表白代码——爱情树

index.html

<!DOCTYPE HTML>
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xml:lang="en" xmlns="http://www.w3.org/1999/xhtml"><HEAD><META 
content="IE=11.0000" http-equiv="X-UA-Compatible">
<meta name="keywords" content="" />
<meta name="description" content="5" />
<body ondragstart="window.event.returnValue=false" oncontextmenu="window.event.returnValue=false" onselectstart="event.returnValue=false">
<META http-equiv="Content-Type" content="text/html; charset=utf-8">
		 <TITLE>爱情树  </TITLE>	             <LINK href="shuju/default.css" 
rel="stylesheet" type="text/css">		 
<SCRIPT src="shuju/jquery.min.js" type="text/javascript"></SCRIPT>
		 
<SCRIPT src="shuju/jscex.min.js" type="text/javascript"></SCRIPT>
		 
<SCRIPT src="shuju/jscex-parser.js" type="text/javascript"></SCRIPT>
		 
<SCRIPT src="shuju/jscex-jit.js" type="text/javascript"></SCRIPT>
		 
<SCRIPT src="shuju/jscex-builderbase.min.js" type="text/javascript"></SCRIPT>
		 
<SCRIPT src="shuju/jscex-async.min.js" type="text/javascript"></SCRIPT>
		 
<SCRIPT src="shuju/jscex-async-powerpack.min.js" type="text/javascript"></SCRIPT>
		 
<SCRIPT src="shuju/functions.js" type="text/javascript" charset="utf-8"></SCRIPT>
		 
<SCRIPT src="shuju/love.js" type="text/javascript" charset="utf-8"></SCRIPT>
	     
<STYLE type="text/css">
<!--
.STYLE1 {color: #666666}
-->
        
-->
        </STYLE>   
<DIV id="main">
<DIV id="wrap">
<DIV id="text">
<DIV id="code"><FONT color="#ff0000"><SPAN class="say">* 
亲爱的,我好想你~ 嘿嘿, 亲亲~</SPAN><BR><SPAN class="say"></SPAN><BR><SPAN class="say">* 
世界上最好闻的味道 就是抱着你时 你身上的味道。</SPAN><BR><SPAN class="say"></SPAN><BR><SPAN class="say">* 
我会用以后的生命好好的疼你,爱护你,照顾你。</SPAN><BR><SPAN class="say"></SPAN><BR><SPAN 
class="say">* 不管时间怎么流逝,不管岁月如何无情。我都会一如继往的陪在你身边,走过人生的每一段路。</SPAN><BR><SPAN class="say"></SPAN><BR><SPAN 
class="say">* 快乐、欢笑、悲伤、泪水……你快乐我陪你笑,你难过我给你一个依靠的肩膀,无论如何都会有一个忠实的我和你一起度过! 
</SPAN><BR><SPAN class="say"></SPAN><BR><SPAN class="say">* 
等我们老了的时候,和你一起,找一个小镇,安静的住下,早上在巷口看日出,晚上相依相偎看夕阳</SPAN><BR><SPAN 
class="say"></SPAN><BR><SPAN class="say">* 
幸福是一辈子的事,经不起三心二意。我会用手中的所有希望为你画下最美丽的蓝天,最幸福的白鸽!</SPAN><BR><SPAN 
class="say"></SPAN><BR><SPAN class="say">* 
伴随着优美的音乐,对俺最爱滴宝贝表白!我会爱你亿生亿世!</SPAN><BR><SPAN class="say"></SPAN><BR><SPAN class="say"><SPAN 
class="space"></SPAN> -- 爱你的 我--</SPAN>			   </FONT>
<P></P></DIV></DIV>
<DIV id="clock-box">我们已经在一起...</SPAN>                
   
<DIV id="clock"></DIV></DIV><CANVAS width="1100" height="680" 
id="canvas"></CANVAS>             </DIV></DIV>
<SCRIPT>

    (function(){
        var canvas = $('#canvas');
		
        if (!canvas[0].getContext) {
            $("#error").show();
            return false;
        }

        var width = canvas.width();
        var height = canvas.height();
        
        canvas.attr("width", width);
        canvas.attr("height", height);

        var opts = {
            seed: {
                x: width / 2 - 20,
                color: "rgb(190, 26, 37)",
                scale: 2
            },
            branch: [
                [535, 680, 570, 250, 500, 200, 30, 100, [
                    [540, 500, 455, 417, 340, 400, 13, 100, [
                        [450, 435, 434, 430, 394, 395, 2, 40]
                    ]],
                    [550, 445, 600, 356, 680, 345, 12, 100, [
                        [578, 400, 648, 409, 661, 426, 3, 80]
                    ]],
                    [539, 281, 537, 248, 534, 217, 3, 40],
                    [546, 397, 413, 247, 328, 244, 9, 80, [
                        [427, 286, 383, 253, 371, 205, 2, 40],
                        [498, 345, 435, 315, 395, 330, 4, 60]
                    ]],
                    [546, 357, 608, 252, 678, 221, 6, 100, [
                        [590, 293, 646, 277, 648, 271, 2, 80]
                    ]]
                ]] 
            ],
            bloom: {
                num: 700,
                width: 1080,
                height: 650,
            },
            footer: {
                width: 1200,
                height: 5,
                speed: 10,
            }
        }

        var tree = new Tree(canvas[0], width, height, opts);
        var seed = tree.seed;
        var foot = tree.footer;
        var hold = 1;

        canvas.click(function(e) {
            var offset = canvas.offset(), x, y;
            x = e.pageX - offset.left;
            y = e.pageY - offset.top;
            if (seed.hover(x, y)) {
                hold = 0; 
                canvas.unbind("click");
                canvas.unbind("mousemove");
                canvas.removeClass('hand');
            }
        }).mousemove(function(e){
            var offset = canvas.offset(), x, y;
            x = e.pageX - offset.left;
            y = e.pageY - offset.top;
            canvas.toggleClass('hand', seed.hover(x, y));
        });

        var seedAnimate = eval(Jscex.compile("async", function () {
            seed.draw();
            while (hold) {
                $await(Jscex.Async.sleep(10));
            }
            while (seed.canScale()) {
                seed.scale(0.95);
                $await(Jscex.Async.sleep(10));
            }
            while (seed.canMove()) {
                seed.move(0, 2);
                foot.draw();
                $await(Jscex.Async.sleep(10));
            }
        }));

        var growAnimate = eval(Jscex.compile("async", function () {
            do {
    	        tree.grow();
                $await(Jscex.Async.sleep(10));
            } while (tree.canGrow());
        }));

        var flowAnimate = eval(Jscex.compile("async", function () {
            do {
    	        tree.flower(2);
                $await(Jscex.Async.sleep(10));
            } while (tree.canFlower());
        }));

        var moveAnimate = eval(Jscex.compile("async", function () {
            tree.snapshot("p1", 240, 0, 610, 680);
            while (tree.move("p1", 500, 0)) {
                foot.draw();
                $await(Jscex.Async.sleep(10));
            }
            foot.draw();
            tree.snapshot("p2", 500, 0, 610, 680);

            // 会有闪烁不得意这样做, (>﹏<)
            canvas.parent().css("background", "url(" + tree.toDataURL('image/png') + ")");
            canvas.css("background", "#ffe");
            $await(Jscex.Async.sleep(300));
            canvas.css("background", "none");
        }));

        var jumpAnimate = eval(Jscex.compile("async", function () {
            var ctx = tree.ctx;
            while (true) {
                tree.ctx.clearRect(0, 0, width, height);
                tree.jump();
                foot.draw();
                $await(Jscex.Async.sleep(25));
            }
        }));

        var textAnimate = eval(Jscex.compile("async", function () {
		    var together = new Date();
		    together.setFullYear(2013,07 ,22); 			//时间年月日
		    together.setHours(07);						//小时	
		    together.setMinutes(03);					//分钟
		    together.setSeconds(0);					//秒前一位
		    together.setMilliseconds(55);				//秒第二位

		    $("#code").show().typewriter();
            $("#clock-box").fadeIn(500);
            while (true) {
                timeElapse(together);
                $await(Jscex.Async.sleep(1000));
            }
        }));

        var runAsync = eval(Jscex.compile("async", function () {
            $await(seedAnimate());
            $await(growAnimate());
            $await(flowAnimate());
            $await(moveAnimate());

            textAnimate().start();

            $await(jumpAnimate());
        }));

        runAsync().start();
    })();
    </SCRIPT>     				     </div>
				</div>
			</div>
</div>
	<div class="bg1">	
		<div class="main">
			<footer style="line-height:20px">
                <div id="copyright">
                    <div align="center"> <a href='' target="_blank"></a> 
                    <a href="" target="_blank"></a>
                    <a href="" target="_blank"></a>
                    </div>
                  </object>
                </div>
		</div>
	</div>
</div>
<audio id="bgmMusic" src="http://qzone.haoduoge.com/music/C2C3F0LSXH4D771253124A26CF9C71C939B2A.mp3" preload="auto" type="audio/mp3" autoplay loop></audio>


</body>
</html>

default.css

body {
	background: rgb(255, 255, 238); margin: 0px; padding: 0px; color: rgb(35, 31, 32); overflow: auto; font-family: "微软雅黑","宋体",sans-serif; font-size: 14px;
}
a {
	color: rgb(0, 0, 0); font-size: 14px;
}
#main {
	width: 100%;
}
#wrap {
	margin: 10px auto 0px; width: 1100px; height: 680px; position: relative;
}
#text {
	left: 60px; top: 80px; width: 400px; height: 425px; position: absolute;
}
#code {
	font-size: 16px; display: none;
}
#clock-box {
	left: 60px; top: 550px; font-size: 28px; display: none; position: absolute;
}
#clock-box a {
	font-size: 28px; text-decoration: none;
}
#clock {
	margin-left: 48px;
}
#clock .digit {
	font-size: 64px;
}
#canvas {
	margin: 0px auto; width: 1100px; height: 680px;
}
#error {
	margin: 60px auto 0px; text-align: center; display: none;
}
.hand {
	cursor: pointer;
}
.say {
	margin-left: 5px;
}
.space {
	margin-right: 150px;
}

love.js

(function(window){

    function random(min, max) {
        return min + Math.floor(Math.random() * (max - min + 1));
    }

    function bezier(cp, t) {  
        var p1 = cp[0].mul((1 - t) * (1 - t));
        var p2 = cp[1].mul(2 * t * (1 - t));
        var p3 = cp[2].mul(t * t); 
        return p1.add(p2).add(p3);
    }  

    function inheart(x, y, r) {
        // x^2+(y-(x^2)^(1/3))^2 = 1
        // http://www.wolframalpha.com/input/?i=x%5E2%2B%28y-%28x%5E2%29%5E%281%2F3%29%29%5E2+%3D+1
        var z = ((x / r) * (x / r) + (y / r) * (y / r) - 1) * ((x / r) * (x / r) + (y / r) * (y / r) - 1) * ((x / r) * (x / r) + (y / r) * (y / r) - 1) - (x / r) * (x / r) * (y / r) * (y / r) * (y / r);
        return z < 0;
    }

    Point = function(x, y) {
        this.x = x || 0;
        this.y = y || 0;
    }
    Point.prototype = {
        clone: function() {
            return new Point(this.x, this.y);
        },
        add: function(o) {
            p = this.clone();
            p.x += o.x;
            p.y += o.y;
            return p;
        },
        sub: function(o) {
            p = this.clone();
            p.x -= o.x;
            p.y -= o.y;
            return p;
        },
        div: function(n) {
            p = this.clone();
            p.x /= n;
            p.y /= n;
            return p;
        },
        mul: function(n) {
            p = this.clone();
            p.x *= n;
            p.y *= n;
            return p;
        }
    }

    Heart = function() {
        // x = 16 sin^3 t
        // y = 13 cos t - 5 cos 2t - 2 cos 3t - cos 4t
        // http://www.wolframalpha.com/input/?i=x+%3D+16+sin%5E3+t%2C+y+%3D+(13+cos+t+-+5+cos+2t+-+2+cos+3t+-+cos+4t)
        var points = [], x, y, t;
        for (var i = 10; i < 30; i += 0.2) {
            t = i / Math.PI;
            x = 16 * Math.pow(Math.sin(t), 3);
            y = 13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t);
            points.push(new Point(x, y));
        }
        this.points = points;
        this.length = points.length;
    }
    Heart.prototype = {
        get: function(i, scale) {
            return this.points[i].mul(scale || 1);
        }
    }

    Seed = function(tree, point, scale, color) {
        this.tree = tree;

        var scale = scale || 1
        var color = color || '#FF0000';

        this.heart = {
            point  : point,
            scale  : scale,
            color  : color,
            figure : new Heart(),
        }

        this.cirle = {
            point  : point,
            scale  : scale,
            color  : color,
            radius : 5,
        }
    }
    Seed.prototype = {
        draw: function() {
            this.drawHeart();
            this.drawText();
        },
        addPosition: function(x, y) {
            this.cirle.point = this.cirle.point.add(new Point(x, y));
        },
        canMove: function() {
            return this.cirle.point.y < (this.tree.height + 20); 
        },
        move: function(x, y) {
            this.clear();
            this.drawCirle();
            this.addPosition(x, y);
        },
        canScale: function() {
            return this.heart.scale > 0.2;
        },
        setHeartScale: function(scale) {
            this.heart.scale *= scale;
        },
        scale: function(scale) {
            this.clear();
            this.drawCirle();
            this.drawHeart();
            this.setHeartScale(scale);
        },
        drawHeart: function() {
            var ctx = this.tree.ctx, heart = this.heart;
            var point = heart.point, color = heart.color, 
                scale = heart.scale;
            ctx.save();
            ctx.fillStyle = color;
            ctx.translate(point.x, point.y);
            ctx.beginPath();
            ctx.moveTo(0, 0);
            for (var i = 0; i < heart.figure.length; i++) {
                var p = heart.figure.get(i, scale);
                ctx.lineTo(p.x, -p.y);
            }
            ctx.closePath();
            ctx.fill();
            ctx.restore();
        },
        drawCirle: function() {
            var ctx = this.tree.ctx, cirle = this.cirle;
            var point = cirle.point, color = cirle.color, 
                scale = cirle.scale, radius = cirle.radius;
            ctx.save();
            ctx.fillStyle = color;
            ctx.translate(point.x, point.y);
            ctx.scale(scale, scale);
            ctx.beginPath();
            ctx.moveTo(0, 0);
    	    ctx.arc(0, 0, radius, 0, 2 * Math.PI);
            ctx.closePath();
            ctx.fill();
            ctx.restore();
        },
        drawText: function() {
            var ctx = this.tree.ctx, heart = this.heart;
            var point = heart.point, color = heart.color, 
                scale = heart.scale;
            ctx.save();
            ctx.strokeStyle = color;
            ctx.fillStyle = color;
            ctx.translate(point.x, point.y);
            ctx.scale(scale, scale);
            ctx.moveTo(0, 0);
    	    ctx.lineTo(15, 15);
    	    ctx.lineTo(60, 15);
            ctx.stroke();

            ctx.moveTo(0, 0);
            ctx.scale(0.75, 0.75);
            ctx.font = "12px 微软雅黑,Verdana"; // 字号肿么没有用? (ˉ(∞)ˉ)
            ctx.fillText("←点击爱心", 23, 10);
            ctx.restore();
        },
        clear: function() {
            var ctx = this.tree.ctx, cirle = this.cirle;
            var point = cirle.point, scale = cirle.scale, radius = 26;
            var w = h = (radius * scale);
            ctx.clearRect(point.x - w, point.y - h, 4 * w, 4 * h);
        },
        hover: function(x, y) {
            var ctx = this.tree.ctx;
            var pixel = ctx.getImageData(x, y, 1, 1);
            return pixel.data[3] == 255
        }
    }

    Footer = function(tree, width, height, speed) {
        this.tree = tree;
        this.point = new Point(tree.seed.heart.point.x, tree.height - height / 2);
        this.width = width;
        this.height = height;
        this.speed = speed || 2;
        this.length = 0;
    }
    Footer.prototype = {
        draw: function() {
            var ctx = this.tree.ctx, point = this.point;
            var len = this.length / 2;

            ctx.save();
            ctx.strokeStyle = 'rgb(35, 31, 32)';
            ctx.lineWidth = this.height;
            ctx.lineCap = 'round';
            ctx.lineJoin = 'round';
            ctx.translate(point.x, point.y);
            ctx.beginPath();
            ctx.moveTo(0, 0);
    	    ctx.lineTo(len, 0);
    	    ctx.lineTo(-len, 0);
            ctx.stroke();
            ctx.restore();

            if (this.length < this.width) {
                this.length += this.speed;
            }
        }
    }

    Tree = function(canvas, width, height, opt) {
        this.canvas = canvas;
        this.ctx = canvas.getContext('2d');
        this.width = width;
        this.height = height;
        this.opt = opt || {};

        this.record = {};
        
        this.initSeed();
        this.initFooter();
        this.initBranch();
        this.initBloom();
    }
    Tree.prototype = {
        initSeed: function() {
            var seed = this.opt.seed || {};
            var x = seed.x || this.width / 2;
            var y = seed.y || this.height / 2;
            var point = new Point(x, y);
            var color = seed.color || '#FF0000';
            var scale = seed.scale || 1;

            this.seed = new Seed(this, point, scale, color);
        },

        initFooter: function() {
            var footer = this.opt.footer || {};
            var width = footer.width || this.width;
            var height = footer.height || 5;
            var speed = footer.speed || 2;
            this.footer = new Footer(this, width, height, speed);
        },

        initBranch: function() {
            var branchs = this.opt.branch || []
            this.branchs = [];
            this.addBranchs(branchs);
        },

        initBloom: function() {
            var bloom = this.opt.bloom || {};
            var cache = [],
                num = bloom.num || 500, 
                width = bloom.width || this.width,
                height = bloom.height || this.height,
                figure = this.seed.heart.figure;
            var r = 240, x, y;
            for (var i = 0; i < num; i++) {
                cache.push(this.createBloom(width, height, r, figure));
            }
            this.blooms = [];
            this.bloomsCache = cache;
        },

        toDataURL: function(type) {
            return this.canvas.toDataURL(type);
        },

        draw: function(k) {
            var s = this, ctx = s.ctx;
            var rec = s.record[k];
            if (!rec) {
                return ;
            }
            var point = rec.point,
                image = rec.image;

            ctx.save();
            ctx.putImageData(image, point.x, point.y);
        	ctx.restore();
        },

        addBranch: function(branch) {
        	this.branchs.push(branch);
        },

        addBranchs: function(branchs){
            var s = this, b, p1, p2, p3, r, l, c;
        	for (var i = 0; i < branchs.length; i++) {
                b = branchs[i];
                p1 = new Point(b[0], b[1]);
                p2 = new Point(b[2], b[3]);
                p3 = new Point(b[4], b[5]);
                r = b[6];
                l = b[7];
                c = b[8]
                s.addBranch(new Branch(s, p1, p2, p3, r, l, c)); 
            }
        },

        removeBranch: function(branch) {
            var branchs = this.branchs;
        	for (var i = 0; i < branchs.length; i++) {
        		if (branchs[i] === branch) {
        			branchs.splice(i, 1);
                }
            }
        },

        canGrow: function() {
            return !!this.branchs.length;
        },
        grow: function() {
            var branchs = this.branchs;
    	    for (var i = 0; i < branchs.length; i++) {
                var branch = branchs[i];
                if (branch) {
                    branch.grow();
                }
            }
        },

        addBloom: function (bloom) {
            this.blooms.push(bloom);
        },

        removeBloom: function (bloom) {
            var blooms = this.blooms;
            for (var i = 0; i < blooms.length; i++) {
                if (blooms[i] === bloom) {
                    blooms.splice(i, 1);
                }
            }
        },

        createBloom: function(width, height, radius, figure, color, alpha, angle, scale, place, speed) {
            var x, y;
            while (true) {
                x = random(20, width - 20);
                y = random(20, height - 20);
                if (inheart(x - width / 2, height - (height - 40) / 2 - y, radius)) {
                    return new Bloom(this, new Point(x, y), figure, color, alpha, angle, scale, place, speed);
                }
            }
        },
        
        canFlower: function() {
            return !!this.blooms.length;
        }, 
        flower: function(num) {
            var s = this, blooms = s.bloomsCache.splice(0, num);
            for (var i = 0; i < blooms.length; i++) {
                s.addBloom(blooms[i]);
            }
            blooms = s.blooms;
            for (var j = 0; j < blooms.length; j++) {
                blooms[j].flower();
            }
        },

        snapshot: function(k, x, y, width, height) {
            var ctx = this.ctx;
            var image = ctx.getImageData(x, y, width, height); 
            this.record[k] = {
                image: image,
                point: new Point(x, y),
                width: width,
                height: height
            }
        },
        setSpeed: function(k, speed) {
            this.record[k || "move"].speed = speed;
        },
        move: function(k, x, y) {
            var s = this, ctx = s.ctx;
            var rec = s.record[k || "move"];
            var point = rec.point,
                image = rec.image,
                speed = rec.speed || 10,
                width = rec.width,
                height = rec.height; 

            i = point.x + speed < x ? point.x + speed : x;
            j = point.y + speed < y ? point.y + speed : y; 

            ctx.save();
            ctx.clearRect(point.x, point.y, width, height);
            ctx.putImageData(image, i, j);
        	ctx.restore();

            rec.point = new Point(i, j);
            rec.speed = speed * 0.95;

            if (rec.speed < 2) {
                rec.speed = 2;
            }
            return i < x || j < y;
        },

        jump: function() {
            var s = this, blooms = s.blooms;
            if (blooms.length) {
                for (var i = 0; i < blooms.length; i++) {
                    blooms[i].jump();
                }
            } 
            if ((blooms.length && blooms.length < 3) || !blooms.length) {
                var bloom = this.opt.bloom || {},
                    width = bloom.width || this.width,
                    height = bloom.height || this.height,
                    figure = this.seed.heart.figure;
                var r = 240, x, y;
                for (var i = 0; i < random(1,2); i++) {
                    blooms.push(this.createBloom(width / 2 + width, height, r, figure, null, 1, null, 1, new Point(random(-100,600), 720), random(200,300)));
                }
            }
        }
    }

    Branch = function(tree, point1, point2, point3, radius, length, branchs) {
        this.tree = tree;
        this.point1 = point1;
        this.point2 = point2;
        this.point3 = point3;
        this.radius = radius;
        this.length = length || 100;    
        this.len = 0;
        this.t = 1 / (this.length - 1);   
        this.branchs = branchs || [];
    }

    Branch.prototype = {
        grow: function() {
            var s = this, p; 
            if (s.len <= s.length) {
                p = bezier([s.point1, s.point2, s.point3], s.len * s.t);
                s.draw(p);
                s.len += 1;
                s.radius *= 0.97;
            } else {
                s.tree.removeBranch(s);
                s.tree.addBranchs(s.branchs);
            }
        },
        draw: function(p) {
            var s = this;
            var ctx = s.tree.ctx;
            ctx.save();
        	ctx.beginPath();
        	ctx.fillStyle = 'rgb(35, 31, 32)';
            ctx.shadowColor = 'rgb(35, 31, 32)';
            ctx.shadowBlur = 2;
        	ctx.moveTo(p.x, p.y);
        	ctx.arc(p.x, p.y, s.radius, 0, 2 * Math.PI);
        	ctx.closePath();
        	ctx.fill();
        	ctx.restore();
        }
    }

    Bloom = function(tree, point, figure, color, alpha, angle, scale, place, speed) {
        this.tree = tree;
        this.point = point;
        this.color = color || 'rgb(255,' + random(0, 255) + ',' + random(0, 255) + ')';
        this.alpha = alpha || random(0.3, 1);
        this.angle = angle || random(0, 360);
        this.scale = scale || 0.1;
        this.place = place;
        this.speed = speed;

        this.figure = figure;
    }
    Bloom.prototype = {
        setFigure: function(figure) {
            this.figure = figure;
        },
        flower: function() {
            var s = this;
            s.draw();
            s.scale += 0.1;
            if (s.scale > 1) {
                s.tree.removeBloom(s);
            }
        },
        draw: function() {
            var s = this, ctx = s.tree.ctx, figure = s.figure;

            ctx.save();
            ctx.fillStyle = s.color;
            ctx.globalAlpha = s.alpha;
            ctx.translate(s.point.x, s.point.y);
            ctx.scale(s.scale, s.scale);
            ctx.rotate(s.angle);
            ctx.beginPath();
            ctx.moveTo(0, 0);
            for (var i = 0; i < figure.length; i++) {
                var p = figure.get(i);
                ctx.lineTo(p.x, -p.y);
            }
            ctx.closePath();
            ctx.fill();
            ctx.restore();
        },
        jump: function() {
            var s = this, height = s.tree.height;

            if (s.point.x < -20 || s.point.y > height + 20) {
                s.tree.removeBloom(s);
            } else {
                s.draw();
                s.point = s.place.sub(s.point).div(s.speed).add(s.point);
                s.angle += 0.05;
                s.speed -= 1;
            }
        }
    }

    window.random = random;
    window.bezier = bezier;
    window.Point = Point;
    window.Tree = Tree;

})(window);

完整代码:链接:https://pan.baidu.com/s/14pIgwXwlS3Dm9zysTmGJYA?pwd=51x4 
提取码:51x4

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