三子棋的简单实现,包含了三部分(game.h,game.c,test.c)
game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号定义
#define ROW 3//定义行
#define COL 3//定义列
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col);
//打印棋盘
void Displayboard(char board[ROW][COL], int row, int col);
//玩家下棋
void Playerboard(char board[ROW][COL], int row, int col);
//电脑下棋
void Comboard(char board[ROW][COL], int row, int col);
//判断
char IsWin(char board[ROW][COL], int row, int col);
game.c
#include"game.h"
void Initboard(char board[ROW][COL], int row,int col)
{
int i =0 ;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j<col-1)
printf("|");
}
printf("\n");
if (i < row - 1)//最后一行没有格式
{
int a = 0;
for (a = 0; a < col; a++)
{
printf("---");
if (a<col-1)
printf("|");
}
printf("\n");
}
}
}
void Playerboard(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走\n");
while (1)
{
printf("请输入下棋的坐标\n");
scanf("%d %d", &x, &y);
if (x > 0 && x <= row&&y > 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
}
else
printf("输入的下标有误,重新输入");
}
}
void Comboard(char board[ROW][COL], int row, int col)
{
printf("电脑走\n");
int x = rand() % row;
int y = rand() % col;
while (1)
{
if (board[x ][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];//
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//如果棋盘满了返回1, 不满返回0
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}
test.c
#include"game.h"
void game()
{
char board[ROW][COL];//棋盘为二维数组
Initboard(board, ROW, COL);//初始化
Displayboard(board, ROW, COL);//打印棋盘
char ret = 0;
while (1)
{
//玩家下棋
Playerboard(board, ROW, COL);//初始化
Displayboard(board, ROW, COL);//打印棋盘
//判断玩家是否赢游戏
ret = IsWin(board, ROW, COL);
if (ret!= 'C')
break;
//电脑下棋
Comboard(board, ROW, COL);
Displayboard(board, ROW, COL);//打印棋盘
//判断电脑是否赢游戏
ret = IsWin(board, ROW, COL);
if (ret!= 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
Displayboard(board, ROW, COL);//打印棋盘
}
//1.玩家赢* 2.电脑赢# 3.平局 p 4.
void menu()//菜单
{
printf("**********************\n");
printf("*******1.play*********\n");
printf("*******0.exit*********\n");
printf("**********************\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
运行结果: