大年初一没啥好送大家的,送大家三道我压箱底的题目,超级无敌经典,反复练噢!
学生管理系统
思路:
准备好了嘛,一大堆代码来袭!!
代码
Student类
public class Student {
private String sid;
private String name;
private String age;
private String address;
public Student() {
}
public Student(String sid, String name, String age, String address) {
this.sid = sid;
this.name = name;
this.age = age;
this.address = address;
}
public String getSid() {
return sid;
}
public void setSid(String sid) {
this.sid = sid;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getAge() {
return age;
}
public void setAge(String age) {
this.age = age;
}
public String getAddress() {
return address;
}
public void setAddress(String address) {
this.address = address;
}
}
主程序
import java.util.ArrayList;
import java.util.Scanner;
public class 主界面 {
public static void main(String[] args) {
ArrayList<Student> array = new ArrayList<Student>();
while (true) {
System.out.println("--------欢迎来到学生管理系统--------");
System.out.println("1 添加学生");
System.out.println("2 删除学生");
System.out.println("3 修改学生");
System.out.println("4 查看所有学生");
System.out.println("5 退出");
System.out.println("请输入你的选择");
Scanner sc = new Scanner(System.in);
String line = sc.nextLine();
switch (line) {
case "1":
//System.out.println("添加学生");
addStudent(array);
break;
case "2":
//System.out.println("删除学生");
deleteStudent(array);
break;
case "3":
//System.out.println("修改学生");
updateStudent(array);
break;
case "4":
//System.out.println("查看所有学生");
findAllStudent(array);
break;
case "5":
System.out.println("谢谢使用");
System.exit(0);
}
}
}
//定义方法,查重 用boolean定义
public static boolean isUsed(ArrayList<Student> array,String sid){
boolean flag=false;
for(int i=0;i< array.size();i++){
Student s= array.get(i);
if(s.getSid().equals(sid)){
flag=true;
break;
}
}
return flag;
}
//定义方法,用于添加学生集合
public static void addStudent(ArrayList<Student> array) {
Scanner sc = new Scanner(System.in);
String sid;
while(true){
System.out.println("请输入学号:");
sid=sc.nextLine();
boolean flag=isUsed(array,sid);
if(flag){
System.out.println("你输入的学号已经被占用,请重新输入");
}else {
break;
}
}
//键盘录入学生信息
System.out.println("请输入学生姓名:");
String name = sc.nextLine();
System.out.println("请输入学生年龄:");
String age = sc.nextLine();
System.out.println("请输入学生住址:");
String address = sc.nextLine();
//创建学生对象,把键盘录入赋值给学生对象的成员变量
Student s = new Student();
s.setSid(sid);
s.setName(name);
s.setAge(age);
s.setAddress(address);
//将学生对象添加入集合中
array.add(s);
System.out.println("添加成功");
}
//定义方法,用于查看所有学生
public static void findAllStudent(ArrayList<Student> array) {
if (array.size() == 0) {
System.out.println("无信息,请先添加后查询");
return;
}
System.out.println("学号\t\t\t姓名\t\t年龄\t\t居住地");
//将集合中数据取出
for (int i = 0; i < array.size(); i++) {
Student s = array.get(i);
System.out.println(s.getSid() + "\t" + s.getName() + "\t" + s.getAge() + "岁\t" + s.getAddress());
}
}
//定义方法,用于删除学生
public static void deleteStudent(ArrayList<Student> array) {
Scanner sc = new Scanner(System.in);
System.out.println("请输入你要删除的学生的学号");
String sid = sc.nextLine();
//在for循环外面定义变量,才可以在全部程序中使用
int index=-1;
for(int i=0;i< array.size();i++) {
Student s = array.get(i);
if (s.getSid().equals(sid)) ;
{
index = i;
break;
}
}
if(index==-1){
System.out.println("信息不存在,请稍后重试");
}
else{
array.remove(index);
System.out.println("删除成功");
}
}
//定义方法,用于修改信息
public static void updateStudent(ArrayList<Student> array) {
Scanner sc = new Scanner(System.in);
System.out.println("请输入你要修改的学生的学号");
String sid = sc.nextLine();
int index=-1;
for(int i=0;i< array.size();i++){
Student s=array.get(i);
if(s.getSid().equals(sid)){
index=i;
break;
}
}
if(index==-1){
System.out.println("该信息不存在,请重新输入");
}else{System.out.println("请输入学生新姓名");
String name = sc.nextLine();
System.out.println("请输入学生新年龄");
String age = sc.nextLine();
System.out.println("请输入学生新居住地");
String address = sc.nextLine();
//创建学生对象
Student s = new Student();
s.setSid(sid);
s.setName(name);
s.setAge(age);
s.setAddress(address);
for (int i = 0; i < array.size(); i++) {
Student student = array.get(i);
if (student.getSid().equals(sid)) {
array.set(i, s);
break;
}
}
}
主要讲两个有意思的问题
学号不存在问题
在for循环外面定义一个index,用于判断该学号是否存在
public static void deleteStudent(ArrayList<Student> array) {
Scanner sc = new Scanner(System.in);
System.out.println("请输入你要删除的学生的学号");
String sid = sc.nextLine();
//在for循环外面定义变量,才可以在全部程序中使用
int index=-1;
for(int i=0;i< array.size();i++) {
Student s = array.get(i);
if (s.getSid().equals(sid)) ;
{
index = i;
break;
}
}
学号重复问题
Boolean定义一个方法用于查重
public static boolean isUsed(ArrayList<Student> array,String sid){
boolean flag=false;
for(int i=0;i< array.size();i++){
Student s= array.get(i);
if(s.getSid().equals(sid)){
flag=true;
break;
}
}
return flag;
}
添加学生的时候使用查重方法,给出相关提示
public static void addStudent(ArrayList<Student> array) {
Scanner sc = new Scanner(System.in);
String sid;
while(true){
System.out.println("请输入学号:");
sid=sc.nextLine();
boolean flag=isUsed(array,sid);
if(flag){
System.out.println("你输入的学号已经被占用,请重新输入");
}else {
break;
}
}
运动员教练接口案例题
基础知识覆盖点
需求以及思路导图
具体实现思路
主程序
public class PersonDemo {
public PersonDemo() {
}
public static void main(String[] args) {
PingpangPlayer ppp=new PingpangPlayer();
//直接传入参数的方法
ppp=new PingpangPlayer("Betty","20");
System.out.println(ppp.getAge()+","+ppp.getName());
ppp.eat();
ppp.study();
ppp.speak();
System.out.println("--------------");
BasketcallPlayer bb=new BasketcallPlayer();
bb=new BasketcallPlayer("Jimmy","14");
System.out.println(bb.getAge()+bb.getName());
bb.eat();
bb.study();
}
}
类
Person类 父类
public abstract class Person {
private String name;
private String age;
public Person() {
}
public Person(String name, String age) {
this.name = name;
this.age = age;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getAge() {
return age;
}
public void setAge(String age) {
this.age = age;
}
public abstract void eat();
}
教练大类
public abstract class Coach extends Person {
public Coach() {
}
public Coach(String name, String age) {
super(name, age);
}
public abstract void teach();
}
运动员大类
public abstract class Player extends Person {
public Player() {
}
public Player(String name, String age) {
super(name, age);
}
public abstract void study();
}
教练运动员细分
篮球教练
public class BasketballCoach extends Coach{
public BasketballCoach() {
}
public BasketballCoach(String name, String age) {
super(name, age);
}
@Override
public void teach() {
System.out.println("篮球教练教如何投篮");
}
@Override
public void eat() {
System.out.println("吃篮球");
}
}
篮球运动员
public class BasketcallPlayer extends Player{
public BasketcallPlayer() {
}
public BasketcallPlayer(String name, String age) {
super(name, age);
}
@Override
public void study() {
System.out.println("篮球运动员学射篮");
}
@Override
public void eat() {
System.out.println("吃大米");
}
}
乒乓球教练
public class PingpangCoach extends Coach implements English{
public PingpangCoach() {
}
public PingpangCoach(String name, String age) {
super(name, age);
}
@Override
public void teach() {
System.out.println("乒乓球教练教发球");
}
@Override
public void eat() {
System.out.println("吃乒乓球");
}
@Override
public void speak() {
System.out.println("学英语");
}
}
乒乓球运动员
public class PingpangPlayer extends Player implements English{
public PingpangPlayer() {
}
public PingpangPlayer(String name, String age) {
super(name, age);
}
@Override
public void study() {
System.out.println("学习发球");
}
@Override
public void eat() {
System.out.println("吃小米");
}
@Override
public void speak() {
System.out.println("学英语");
}
}
英语接口
public interface English {
//接口内默认方法均为抽象方法
void speak();
}
斗地主发牌
思路
效果:
代码
如何实现发给3个人外加3张地主牌
1.先发三个地主牌,当牌大于51时,把地主牌发出去
2.给几个人发牌就对几取余数,平分出三组
这里的情况是
对3取余=0,分以一组
对3取余=1,分以一组
对3取余=2,分以一组
import java.util.*;
public class Demo {
public static void main(String[] args) {
//创建HashMap,键是编号,值是牌
HashMap<Integer,String> hm=new HashMap<Integer,String>();
//创建ArrayList,存储编号
ArrayList<Integer> array=new ArrayList<Integer>();
//创建花色数组和点数数组
String [] colors={"♦","♣","♠","♥"};
String [] numbers={"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
//从0开始往HashMap里面储存编号,并储存对应的牌。同时往ArrayList里面储存编号
int index=0;
for(String number:numbers){
for(String color:colors){
hm.put(index,color+number);
array.add(index);
index++;
}
}
hm.put(index,"小王");
array.add(index);
index++;
hm.put(index,"大王");
array.add(index);
//洗牌,洗的是编号,用Collection的shuffle()实现
Collections.shuffle(array);
//发牌(发的也是编号,为了保证编号排序的,用TreeSet集合创建)
TreeSet<Integer> lqxSet=new TreeSet<Integer>();
TreeSet<Integer> lySet=new TreeSet<Integer>();
TreeSet<Integer> fqySet=new TreeSet<Integer>();
TreeSet<Integer> dpSet=new TreeSet<Integer>();
for(int i=0;i<array.size();i++){
int x=array.get(i);
if(i>= array.size()-3){
dpSet.add(x);
//有几个人就对几取余
}else if(i%3==0){
lqxSet.add(x);
}else if(i%3==1){
lySet.add(x);
}else if(i%3==2){
fqySet.add(x);
}
}
//调用看牌方法
lookPoker("张三丰",lqxSet,hm);
lookPoker("张无忌",lySet,hm);
lookPoker("赵敏",fqySet,hm);
lookPoker("底牌",dpSet,hm);
}
//定义看牌方法(遍历TreeSet集合,获取编号,到HashMap集合找对应值)
public static void lookPoker(String name,TreeSet<Integer> ts,HashMap<Integer,String> hm){
System.out.print(name+"的牌是:");
for (Integer key:ts){
String poker=hm.get(key);
System.out.print(poker+" ");
}
System.out.println();
}
}