C语言初学_数组

1、冒泡排序

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#include<math.h>
//数组名arr是数组第一个元素的地址
void resort(int v[], int n)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < n; i++)
	{
		for (j = 0; j < n - 1 - i; j++)
		{
			if (v[j] < v[j + 1])
			{
				int temp = v[j];
				v[j] = v[j + 1];
				v[j + 1] = temp;
			}
		}
	}
}
int main()
{
	int v[] = { 1,4,3,6,7,9,10,5 };
	int n = sizeof(v) / sizeof(v[0]);
	//要算出来再传进去,因为形参无法在函数内部计算
	resort(v, n);
	for (int i = 0; i < n; i++)
	{
		printf("%d ", v[i]);
	}
	return 0;
}

2、三子棋

主函数

int main()
{
	int choice = 0;
	menu();
	printf("请选择:\n");
	scanf("%d", &choice);
	do
	{
		switch (choice)
		{
		case 0:
			game();
			break;
		case 1:
			printf("退出游戏");
			break;
		default:
			printf("选择错误,请重新选择");
			break;
		}
	} while (choice);
	return 0;
}

函数0:打印菜单

void menu()
{
	printf("-----------------------\n");
	printf("---------三子棋--------\n");
	printf("-------0 开始游戏------\n");
	printf("-------1 退出游戏------\n");
	printf("-----------------------\n");
}

函数1:游戏函数

void game()
{
	srand((unsigned int)time(NULL));
	//输出一张棋盘(利用二维数组创建)
	char board[row][line];
	//棋盘初始化,这一步是必要的
	infboard(board, row, line);
	//打印棋盘
	dispboard(board, row, line);

	char ret = 0;
	while (1)
	{
		//玩家走
		playermove(board, row, line);
		dispboard(board, row, line);
		// 判断输赢或继续
		ret = iswin(board, row, line);
		if (ret != 'c')
			break;
		//电脑走
		computermove(board, row, line);
		dispboard(board, row, line);
		//判断输赢或继续
		ret = iswin(board, row, line);
		if (ret != 'c')
			break;
	}

	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else
		printf("平局\n");
	dispboard(board, row, line);
}

函数2:初始化棋盘

void infboard(char board[row][line], int r, int l)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < r; i++)
	{
		for (j = 0; j < l; j++)
		{
			board[i][j] = ' ';
		}
	}
}

函数3:打印棋盘

void dispboard(char board[row][line], int r, int l)
{
	int i = 0;
	int j = 0;
	int k = 0;
	for (i = 0; i < r; i++)
	{
		for (j = 0; j < l; j++)
		{
			if (j == l - 1)
			{
				printf(" %c \n", board[i][j]);
				if (i != r - 1)
				{
					for (k = 0; k < l; k++)
					{
						if (k == l - 1)
							printf("---\n");
						else
							printf("--- ");
					}
				}
				
			}
			else
			{
				printf(" %c |", board[i][j]);
			}
		}
	}
}

优化

void dispboard(char board[row][line], int r, int l)
{
	int i = 0;
	int j = 0;
	int k = 0;
	for (i = 0; i < r; i++)
	{
		for (j = 0; j < l; j++)
		{
			printf(" %c ", board[i][j]);
			if (j != l - 1)
				printf("|");
		}
		printf("\n");
		if (i != r - 1)
		{
			for (j = 0; j < l; j++)
			{
				printf("---");
				if (j != l - 1)
					printf("|");
			}
			printf("\n");
		}
			
	}

函数4:玩家走

void playermove(char board[row][line], int r, int l)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请玩家输入落子坐标:\n");
		scanf("%d %d", &x, &y);

		if (x < 1 || x > r || y < 1 || y > l)
			printf("非法坐标请重新输入:\n");
		else
		{
			if (board[x - 1][y - 1] != ' ')
				printf("坐标已被占用,请重新输入:\n");
			else
			{
				board[x - 1][y - 1] = '*';
				break;
			}
		}
	}
}

函数5:电脑走

void computermove(char board[row][line], int r, int l)
{
	printf("电脑走:\n");
	while (1)
	{
		int x = rand() % r;
		int y = rand() % l;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}	
	}
}

函数6:判断输赢

char iswin(char board[row][line], int r, int l)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < r; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][0];
		}
	}
	for (j = 0; j < l; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
			return board[0][j];
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	for (i = 0; i < r; i++)
	{
		for (j = 0; j < l; j++)
		{
			if (board[i][j] == ' ')
				return 'c';
		}
	}
	return 'q';
}

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