合工大程序设计课设——推箱子

#include<cstdio>
#include<iostream> 
#include<conio.h>
#include<stdlib.h>
#include<easyx.h>//grephics.h
#include<string.h>

#define ROW 10
#define COL 10
using namespace std;

enum {
	SPACE,  //空地
	WALL,   //墙
	DEST,   //目的地
	BOX,    //箱子
	PLAYER  //玩家 
};
void showMenu() {
	cout << "**************" << endl;
	cout << "**请选择关卡**" << endl;
	cout << "**1.极其简单**" << endl;
	cout << "**2.难度一般**" << endl;
	cout << "**3.有点困难**" << endl;
	cout << "**4.比较困难**" << endl;
	cout << "**5.魔鬼困难**" << endl;
	cout << "**6.退出游戏**" << endl;
	cout << "**************" << endl;
}

bool chargeBox(int map[ROW][COL]);
void showMap(int map[ROW][COL]);
void pushBox(int map[ROW][COL]) {
	int r = -1, c = -1;
	for (int i = 0; i < ROW; i++) {
		for (int k = 0; k < COL; k++) {
			if (map[i][k] == PLAYER || map[i][k] == PLAYER + DEST) {
				r = i;
				c = k;
			}
		}
	}
	int key = _getch();
	switch (key) {
	case 97: //A按键 
		if (map[r][c - 1] == SPACE || map[r][c - 1] == DEST) {
			map[r][c - 1] += PLAYER;
			map[r][c] -= PLAYER;
		}
		else if (map[r][c - 1] == BOX) {
			if (map[r][c - 2] == WALL || map[r][c - 2] == BOX) {
				;
			}

			else {
				map[r][c - 1] = PLAYER;
				map[r][c] -= PLAYER;
				map[r][c - 2] += BOX;
			}
		}
		else if (map[r][c - 1] == BOX + DEST) {
			if (map[r][c - 2] == WALL) {
				;
			}
			else {
				map[r][c - 1] = PLAYER + DEST;
				map[r][c] -= PLAYER;
				map[r][c - 2] += BOX;
			}

		}
		break;
	case 119: //w按键 
		if (map[r - 1][c] == SPACE || map[r - 1][c] == DEST) {
			map[r - 1][c] += PLAYER;
			map[r][c] -= PLAYER;
		}
		else if (map[r - 1][c] == BOX) {
			if (map[r - 2][c] == WALL || map[r - 2][c] == BOX) {
				;
			}

			else {
				map[r - 1][c] = PLAYER;
				map[r][c] -= PLAYER;
				map[r - 2][c] += BOX;
			}
		}
		else if (map[r - 1][c] == BOX + DEST) {
			if (map[r - 2][c] == WALL) {
				;
			}
			else {
				map[r - 1][c] = PLAYER + DEST;
				map[r][c] -= PLAYER;
				map[r - 2][c] += BOX;
			}

		}
		break;
	case 100: //d按键 
		if (map[r][c + 1] == SPACE || map[r][c + 1] == DEST) {
			map[r][c + 1] += PLAYER;
			map[r][c] -= PLAYER;
		}
		else if (map[r][c + 1] == BOX) {
			if (map[r][c + 2] == WALL || map[r][c + 2] == BOX) {
				;
			}

			else {
				map[r][c + 1] = PLAYER;
				map[r][c] -= PLAYER;
				map[r][c + 2] += BOX;
			}
		}
		else if (map[r][c + 1] == BOX + DEST) {
			if (map[r][c + 2] == WALL) {
				;
			}
			else {
				map[r][c + 1] = PLAYER + DEST;
				map[r][c] -= PLAYER;
				map[r][c + 2] += BOX;
			}

		}
		break;
	case 115: //s按键 
		if (map[r + 1][c] == SPACE || map[r + 1][c] == DEST) {
			map[r + 1][c] += PLAYER;
			map[r][c] -= PLAYER;
		}
		else if (map[r + 1][c] == BOX) {
			if (map[r + 2][c] == WALL || map[r + 2][c] == BOX) {
				;
			}

			else {
				map[r + 1][c] = PLAYER;
				map[r][c] -= PLAYER;
				map[r + 2][c] += BOX;
			}
		}
		else if (map[r + 1][c] == BOX + DEST) {
			if (map[r + 2][c] == WALL) {
				;
			}
			else {
				map[r + 1][c] = PLAYER + DEST;
				map[r][c] -= PLAYER;
				map[r + 2][c] += BOX;
			}
		}
		break;
	}
}
struct Map {
	int map[ROW][COL];
};
IMAGE img[10];
void drawMap(int map[ROW][COL]) {
	for (int i = 0; i < ROW; i++) {
		for (int k = 0; k < COL; k++) {
			switch (map[i][k]) {
			case SPACE:
				putimage(k * 64, i * 64, img + 0);
				break;
			case WALL:
				putimage(k * 64, i* 64, img + 1);
				break;
			case DEST:
				putimage(k * 64, i * 64, img + 2);
				break;
			case BOX:
				putimage(k * 64, i * 64, img + 3);
				break;
			case PLAYER:
				putimage(k * 64, i* 64, img + 4);
				break;
			case BOX + DEST:         //箱子加目的地 
				putimage(k * 64, i* 64, img + 5);
				break;
			case PLAYER + DEST:      //玩家加目的地 
				putimage(k * 64, i * 64, img + 4);
				break;
			}
		}
		cout << endl;
	}
}
void loadImag() { 
	loadimage(img + 0, "背景.jpg");
	loadimage(img + 1, "墙体.jpg");
	loadimage(img + 3, "箱子.jpg");
	loadimage(img + 4, "玩家.jpg");
	loadimage(img + 2, "目的地.jpg");
    loadimage(img + 5, "箱子加目的地.jpg");
	loadimage(img + 6, "菜单.jpg");
	loadimage(img + 7, "拜拜.jpg");
}
void drawMenu() {
	putimage(0, 0, img + 6);
}
bool testBox(int map[ROW][COL]) {
	for (int i = 0; i < ROW; i++) {
		for (int k = 0; k < COL; k++) {
			if (map[i][k] == BOX) {
				if (map[i - 1][k] == WALL && map[i][k - 1] == WALL) {
					return true;
				}
			    if (map[i + 1][k] == WALL && map[i][k + 1] == WALL) {
					return true;
				}
				if (map[i - 1][k] == WALL && map[i][k + 1] == WALL) {
					return true;
				}
				if (map[i + 1][k] == WALL && map[i][k - 1] == WALL) {
					return true;
				}
				else {
					return false;
				}
			}
		}
	}
}

int main() {
	initgraph(640,640,EW_SHOWCONSOLE);
	loadImag();
	int a = 0;
	int step = 0;

	while (a != 6) {
		struct Map m[5] = { {{
						   {0,0,0,0,0,0,0,0,0,0},
						   {0,0,0,1,1,1,0,0,0,0},
						   {0,0,0,1,2,1,0,0,0,0},
						   {0,0,0,1,3,1,1,1,1,0},
						   {0,1,1,1,0,3,0,2,1,0},
						   {0,1,2,3,4,0,1,1,1,0},
						   {0,1,1,1,1,3,1,0,0,0},
						   {0,0,0,0,1,2,1,0,0,0},
						   {0,0,0,0,1,1,1,0,0,0},
						   {0,0,0,0,0,0,0,0,0,0},
			}}, {{
					   {0,0,1,1,1,1,1,0,0,0},
					   {0,0,1,0,4,0,1,1,1,0},
					   {0,1,1,0,1,0,0,0,1,0},
					   {0,1,0,0,2,0,2,0,1,0},
					   {0,1,0,0,3,3,0,1,1,0},
					   {0,1,0,0,0,3,0,1,1,0},
					   {0,1,1,1,0,1,2,1,0,0},
					   {0,0,0,1,0,0,0,1,0,0},
					   {0,0,0,1,1,1,1,1,0,0},
					   {0,0,0,0,0,0,0,0,0,0}
			}},
		
		 {{
							{1,1,1,1,1,1,1,1,1,1},
							{1,0,0,0,1,0,0,0,0,1},
							{1,0,1,3,4,0,1,0,0,1},
							{1,0,0,2,1,1,0,0,0,1},
							{1,0,3,1,1,0,0,2,0,1},
							{1,0,0,0,0,0,0,1,0,1},
							{1,0,0,0,1,1,0,0,0,1},
							{1,0,0,0,0,1,0,0,0,1},
							{1,0,0,0,0,0,0,0,0,1},
							{1,1,1,1,1,1,1,1,1,1}
			}},
				{{
					   {0,0,1,1,1,1,1,0,0,0},
					   {0,1,1,0,0,0,1,1,0,0},
					   {0,1,0,0,3,2,2,1,1,0},
					   {1,1,3,0,1,2,3,2,1,0},
					   {1,0,0,0,1,2,2,2,1,0},
					   {1,0,3,1,1,1,3,0,1,0},
					   {1,0,0,3,0,3,0,1,0,0},
					   {1,1,4,0,0,0,0,1,0,0},
					   {0,1,1,1,1,1,1,1,0,0},
					   {0,0,0,0,0,0,0,0,0,0},
			}},
		
		 {{
						   {0,0,0,1,1,1,1,1,1,1},
						   {0,0,1,1,0,0,1,0,4,1},
						   {0,0,1,0,0,0,1,0,0,1},
						   {0,0,1,3,0,3,0,3,0,1},
						   {0,0,1,0,3,1,1,0,0,1},
						   {1,1,1,0,3,0,1,0,1,1},
						   {1,2,2,2,2,2,0,0,1,0},
						   {1,1,1,1,1,1,1,1,1,0},
						   {0,0,0,0,0,0,0,0,0,0},
						   {0,0,0,0,0,0,0,0,0,0}
			}}
		} ;
		showMenu();
		drawMenu();
		cin >> a;

		
		while (a != 6) {
			system("cls");
			showMap(m[a-1].map);
			drawMap(m[a - 1].map);
			if (chargeBox(m[a-1].map) == true) {
				cout << "恭喜你过关!!!!" << endl;
				cout << "您共用了" << step << "步" << endl;
				char s[10];
				settextcolor(GREEN);
				settextstyle(40,0 , "华文琥珀");
				outtextxy(280, 320, "恭喜你过关!!!");
				sprintf(s, "%d", step);
				outtextxy(280, 365,"您共用了");
				outtextxy(450, 365, s);
				outtextxy(500, 365, "步");
				outtextxy(280, 410, "敲击回车继续");
				step = 0;
				break;
			}
			else if (testBox(m[a - 1].map) == true) {
				cout << "游戏结束,您已死亡" << endl;
				settextcolor(RED);
				settextstyle(40, 0, "华文琥珀");
				outtextxy(280, 320, "您已死亡,游戏结束");
				step = 0;
				break;
			}
			pushBox(m[a-1].map);
			step++;
		}
		system("pause");
		system("cls");

	}
	cleardevice();
	putimage(0, 0, img + 7);
	cout << "欢迎下次使用哦" << endl;
	system("pause");

	return 0;
}
void showMap(int map[ROW][COL])
{
	for (int i = 0; i < ROW; i++) {
		for (int k = 0; k < COL; k++) {
			switch (map[i][k]) {
			case SPACE:
				cout << "  ";
				break;
			case WALL:
				cout << "■";
				break;
			case DEST:
				cout << "○";
				break;
			case BOX:
				cout << "◆";
				break;
			case PLAYER:
				cout << "Ψ";
				break;
			case BOX + DEST:         //箱子加目的地 
				cout << "★";
				break;
			case PLAYER + DEST:      //玩家加目的地 
				cout << "Ψ";
				break;
			}
		}
		cout << endl;
	}
}
bool chargeBox(int map[ROW][COL]) {
	for (int i = 0; i < ROW; i++) {
		for (int k = 0; k < COL; k++) {
			if (map[i][k] == BOX) {
				return false;
			}
		}
	}
	return true;
}

大一上的程序设计课设,年份略微久远了;由于用到c++的gui功能,也就是外接包easyx,故所使用的图片素材,需要自己制作并在程序中调用,另外可以附上当时写的课设报告(+qq869942771个人认为还是非常详细的)供大家理解。

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