java自动攻略boss小游戏V0.2(修复部分bug)

import java.util.Random;
public class driver{
    public static void main(String[] args){

        System.out.println("Game Start");
        System.out.println("------------");
        Rider r= new Rider();
        r.RiderAttack();

    }
}
class zombie{
    int BossBlood=20;
}

class Rider extends zombie{

    int RiderBlood=10;
    int RiderDefense=4;
    public void RiderAttack() {
        for (int i = 1; RiderBlood > 0 && BossBlood >= 0; i++) {
            System.out.println("当前血量统计:玩家:"+RiderBlood+" 防御为:"+RiderDefense+" || genm:"+BossBlood);
            sleep(800);
            int BossAttack = (int) (Math.random() * 12);
            int RiderAttack = (int) (Math.random() * 10);
            System.out.println("玩家正在攻击,造成" + RiderAttack + "点伤害");
            sleep(800);
            if (RiderAttack == 0 ) {
                System.out.println("“真可惜被挡住了呢”");
                sleep(800);
            }
            if (RiderAttack >= 6) {
                System.out.println("玩家打出了致命的一击!!!");
                sleep(800);
            }
            if (RiderAttack >= 7) {
                System.out.println("玩家触发了吸血");
                RiderBlood += (RiderAttack - 6);
                System.out.println("吸血数值为:"+(RiderAttack-6));
                sleep(800);
            }
            BossBlood -= RiderAttack;
            System.out.println("genm所剩血量: " + BossBlood);
            sleep(800);
            if ((BossBlood == 4) || (BossBlood == 3) || (BossBlood == 2) || (BossBlood == 1) || (BossBlood == 0)) {
                System.out.println("genm伤口正在自愈");
                BossBlood += 3;
                sleep(800);
            }
            if (BossBlood < 0) {
                System.out.println("genm 死亡.");
                sleep(800);
                System.out.println("Game Clear!!!!!");
                break;
            }
            System.out.println("genm正在攻击,造成" + BossAttack + "点伤害,被格挡了"+RiderDefense+"点伤害");
            sleep(800);
            if (BossAttack == 0) {
                System.out.println("“真可惜被挡住了呢”");
                sleep(800);
            }
            if (BossAttack>9){
                System.out.println("genm重创了玩家,玩家防御碎裂");
                RiderDefense-=2;
            }
            if (BossAttack<RiderDefense){
                BossAttack=RiderDefense;
            }
            RiderBlood =RiderBlood- (BossAttack - RiderDefense);

            System.out.println("玩家所剩血量: " + RiderBlood);
            sleep(800);
            if (RiderBlood <= 0) {
                System.out.println("玩家死亡");
                sleep(800);
                System.out.println("Game Over");
                break;
            }
            int x=0;
            if (x==0){
            if (RiderBlood <= 3) {
                System.out.println("玩家触发护盾");
                sleep(800);
               RiderDefense=RiderDefense+2;
                x++;
            }}

        }
    }




    public static void sleep(int time){
    try {
        Thread.sleep(time);
    }catch (Exception e){
        e.printStackTrace();
    }
}}
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