实现三子棋的代码,就要先了解三子棋的游戏规则,即双方轮流下棋,若有一方的三个棋子走成一条线,则这一方获胜。
一、流程
该游戏的逻辑为:
1.游戏菜单的建立;
2.创建和初始化棋盘;
3.打印棋盘;
4.玩家下棋并打印棋盘('*');
5.判断胜负;
6.电脑下棋并打印棋盘('#');
7.判断胜负;
8.若平局则返回步骤2继续执行。
二、步骤
1、菜单界面
1.开始游戏
0.退出游戏
void menu()
{
printf("*************************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("*************************\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
2.创建棋盘
使用三行三列的二维数组表示,返回类型是char。
#define ROW 3
#define COL 3
3.棋盘初始化
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
4.打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
5.玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
int x, y;
x = y = 0;
printf("玩家下棋:>");
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入!\n");
}
}
}
}
6.电脑下棋
此处电脑生成随机数
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
7.判断胜负
玩家获胜返回“*”;
电脑获胜返回“#”;
平局返回“Q”;
继续游戏返回“C”。
1.获胜
(1)判定所有的行(一行字符全部相同,即获胜);
(2)判定所有的列(一列字符全部相同,即获胜);
(3)判定两条对角线(一条对角线字符全部相同,即获胜)。
注意:需排除空棋盘的情况(即全为空格,没有下子)。
2.平局
(1)调用IsFull函数;
(2)返回1,表示棋盘满了,返回0,表示棋盘没满;
(3)如果棋盘满了未分出胜负,平局;
(4)如果棋盘没满,游戏继续。
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][1] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线的判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (1 == is_full(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}
三.多文件形式
我们在写代码的时候,如果程序量大,我们最好使用多文件形式,直观且易维护,所以我们在写此代码时,可以分块写game.h、game.c、test.c。
1.game.h(游戏实现函数的声明)
#pragma once
#define ROW 3
#define COL 3
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
//
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void player_move(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
2.game.c(游戏的实现逻辑)
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x, y;
x = y = 0;
printf("玩家下棋:>");
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入!\n");
}
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][1] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线的判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (1 == is_full(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}
3.test.c(游戏的测试逻辑)
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*************************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("*************************\n");
}
void game()
{
//数据存储
char board[ROW][COL]={0};
InitBoard(board,ROW,COL);//初始化棋盘
DisplayBoard(board,ROW,COL);
char ret = 0;
while (1)
{
player_move(board,ROW,COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}