一、传参及使用
const list = [
{ name: "类别1", param: "ls" },
{ name: "类别2", param: "gw" },
{ name: "类别3", param: "lw" },
];
const data = list.map((i: any, index: number) => {
{
return {
code: index,
name: i.name,
value: res.data[i.param] || 0,
startRatio: 0,
endRatio: res.data[i.param]/50,
};
}
});
const options = get3DPieObj.get3DPie(data, 0.8);
二、代码详情
export const get3DPieObj = {
get3DPie:(data, internalDiameterRatio, legendShow=true,tooltipShow=true,formatter?,) =>{
let color = ["#f4a619", "#0BE19E", "#7395be"];//前三个面会根据这个颜色,如果有多个面的类会系统自动生成
let series = [];
let sumValue = 0;
let startValue = 0;
let endValue = 0;
let legendData = [];
let legendBfb = [];
let k = 1 - internalDiameterRatio;
let pieData = [];
data.forEach((m, mIndex) => {
pieData.push({
name: m.name,
value: m.value,
itemStyle: {
opacity: 1,
color: color[mIndex],
},
});
});
// 为每一个饼图数据,生成一个 series-surface(参数曲面) 配置
for (let i = 0; i < pieData.length; i++) {
sumValue += pieData[i].value;
let seriesItem = {
//系统名称
name:typeof pieData[i].name === "undefined" ? `series${i}` : pieData[i].name,
type: "surface",
//是否为参数曲面(是)
parametric: true,
//曲面图网格线(否)上面一根一根的
wireframe: {
show: false,
},
pieData: pieData[i],
pieStatus: {
selected: false,
hovered: false,
k: k,
},
rich: {
red: {
fontSize: 16,
color: "#00BCEE",
},
blue: {
fontSize: 16,
color: "#0BE19E",
},
green: {
fontSize: 16,
color: "#EAA031",
},
name: {
fontSize: 14,
color: "#fff",
align: "center",
},
},
label:{
show:true,
},
labelLine: {
length: "10%",
length2: 0,
position: 'outer', // 指引线起点位置,inner、outer、start、middle、end
},
labelLayout: function (params) {
const isLeft = params.labelRect.x < 110;
const points = params.labelLinePoints;
// Update the end point.
points[2][0] = isLeft
? params.labelRect.x
: params.labelRect.x + params.labelRect.width;
return {
labelLinePoints: points,
verticalAlign: "bottom",
};
},
itemStyle:{}
};
//曲面的颜色、不透明度等样式。
if (typeof pieData[i].itemStyle != "undefined") {
let itemStyle = <IBaseObject>{};
typeof pieData[i].itemStyle.color != "undefined"
? (itemStyle.color = pieData[i].itemStyle.color)
: null;
typeof pieData[i].itemStyle.opacity != "undefined"
? (itemStyle.opacity = pieData[i].itemStyle.opacity)
: null;
seriesItem.itemStyle = itemStyle;
}
series.push(seriesItem);
}
// 使用上一次遍历时,计算出的数据和 sumValue,调用 getParametricEquation 函数,
// 向每个 series-surface 传入不同的参数方程 series-surface.parametricEquation,也就是实现每一个扇形。
legendData = [];
legendBfb = [];
for (let i = 0; i < series.length; i++) {
endValue = startValue + series[i].pieData.value;
series[i].pieData.startRatio = startValue / sumValue;
series[i].pieData.endRatio = endValue / sumValue;
series[i].parametricEquation = get3DPieObj.getParametricEquation(
series[i].pieData.startRatio,
series[i].pieData.endRatio,
false,
false,
k,
// 调整扇形高度
series[i].pieData.value
);
startValue = endValue;
let bfb = get3DPieObj.fomatFloat(series[i].pieData.value / sumValue, 4);
legendData.push({
name: series[i].name,
value: bfb,
});
legendBfb.push({
name: series[i].name,
value: bfb,
});
}
//(第二个参数可以设置你这个环形的高低程度)
let boxHeight = get3DPieObj.getHeight3D(series, 10); //通过传参设定3d饼/环的高度
// 准备待返回的配置项,把准备好的 legendData、series 传入。
let option = {
//图例组件
legend: {
show:legendShow,
data: legendData,
//图例列表的布局朝向。
orient: "vertical",
top: "bottom", //垂直方向位置
//图例文字每项之间的间隔
// itemGap: 50,
textStyle: {
rich: {
val: {
color: "#cae2ee",
fontSize: "12px",
width: 50,
},
names: {
color: "#99adba",
fontSize: "12px",
width: 100,
},
line: {
fontSize: "12",
color: "#a9b9c4",
},
},
},
icon: "roundRect",
itemHeight: 12,
itemWidth: 12,
//格式化图例文本(我是数值什么显示什么)
formatter:
formatter ||
function (name) {
var target;
for (var i = 0, l = pieData.length; i < l; i++) {
if (pieData[i].name == name) {
target = pieData[i].value;
}
}
/*let item = legendBfb.filter((item) => item.name == name)[0];
return `{names|${name}}{val|${target}人}`;*/
let item = legendBfb.filter((item) => item.name == name)[0];
let bfs = get3DPieObj.fomatFloat(item.value * 100, 1)+"%";
return `{names|${name}}{val|${target}人}{val|${bfs}}`;
},
// 这个可以显示百分比那种(可以根据你想要的来配置)
// formatter: function (param) {
// let item = legendBfb.filter((item) => item.name == param)[0];
// let bfs = fomatFloat(item.value * 100, 2) + "%";
// console.log(item);
// return `${item.name} ${item.value}人 占比:${bfs}`;
// },
},
//移动上去提示的文本内容
tooltip: {
show: tooltipShow,
formatter: (params) => {
if (
params.seriesName !== "mouseoutSeries" &&
params.seriesName !== "pie2d"
) {
let bfb = (
(option.series[params.seriesIndex].pieData.endRatio -
option.series[params.seriesIndex].pieData.startRatio) *
100
).toFixed(2);
return (
`${params.seriesName}<br/>` +
`<span style="display:inline-block;margin-right:5px;border-radius:10px;width:10px;height:10px;background-color:${params.color};"></span>` +
`${bfb}%`
);
}
},
},
//这个可以变形
xAxis3D: {
min: -1,
max: 1,
},
yAxis3D: {
min: -1,
max: 1,
},
zAxis3D: {
min: -1,
max: 1,
},
//此处是修改样式的重点
grid3D: {
show: false,
boxHeight: boxHeight>30?30:boxHeight, //圆环的高度
//这是饼图的位置
left: "0%",
// left: "right",
top: "-25%",
viewControl: {
//3d效果可以放大、旋转等,请自己去查看官方配置
alpha: 24, //角度(这个很重要 调节角度的)
distance: 216, //调整视角到主体的距离,类似调整zoom(这是整体大小)
rotateSensitivity: 10, //设置为0无法旋转
zoomSensitivity: 0, //设置为0无法缩放
panSensitivity: 0, //设置为0无法平移
autoRotate: false, //自动旋转
beta: -45,
},
},
series: series,
};
return option;
},
getHeight3D:(series, height) =>{
series.sort((a, b) => {
return b.pieData.value - a.pieData.value;
});
return (height * 25) / series[0].pieData.value;
},
getParametricEquation:(startRatio,endRatio,isSelected,isHovered,k,h)=> {
// 计算
let midRatio = (startRatio + endRatio) / 2;
let startRadian = startRatio * Math.PI * 2;
let endRadian = endRatio * Math.PI * 2;
let midRadian = midRatio * Math.PI * 2;
// 如果只有一个扇形,则不实现选中效果。
if (startRatio === 0 && endRatio === 1) {
isSelected = false;
}
// 通过扇形内径/外径的值,换算出辅助参数 k(默认值 1/3)
k = typeof k !== "undefined" ? k : 1 / 3;
// 计算选中效果分别在 x 轴、y 轴方向上的位移(未选中,则位移均为 0)
let offsetX = isSelected ? Math.cos(midRadian) * 0.1 : 0;
let offsetY = isSelected ? Math.sin(midRadian) * 0.1 : 0;
// 计算高亮效果的放大比例(未高亮,则比例为 1)
let hoverRate = isHovered ? 1.05 : 1;
// 返回曲面参数方程
return {
u: {
min: -Math.PI,
max: Math.PI * 3,
step: Math.PI / 32,
},
v: {
min: 0,
max: Math.PI * 2,
step: Math.PI / 20,
},
x: function (u, v) {
if (u < startRadian) {
return (
offsetX + Math.cos(startRadian) * (1 + Math.cos(v) * k) * hoverRate
);
}
if (u > endRadian) {
return (
offsetX + Math.cos(endRadian) * (1 + Math.cos(v) * k) * hoverRate
);
}
return offsetX + Math.cos(u) * (1 + Math.cos(v) * k) * hoverRate;
},
y: function (u, v) {
if (u < startRadian) {
return (
offsetY + Math.sin(startRadian) * (1 + Math.cos(v) * k) * hoverRate
);
}
if (u > endRadian) {
return (
offsetY + Math.sin(endRadian) * (1 + Math.cos(v) * k) * hoverRate
);
}
return offsetY + Math.sin(u) * (1 + Math.cos(v) * k) * hoverRate;
},
z: function (u, v) {
if (u < -Math.PI * 0.5) {
return Math.sin(u);
}
if (u > Math.PI * 2.5) {
return Math.sin(u) * h * 0.1;
}
return Math.sin(v) > 0 ? 1 * h * 0.1 : -1;
},
};
},
fomatFloat:(num, n)=> {
var f = parseFloat(num);
if (isNaN(f)) {
return false;
}
f = Math.round(num * Math.pow(10, n)) / Math.pow(10, n); // n 幂
var s = f.toString();
var rs = s.indexOf(".");
//判定如果是整数,增加小数点再补0
if (rs < 0) {
rs = s.length;
s += ".";
}
while (s.length <= rs + n) {
s += "0";
}
return s;
}
}