vue3-openlayers 自定义瓦片(切片)颜色

本篇介绍一下使用vue3-openlayers 自定义瓦片(切片)颜色

1 需求

  • 自定义瓦片(切片)颜色

2 分析

使用各种source的tileLoadFunction属性

4 实现

修改前:

修改后:

<template>
  <ol-map
    :loadTilesWhileAnimating="true"
    :loadTilesWhileInteracting="true"
    style="width: 100%; height: 100%"
    ref="mapRef"
  >
    <ol-view
      ref="view"
      :center="center"
      :rotation="rotation"
      :zoom="zoom"
      :projection="projection"
    />
    <ol-tile-layer>
      <ol-source-xyz
        :projection="projection"
        :url="imageUrl"
        :tileLoadFunction="handleTileLoadFunction"
      />
    </ol-tile-layer>
    <ol-tile-layer :opacity="0.9">
      <ol-source-xyz :projection="projection" :url="addressUrl" />
    </ol-tile-layer>
  </ol-map>
</template>

<script setup lang="ts">
const center = ref([121, 31]);
const projection = ref('EPSG:4326');
const zoom = ref(5);
const rotation = ref(0);
const mapRef = ref();

const layerImage = ref('img');
const layerAddress = ref('cia');
const matrixSet = ref('c'); //c: 经纬度投影 w: 墨卡托投影
// 影像底图
const imageUrl = ref(
  `https://t{0-7}.tianditu.gov.cn/DataServer?T=${layerImage.value}_${matrixSet.value}&tk=${key}&x={x}&y={y}&l={z}`
);
// 影像注记
const addressUrl = ref(
  `https://t{0-7}.tianditu.gov.cn/DataServer?T=${layerAddress.value}_${matrixSet.value}&tk=${key}&x={x}&y={y}&l={z}`
);

const key = '替换为天地图key';

const handleTileLoadFunction = (imageTile: any, src: string) => {
  // 该函数默认为imageTile.getImage().src = src;
  // 以下为自定义
  let img = new Image();
  img.setAttribute('crossOrigin', 'Anonymous');
  img.src = src;
  img.onload = () => {
    let canvas = document.createElement('canvas');
    let w = img.width;
    let h = img.height;
    canvas.width = w;
    canvas.height = h;
    let context = canvas.getContext('2d');
    context!.filter = 'hue-rotate(100deg)';
    context?.drawImage(img, 0, 0, w, h, 0, 0, w, h);
    const imageData = context!.getImageData(0, 0, canvas.width, canvas.height);
    const pixelData = imageData?.data ?? [];
    // pixelData 为数组 是[r,g,b,a]的循环结构
    for (let i = 0; i < pixelData.length; i++) {
      // pixelData[i * 4 + 0] r 通道;
      // pixelData[i * 4 + 1] g 通道;
      // pixelData[i * 4 + 2] b 通道;
      // pixelData[i * 4 + 3] a 通道;
    }
    context!.putImageData(imageData, 0, 0, 0, 0, canvas.width, canvas.height);
    imageTile.getImage().src = canvas.toDataURL('image/png');
  };
};
</script>
<style scoped lang="scss"></style>

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