一、创建项目
转到窗体视图,在pictureBox下方放置一个Button。点击button1,双击,系统自动生成的button1的按键响应函数Button1_Click中添加代码,添加完后如下:
namespace WindowsForms1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
private void Form1_Load(object sender, EventArgs e)
{
}
}
}
二、绘制棋盘
起始坐标为(0,0),是一个由18*18个小正方形围成的大正方形,每个小正方形边长为1。
private void button1_Click(object sender, EventArgs e)
{
Point pt0 = new Point(100, 100);
int width = 20;
var g = pictureBox1.CreateGraphics();
g.Clear(Color.White);
var pen = new Pen(Color.Black);
g.DrawRectangle(pen,pt0.X, pt0.Y, width * 18, width * 18);
用for循环开始往下绘制第二行开始的小正方形,代码如下:
for (int line=0;line<18;line++)
{
int i = 0;
for (i=0; i < 18; i++)
{
g.DrawRectangle(pen, i * 1 * width + pt0.X, 1 * line * width + pt0.Y, width, width);
}
for(i=0;i<18;i++)
{
}
三、运行
总代码如下,运行结果如图所示:
namespace WindowsForms1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Point pt0 = new Point(100, 100);
int width = 20;
var g = pictureBox1.CreateGraphics();
g.Clear(Color.White);
var pen = new Pen(Color.Black);
g.DrawRectangle(pen,pt0.X, pt0.Y, width * 18, width * 18);
for (int line=0;line<18;line++)
{
int i = 0;
for (i=0; i < 18; i++)
{
g.DrawRectangle(pen, i * 1 * width + pt0.X, 1 * line * width + pt0.Y, width, width);
}
for(i=0;i<18;i++)
{
}
}
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}