又是我,我又来了分享了,写了一个扫雷小游戏,原生c语言,对刚接触编程的同学来说应该会比较友好,还有上次发的那个五子棋,也是一样,简单明了,都是刚接触编程的小白能够接受的,
快来看看吧
test.c
//扫雷游戏的实现
#include <stdio.h>
#include "game.h"
void test() {
//游戏框架的搭建
int input = 1;
while (input) {
//打印菜单
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input) {
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("输入错误!\n");
break;
}
}
}
int main() {
test();
return 0;
}
game.h
//雷的个数
#define MINE 10
//扫雷的棋盘尺寸
#define WEIGHT 9
#define HEIGHT 9
//存储棋盘和地雷信息的数组
#define WEIGHTS WEIGHT + 2
#define HEIGHTS HEIGHT + 2
char board[WEIGHTS][HEIGHTS];
char show[WEIGHTS][HEIGHTS];
int win;
void menu();
void game();
void mine();
void print();
int count_mine(int x,int y);
void spread(int x,int y);
game.c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "game.h"
void init() {
for (int i = 0; i < HEIGHTS; i++) {
for (int j = 0; j < WEIGHTS; j++) {
board[j][i] = '0';
show[j][i] = '*';
}
}
}
void game() {
//游戏逻辑的实现
int x = 0;
int y = 0;
//初始化棋盘
init();
//初始化获胜条件
win = 0;
//生成地雷
srand((unsigned int)time(NULL));//随机数生成
mine();
while (win < WEIGHT * HEIGHT - MINE) {
//打印棋盘
print();
printf("请输入你要点击的坐标:>");
scanf("%d%d",&x,&y);
if (x<1 || x>WEIGHT || y<0 || y>HEIGHT || show[x][y] != '*') {
printf("你输入的坐标不合法,请重新输入!\n");
continue;
}
if (board[x][y] == '1') {
for (int i = 1; i <= HEIGHT; i++) {
for (int j = 1; j <= WEIGHT; j++) {
if (board[j][i] == '1') {
show[j][i] = 'X';
}
}
}
break;
}
else {
//判断这个坐标周围有多少个雷
int count = count_mine(x, y);
win++;
if (count > 0) {
show[x][y] = count + '0';
}
else {
show[x][y] = ' ';
spread(x, y);
}
}
system("cls");
}
if (WEIGHT * HEIGHT - MINE == win) {
printf("恭喜你胜利了!\n");
}
else {
print();
printf("真遗憾,踩到雷了\n");
}
}
void spread_round(int x,int y,int x1,int y1) {
if (x + x1 > 0 && x + x1 <= WEIGHT && y + y1 >0 && y + y1 <= HEIGHT && show[x + x1][y + y1] == '*' && board[x + x1][y + y1] == '0') {
int count = count_mine(x + x1, y + y1);
win++;
if (count == 0) {
show[x + x1][y + y1] = ' ';
spread(x + x1, y + y1);
}
else {
show[x + x1][y + y1] = count + '0';
}
}
}
void spread(int x, int y) {
spread_round(x, y, -1, 0);
spread_round(x, y, -1, 1);
spread_round(x, y, 0, 1);
spread_round(x, y, 1, 1);
spread_round(x, y, 1, 0);
spread_round(x, y, 1, -1);
spread_round(x, y, 0, -1);
spread_round(x, y, -1, -1);
}
int count_mine(int x, int y) {
return board[x-1][y] + board[x-1][y+1] +
board[x][y+1] + board[x+1][y+1] +
board[x+1][y] + board[x+1][y-1] +
board[x][y-1] + board[x-1][y-1] - 8 * '0';
}
void print() {
printf(" +");
for (int i = 1; i <= WEIGHT; i++) {
printf("---");
}
printf("+\n");
for (int i = 1; i <= HEIGHT; i++) {
printf("%2d|",i);
for (int j = 1; j <= WEIGHT; j++) {
printf(" %c ", show[j][i]);
}
printf("|\n");
}
printf(" +");
for (int i = 1; i <= WEIGHT; i++) {
printf("---");
}
printf("+\n");
printf(" ");
for (int i = 1; i <= WEIGHT; i++) {
if (i < 10)
printf(" %d ", i);
else
printf(" %2d");
}
printf("\n");
}
void mine() {
//用随机数生成雷
for (int i = 0; i < MINE; i++) {
int x = rand() % (WEIGHT + 1);
int y = rand() % (HEIGHT + 1);
if (x == 0 || y == 0 || (board[x][y] != '0')) {
i--;
continue;
}
board[x][y] = '1';
}
}
void menu() {
printf("*************************************\n");
printf("*********** 1、开始游戏 **********\n");
printf("*********** 0、退出游戏 **********\n");
printf("*************************************\n");
}
,嘿嘿,今天的分享到这就结束了!
晚安。。。。