外观模式
外观模式(Facade Pattern)隐藏系统的复杂性,并向客户端提供了一个客户端可以访问系统的接口。这种类型的设计模式属于结构型模式,它向现有的系统添加一个接口,来隐藏系统的复杂性。
影院管理项目
组建一个家庭影院:
DVD播放器、投影仪、自动屏幕、环绕立体声、爆米花机,要求完成使用家庭影院的功能,其过程为:
直接用遥控器:统筹各设备开关
开爆米花机
放下屏幕
开投影仪
开音响
开DVD,选dvd
去拿爆米花
调暗灯光
播放
观影结束后,关闭各种设备
案例一:传统方式解决影院管理
总结
- 在Test 的main方法中,创建各个子系统的对象,并直接去调用子系统(对象)相关方法,会造成调用过程混乱,没有清晰的过程
- 不利于在ClientTest 中,去维护对子系统的操作
案例二:外观模式
- 外观模式(Facade) ,也叫“过程模式:外观模式为子系统中的一-组接口提供-一个-致的界面,此模式定义了一个高层接口,这个接口使得这一子系统更加容易使用
- 外观模式通过定义一个一致的接口,用以屏蔽内部子系统的细节,使得调用端只需跟这个接口发生调用,而无需关心这个子系统的内部细节
public class DVDPlayer {
//使用单例模式, 使用饿汉式
private static DVDPlayer instance = new DVDPlayer();
public static DVDPlayer getInstanc() { return instance; }
public void on() { System.out.println(" dvd on "); }
public void off() { System.out.println(" dvd off "); }
public void play() { System.out.println(" dvd is playing "); }
public void pause() { System.out.println(" dvd pause .."); }
}
public class Popcorn {
private static Popcorn instance = new Popcorn();
public static Popcorn getInstance() { return instance; }
public void on() { System.out.println(" popcorn on "); }
public void off() { System.out.println(" popcorn ff "); }
public void pop() { System.out.println(" popcorn is poping "); }
}
public class Projector {
private static Projector instance = new Projector();
public static Projector getInstance() { return instance; }
public void on() { System.out.println(" Projector on "); }
public void off() { System.out.println(" Projector ff "); }
public void focus() { System.out.println(" Projector is Projector "); }
}
public class Screen {
private static Screen instance = new Screen();
public static Screen getInstance() { return instance; }
public void up() { System.out.println(" Screen up "); }
public void down() { System.out.println(" Screen down "); }
}
public class Stereo {
private static Stereo instance = new Stereo();
public static Stereo getInstance() { return instance; }
public void on() { System.out.println(" Stereo on "); }
public void off() { System.out.println(" Screen off "); }
public void up() { System.out.println(" Screen up.. "); }
}
public class TheaterLight {
private static TheaterLight instance = new TheaterLight();
public static TheaterLight getInstance() { return instance; }
public void on() { System.out.println(" TheaterLight on "); }
public void off() { System.out.println(" TheaterLight off "); }
public void dim() { System.out.println(" TheaterLight dim.. "); }
public void bright() { System.out.println(" TheaterLight bright.. "); }
}
public class HomeTheaterFacade {
//定义各个子系统对象
private TheaterLight theaterLight;
private Popcorn popcorn;
private Stereo stereo;
private Projector projector;
private Screen screen;
private DVDPlayer dVDPlayer;
//构造器
public HomeTheaterFacade() {
super();
this.theaterLight = TheaterLight.getInstance();
this.popcorn = Popcorn.getInstance();
this.stereo = Stereo.getInstance();
this.projector = Projector.getInstance();
this.screen = Screen.getInstance();
this.dVDPlayer = DVDPlayer.getInstanc();
}
//操作分成 4 步
public void ready() {
popcorn.on();
popcorn.pop();
screen.down();
projector.on();
stereo.on();
dVDPlayer.on();
theaterLight.dim();
}
public void play() { dVDPlayer.play(); }
public void pause() { dVDPlayer.pause(); }
public void end() {
popcorn.off();
theaterLight.bright();
screen.up();
projector.off();
stereo.off();
dVDPlayer.off();
}
}
测试
public class Client {
public static void main(String[] args) {
HomeTheaterFacade homeTheaterFacade = new HomeTheaterFacade();
homeTheaterFacade.ready();
homeTheaterFacade.play();
homeTheaterFacade.pause();
homeTheaterFacade.end();
}
}
外观模式在MyBatis框架应用的源码分析
public class Configuration {
protected ReflectorFactory reflectorFactory;
protected ObjectFactory objectFactory;
protected ObjectWrapperFactory objectWrapperFactory;
this.reflectorFactory =new DefaultReflectorFactory();
this.objectFactory =new DefaultObjectFactory();
this.objectWrapperFactory =new DefaultObjectWrapperFactory();
public ParameterHandler newParameterHandler(MappedStatement mappedStatement, Object parameterObject, BoundSql boundSql) {
ParameterHandler parameterHandler = mappedStatement.getLang().createParameterHandler(mappedStatement, parameterObject, boundSql);
parameterHandler = (ParameterHandler) this.interceptorChain.pluginAll(parameterHandler);
return parameterHandler;
}
}
public static MetaObject forObject(Object object, ObjectFactory objectFactory, ObjectWrapperFactory objectWrapperFactory, ReflectorFactory reflectorFactory) {
return object == null ? SystemMetaObject.NULL_META_OBJECT : new MetaObject(object, objectFactory, objectWrapperFactory, reflectorFactory);
}
private MetaObject(Object object, ObjectFactory objectFactory, ObjectWrapperFactory objectWrapperFactory, ReflectorFactory reflectorFactory) {
this.originalObject = object;
this.objectFactory = objectFactory;
this.objectWrapperFactory = objectWrapperFactory;
this.reflectorFactory = reflectorFactory;
if (object instanceof ObjectWrapper) {
this.objectWrapper = (ObjectWrapper)object;
} else if (objectWrapperFactory.hasWrapperFor(object)) {
this.objectWrapper = objectWrapperFactory.getWrapperFor(this, object);
} else if (object instanceof Map) {
this.objectWrapper = new MapWrapper(this, (Map)object);
} else if (object instanceof Collection) {
this.objectWrapper = new CollectionWrapper(this, (Collection)object);
} else {
this.objectWrapper = new BeanWrapper(this, object);
}
}
总结
- 外观模式对外屏蔽了子系统的细节,因此外观模式降低了客户端对子系统使用的复杂性
- 外观模式对客户端与子系统的耦合关系解耦,让子系统内部的模块更易维护和扩展
- 通过合理的使用外观模式,可以帮我们更好的划分访问的层次
- 当系统需要进行分层设计时,可以考虑使用Facade模式
- 在维护一个遗留的大型系统时,可能这个系统已经变得非常难以维护和扩展,此时可以考虑为新系统开发一个Facade类,来提供遗留系统的比较清晰简单的接口,让新系统与Facade类交互,提高复用性
- 不能过多的或者不合理的使用外观模式,使用外观模式好,还是直接调用模块好。要以让系统有层次,利于维护为目的。