原生c语言实现扫雷,

又是我,我又来了分享了,写了一个扫雷小游戏,原生c语言,对刚接触编程的同学来说应该会比较友好,还有上次发的那个五子棋,也是一样,简单明了,都是刚接触编程的小白能够接受的,

快来看看吧

test.c

//扫雷游戏的实现


#include <stdio.h>
#include "game.h"

void test() {
	//游戏框架的搭建
	int input = 1;
	while (input) {
		//打印菜单
		menu();
		printf("请选择:>");
		scanf("%d",&input);
		switch (input) {
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏!\n");
			break;
		default:
			printf("输入错误!\n");
			break;
		}
	}
}

int main() {
	
	test();
	return 0;
}

game.h

//雷的个数
#define MINE 10
//扫雷的棋盘尺寸
#define WEIGHT 9
#define HEIGHT 9
//存储棋盘和地雷信息的数组
#define WEIGHTS WEIGHT + 2
#define HEIGHTS HEIGHT + 2

char board[WEIGHTS][HEIGHTS];
char show[WEIGHTS][HEIGHTS];
int win;

void menu();
void game();
void mine();
void print();
int count_mine(int x,int y);
void spread(int x,int y);

game.c

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "game.h"

void init() {
	for (int i = 0; i < HEIGHTS; i++) {
		for (int j = 0; j < WEIGHTS; j++) {
			board[j][i] = '0';
			show[j][i] = '*';
		}
	}
}

void game() {
	//游戏逻辑的实现
	
	int x = 0;
	int y = 0;
	//初始化棋盘
	init();

	//初始化获胜条件
	win = 0;
	
	//生成地雷
	srand((unsigned int)time(NULL));//随机数生成
	mine();

	while (win < WEIGHT * HEIGHT - MINE) {

		//打印棋盘
		print();
		printf("请输入你要点击的坐标:>");
		scanf("%d%d",&x,&y);
		if (x<1 || x>WEIGHT || y<0 || y>HEIGHT || show[x][y] != '*') {
			printf("你输入的坐标不合法,请重新输入!\n");
			continue;
		}
		if (board[x][y] == '1') {
			for (int i = 1; i <= HEIGHT; i++) {
				for (int j = 1; j <= WEIGHT; j++) {
					if (board[j][i] == '1') {
						show[j][i] = 'X';
					}
				}
			}
			break;
		}
		else {
			//判断这个坐标周围有多少个雷
			int count = count_mine(x, y);
			win++;
			if (count > 0) {
				show[x][y] = count + '0';
			}
			else {
				show[x][y] = ' ';
				spread(x, y);
			}
			
		}
		system("cls");
		
	}
	if (WEIGHT * HEIGHT - MINE == win) {
		printf("恭喜你胜利了!\n");
	}
	else {
		print();
		printf("真遗憾,踩到雷了\n");
	}
		
}

void spread_round(int x,int y,int x1,int y1) {
	if (x + x1 > 0 && x + x1 <= WEIGHT && y + y1 >0 && y + y1 <= HEIGHT && show[x + x1][y + y1] == '*' && board[x + x1][y + y1] == '0') {
		int count = count_mine(x + x1, y + y1);
		win++;
		if (count == 0) {
			show[x + x1][y + y1] = ' ';
			spread(x + x1, y + y1);
		}
		else {
			show[x + x1][y + y1] = count + '0';
		}
	}
}

void spread(int x, int y) {
	spread_round(x, y, -1, 0);
	spread_round(x, y, -1, 1);
	spread_round(x, y, 0, 1);
	spread_round(x, y, 1, 1);
	spread_round(x, y, 1, 0);
	spread_round(x, y, 1, -1);
	spread_round(x, y, 0, -1);
	spread_round(x, y, -1, -1);
}

int count_mine(int x, int y) {
	return board[x-1][y] + board[x-1][y+1] +
		board[x][y+1] + board[x+1][y+1] +
		board[x+1][y] + board[x+1][y-1] +
		board[x][y-1] + board[x-1][y-1] - 8 * '0';
}

void print() {
	printf("  +");
	for (int i = 1; i <= WEIGHT; i++) {
		printf("---");
	}
	printf("+\n");
	for (int i = 1; i <= HEIGHT; i++) {
		printf("%2d|",i);
		for (int j = 1; j <= WEIGHT; j++) {
			printf(" %c ", show[j][i]);
		}
		printf("|\n");
	}
	printf("  +");
	for (int i = 1; i <= WEIGHT; i++) {
		printf("---");
	}
	printf("+\n");
	printf("   ");
	for (int i = 1; i <= WEIGHT; i++) {
		if (i < 10)
			printf(" %d ", i);
		else
			printf(" %2d");
	}
	printf("\n");
}

void mine() {
	//用随机数生成雷
	for (int i = 0; i < MINE; i++) {
		int x = rand() % (WEIGHT + 1);
		int y = rand() % (HEIGHT + 1);
		if (x == 0 || y == 0 || (board[x][y] != '0')) {
			i--;
			continue;
		}
		board[x][y] = '1';
	}
}

void menu() {
	printf("*************************************\n");
	printf("***********   1、开始游戏   **********\n");
	printf("***********   0、退出游戏   **********\n");
	printf("*************************************\n");
}

,嘿嘿,今天的分享到这就结束了!

晚安。。。。

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