl;
if(ji[18]==1)cout<<"生化危机"<<endl;
if(ji[19]==1)cout<<"海纳百川"<<endl;
if(ji[20]==1)cout<<"火锅诱惑"<<endl;
if(ji[21]==1)cout<<"果冻之海"<<endl;
if(ji[22]==1)cout<<"伟大的墙"<<endl;
if(ji[23]==1)cout<<"中等毁灭之光"<<endl;
if(ji[24]==1)cout<<"战争商贩"<<endl;
if(ji[25]==1)cout<<"机关长枪"<<endl;
if(ji[26]==1)cout<<"无效化"<<endl;
if(ji[27]==1)cout<<"完全毁灭之光"<<endl;
if(ji[28]==1)cout<<"逆天十全王八大补汤"<<endl;
if(ji[29]==1)cout<<"歌者入侵"<<endl;
if(ji[30]==1)cout<<"秽土转生"<<endl;
if(ji[31]==1)cout<<"尸鬼封尽"<<endl;
if(ji[32]==1)cout<<"圣灵墓地"<<endl;
if(ji[33]==1)cout<<"轮回斩"<<endl;
if(GFS==1)cout<<"水漫金山"<<endl;
if(GFS==2)cout<<"星火燎原"<<endl;
if(GFS==3)cout<<"荆棘之触"<<endl;
system("pause");
goto skill;
}
if(q==2)
{
system("cls");
cout<<"你想学什么技能?(输入技能编号)"<<endl;
cout<<"4.火圈"<<endl;
cout<<"5.铁索连环"<<endl;
cout<<"6.火球术"<<endl;
cout<<"7.附身"<<endl;
cout<<"8.毁灭飞弹"<<endl;
cout<<"9.极限治愈术"<<endl;
cout<<"10.反转术"<<endl;
cout<<"11.牛犇面"<<endl;
cout<<"12.狂暴"<<endl;
cout<<"13.老头胡拉茬"<<endl;
cout<<"14.当老千"<<endl;
cout<<"15.初等毁灭之光"<<endl;
cout<<"16.封雷斩"<<endl;
cout<<"17.死灵之术"<<endl;
cout<<"18.生化危机"<<endl;
cout<<"19.海纳百川"<<endl;
cout<<"20.火锅诱惑"<<endl;
cout<<"21.果冻之海"<<endl;
cout<<"22.伟大的墙"<<endl;
cout<<"23.中等毁灭之光"<<endl;
cout<<"24.战争商贩"<<endl;
cout<<"25.机关长枪"<<endl;
cout<<"26.无效化"<<endl;
cout<<"27.完全毁灭之光"<<endl;
cout<<"28.逆天十全王八大补汤"<<endl;
cout<<"29.歌者入侵"<<endl;
cout<<"30.秽土转生"<<endl;
cout<<"31.尸鬼封尽"<<endl;
cout<<"32.圣灵墓地"<<endl;
cout<<"33.轮回斩"<<endl;
cin>>q;
if(q>=3&&q<=33)goto learn;
goto skill;
}
if(q==3)
{
system("cls");
if(GFS==1)cout<<"水漫金山";
if(GFS==2)cout<<"星火燎原";
if(GFS==3)cout<<"荆棘之触";
if(wake==1)
{
cout<<"当前C级,";
need=1;
}
if(wake==2)
{
cout<<"当前B级,";
need=2;
}
if(wake==3)
{
cout<<"当前A级,";
need=4;
}
if(wake==4)
{
cout<<"当前S级,";
need=8;
}
if(wake==5)
{
cout<<"当前SS级,已满级"<<endl;
system("pause");
goto skill;
}
have=c+2*b+4*a+8*s+16*ss;
if(have<need)
{
cout<<"券不够!"<<endl;
system("pause");
goto skill;
}
cout<<"是否升级?(1是2否)"<<endl;
cin>>q;
if(q==1)
{
have-=need;
c=have;
wake++;
cout<<"升级成功!"<<endl;
system("pause");
goto play;
}
else goto play;
}
if(q==4)goto play;
else goto skill;
}
if(q==3)
{
if(c>=2)
{
p=c%2;
c-=p;
c/=2;
b+=c;
c=p;
}
if(b>=2)
{
p=b%2;
b-=p;
b/=2;
a+=b;
b=p;
}
if(a>=2)
{
p=a%2;
a-=p;
a/=2;
s+=a;
a=p;
}
if(s>=2)
{
p=s%2;
s-=p;
s/=2;
ss+=s;
s=p;
}
if(dc>=2)
{
p=dc%2;
dc-=p;
dc/=2;
db+=dc;
dc=p;
}
if(db>=2)
{
p=db%2;
db-=p;
db/=2;
da+=db;
db=p;
}
if(da>=2)
{
p=da%2;
da-=p;
da/=2;
ds+=da;
da=p;
}
if(ds>=2)
{
p=ds%2;
ds-=p;
ds/=2;
dss+=ds;
ds=p;
}
}
if(q==4)
{
sa=story;
sa+=wake*100;
sa+=GFS*1000;
sa+=dGFS*10000;
sa+=100000*c+200000*b+400000*a+800000*s+1600000*ss;
for(int i=4;i<=33;i++)
{
if(4<=i<=6&&ji[i]==1)sa+=100000;
if(7<=i<=14&&ji[i]==1)sa+=200000;
if(15<=i<=22&&ji[i]==1)sa+=400000;
if(23<=i<=26&&ji[i]==1)sa+=800000;
if(27<=i<=33&&ji[i]==1)sa+=1600000;
}
sa+=lv*10000000000;
ofstream out("技能大乱斗存档.txt");
out<<sa;
out.close();
cin.get();
return 0;
}
if(q==1618986342/618)
{
cout<<"开启上帝模式!"<<endl;
god=1;
system("pause");
system("color e0");
ss=999;
hp=99999;
pg=99999;
wake=5;
goto play;
}
goto play;
learn:system("cls");
cout<<"你拥有:"<<endl;
cout<<"初级券*"<<c<<endl;
cout<<"中级券*"<<b<<endl;
cout<<"高级券*"<<a<<endl;
cout<<"特级券*"<<s<<endl;
cout<<"神级券*"<<ss<<endl;
if(q==4&&ji[4]==0)
{
cout<<"火圈需1初级券"<<endl;
if(c>=1||b>=1||a>=1||s>=1||ss>=1)cout<<"确认学习?(1确认2取消,可能需要分解更高级的技能券,高一级技能券可分解为2张低一级技能券)"<<endl;
else
{
cout<<"券不够!"<<endl;
system("pause");
goto skill;
}
www=4;
goto buy;
}
if(q==5&&ji[5]==0)
{
cout<<"铁索连环需1初级券"<<endl;
if(c>=1||b>=1||a>=1||s>=1||ss>=1)cout<<"确认学习?(1确认2取消,可能需要分解更高级的技能券,高一级技能券可分解为2张低一级技能券)"<<endl;
else
{
cout<<"券不够!"<<endl;
system("pause");
goto skill;
}
www=5;
goto buy;
}
if(q==6&&ji[6]==0)
{
cout<<"火球术需1初级券"<<endl;
if(c>=1||b>=1||a>=1||s>=1||ss>=1)cout<<"确认学习?(1确认2取消,可能需要分解更高级的技能券,高一级技能券可分解为2张低一级技能券)"<<endl;
else
{
cout<<"券不够!"<<endl;
system("pause");
goto skill;
}
cin>>q;
www=6;
goto buy;
}
if(q==7&&ji[7]==0)
{
cout<<"附身需1中级券"<<endl;
if(b>=1||a>=1||s>=1||ss>=1)cout<<"确认学习?(1确认2取消,可能需要分解更高级的技能券,高一级技能券可分解为2张低一级技能券)"<<endl;
else
{
cout<<"券不够!"<<endl;
system("pause");
goto skill;
}
www=7;
goto buy;
}
if(q==8&&ji[8]==0)
{
cout<<"毁灭飞弹需1中级券"<<endl;
if(b>=1||a>=1||s>=1||ss>=1)cout<<"确认学习?(1确认2取消,可能需要分解更高级的技能券,高一级技能券可分解为2张低一级技能券)"<<endl;
else
{
cout<<"券不够!"<<endl;
system("pause");
goto skill;
}
www=8;
goto buy;
}
if(q==9&&ji[9]==0)
{
cout<<"极限治愈术需1中级券"<<endl;
if(b>=1||a>=1||s>=1||ss>=1)cout<<"确认学习?(1确认2取消,可能需要分解更高级的技能券,高一级技能券可分解为2张低一级技能券)"<<endl;
else
{
cout<<"券不够!"<<endl;
system("pause");
goto skill;
}
www=9;
goto buy;
}
if(q==10&&ji[10]==0)
{
cout<<"反转术需1中级券"<<endl;
if(b>=1||a>=1||s>=1||ss>=1)cout<<"确认学习?(1确认2取消,可能需要分解更高级的技能券,高一级技能券可分解为2张低一级技能券)"<<endl;
else
{
cout<<"券不够!"<<endl;
system("pause");
goto skill;
}
www=10;
goto buy;
}
if(q==11&&ji[11]==0)
{
cout<<"牛犇面需1中级券"<<endl;
if(b>=1||a>=1||s>=1||ss>=1)cout<<"确