#include<cstdio>
#include<iostream>
#include<conio.h>
#include<stdlib.h>
#include<easyx.h>//grephics.h
#include<string.h>
#define ROW 10
#define COL 10
using namespace std;
enum {
SPACE, //空地
WALL, //墙
DEST, //目的地
BOX, //箱子
PLAYER //玩家
};
void showMenu() {
cout << "**************" << endl;
cout << "**请选择关卡**" << endl;
cout << "**1.极其简单**" << endl;
cout << "**2.难度一般**" << endl;
cout << "**3.有点困难**" << endl;
cout << "**4.比较困难**" << endl;
cout << "**5.魔鬼困难**" << endl;
cout << "**6.退出游戏**" << endl;
cout << "**************" << endl;
}
bool chargeBox(int map[ROW][COL]);
void showMap(int map[ROW][COL]);
void pushBox(int map[ROW][COL]) {
int r = -1, c = -1;
for (int i = 0; i < ROW; i++) {
for (int k = 0; k < COL; k++) {
if (map[i][k] == PLAYER || map[i][k] == PLAYER + DEST) {
r = i;
c = k;
}
}
}
int key = _getch();
switch (key) {
case 97: //A按键
if (map[r][c - 1] == SPACE || map[r][c - 1] == DEST) {
map[r][c - 1] += PLAYER;
map[r][c] -= PLAYER;
}
else if (map[r][c - 1] == BOX) {
if (map[r][c - 2] == WALL || map[r][c - 2] == BOX) {
;
}
else {
map[r][c - 1] = PLAYER;
map[r][c] -= PLAYER;
map[r][c - 2] += BOX;
}
}
else if (map[r][c - 1] == BOX + DEST) {
if (map[r][c - 2] == WALL) {
;
}
else {
map[r][c - 1] = PLAYER + DEST;
map[r][c] -= PLAYER;
map[r][c - 2] += BOX;
}
}
break;
case 119: //w按键
if (map[r - 1][c] == SPACE || map[r - 1][c] == DEST) {
map[r - 1][c] += PLAYER;
map[r][c] -= PLAYER;
}
else if (map[r - 1][c] == BOX) {
if (map[r - 2][c] == WALL || map[r - 2][c] == BOX) {
;
}
else {
map[r - 1][c] = PLAYER;
map[r][c] -= PLAYER;
map[r - 2][c] += BOX;
}
}
else if (map[r - 1][c] == BOX + DEST) {
if (map[r - 2][c] == WALL) {
;
}
else {
map[r - 1][c] = PLAYER + DEST;
map[r][c] -= PLAYER;
map[r - 2][c] += BOX;
}
}
break;
case 100: //d按键
if (map[r][c + 1] == SPACE || map[r][c + 1] == DEST) {
map[r][c + 1] += PLAYER;
map[r][c] -= PLAYER;
}
else if (map[r][c + 1] == BOX) {
if (map[r][c + 2] == WALL || map[r][c + 2] == BOX) {
;
}
else {
map[r][c + 1] = PLAYER;
map[r][c] -= PLAYER;
map[r][c + 2] += BOX;
}
}
else if (map[r][c + 1] == BOX + DEST) {
if (map[r][c + 2] == WALL) {
;
}
else {
map[r][c + 1] = PLAYER + DEST;
map[r][c] -= PLAYER;
map[r][c + 2] += BOX;
}
}
break;
case 115: //s按键
if (map[r + 1][c] == SPACE || map[r + 1][c] == DEST) {
map[r + 1][c] += PLAYER;
map[r][c] -= PLAYER;
}
else if (map[r + 1][c] == BOX) {
if (map[r + 2][c] == WALL || map[r + 2][c] == BOX) {
;
}
else {
map[r + 1][c] = PLAYER;
map[r][c] -= PLAYER;
map[r + 2][c] += BOX;
}
}
else if (map[r + 1][c] == BOX + DEST) {
if (map[r + 2][c] == WALL) {
;
}
else {
map[r + 1][c] = PLAYER + DEST;
map[r][c] -= PLAYER;
map[r + 2][c] += BOX;
}
}
break;
}
}
struct Map {
int map[ROW][COL];
};
IMAGE img[10];
void drawMap(int map[ROW][COL]) {
for (int i = 0; i < ROW; i++) {
for (int k = 0; k < COL; k++) {
switch (map[i][k]) {
case SPACE:
putimage(k * 64, i * 64, img + 0);
break;
case WALL:
putimage(k * 64, i* 64, img + 1);
break;
case DEST:
putimage(k * 64, i * 64, img + 2);
break;
case BOX:
putimage(k * 64, i * 64, img + 3);
break;
case PLAYER:
putimage(k * 64, i* 64, img + 4);
break;
case BOX + DEST: //箱子加目的地
putimage(k * 64, i* 64, img + 5);
break;
case PLAYER + DEST: //玩家加目的地
putimage(k * 64, i * 64, img + 4);
break;
}
}
cout << endl;
}
}
void loadImag() {
loadimage(img + 0, "背景.jpg");
loadimage(img + 1, "墙体.jpg");
loadimage(img + 3, "箱子.jpg");
loadimage(img + 4, "玩家.jpg");
loadimage(img + 2, "目的地.jpg");
loadimage(img + 5, "箱子加目的地.jpg");
loadimage(img + 6, "菜单.jpg");
loadimage(img + 7, "拜拜.jpg");
}
void drawMenu() {
putimage(0, 0, img + 6);
}
bool testBox(int map[ROW][COL]) {
for (int i = 0; i < ROW; i++) {
for (int k = 0; k < COL; k++) {
if (map[i][k] == BOX) {
if (map[i - 1][k] == WALL && map[i][k - 1] == WALL) {
return true;
}
if (map[i + 1][k] == WALL && map[i][k + 1] == WALL) {
return true;
}
if (map[i - 1][k] == WALL && map[i][k + 1] == WALL) {
return true;
}
if (map[i + 1][k] == WALL && map[i][k - 1] == WALL) {
return true;
}
else {
return false;
}
}
}
}
}
int main() {
initgraph(640,640,EW_SHOWCONSOLE);
loadImag();
int a = 0;
int step = 0;
while (a != 6) {
struct Map m[5] = { {{
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,1,0,0,0,0},
{0,0,0,1,2,1,0,0,0,0},
{0,0,0,1,3,1,1,1,1,0},
{0,1,1,1,0,3,0,2,1,0},
{0,1,2,3,4,0,1,1,1,0},
{0,1,1,1,1,3,1,0,0,0},
{0,0,0,0,1,2,1,0,0,0},
{0,0,0,0,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
}}, {{
{0,0,1,1,1,1,1,0,0,0},
{0,0,1,0,4,0,1,1,1,0},
{0,1,1,0,1,0,0,0,1,0},
{0,1,0,0,2,0,2,0,1,0},
{0,1,0,0,3,3,0,1,1,0},
{0,1,0,0,0,3,0,1,1,0},
{0,1,1,1,0,1,2,1,0,0},
{0,0,0,1,0,0,0,1,0,0},
{0,0,0,1,1,1,1,1,0,0},
{0,0,0,0,0,0,0,0,0,0}
}},
{{
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,1,0,0,0,0,1},
{1,0,1,3,4,0,1,0,0,1},
{1,0,0,2,1,1,0,0,0,1},
{1,0,3,1,1,0,0,2,0,1},
{1,0,0,0,0,0,0,1,0,1},
{1,0,0,0,1,1,0,0,0,1},
{1,0,0,0,0,1,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1}
}},
{{
{0,0,1,1,1,1,1,0,0,0},
{0,1,1,0,0,0,1,1,0,0},
{0,1,0,0,3,2,2,1,1,0},
{1,1,3,0,1,2,3,2,1,0},
{1,0,0,0,1,2,2,2,1,0},
{1,0,3,1,1,1,3,0,1,0},
{1,0,0,3,0,3,0,1,0,0},
{1,1,4,0,0,0,0,1,0,0},
{0,1,1,1,1,1,1,1,0,0},
{0,0,0,0,0,0,0,0,0,0},
}},
{{
{0,0,0,1,1,1,1,1,1,1},
{0,0,1,1,0,0,1,0,4,1},
{0,0,1,0,0,0,1,0,0,1},
{0,0,1,3,0,3,0,3,0,1},
{0,0,1,0,3,1,1,0,0,1},
{1,1,1,0,3,0,1,0,1,1},
{1,2,2,2,2,2,0,0,1,0},
{1,1,1,1,1,1,1,1,1,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0}
}}
} ;
showMenu();
drawMenu();
cin >> a;
while (a != 6) {
system("cls");
showMap(m[a-1].map);
drawMap(m[a - 1].map);
if (chargeBox(m[a-1].map) == true) {
cout << "恭喜你过关!!!!" << endl;
cout << "您共用了" << step << "步" << endl;
char s[10];
settextcolor(GREEN);
settextstyle(40,0 , "华文琥珀");
outtextxy(280, 320, "恭喜你过关!!!");
sprintf(s, "%d", step);
outtextxy(280, 365,"您共用了");
outtextxy(450, 365, s);
outtextxy(500, 365, "步");
outtextxy(280, 410, "敲击回车继续");
step = 0;
break;
}
else if (testBox(m[a - 1].map) == true) {
cout << "游戏结束,您已死亡" << endl;
settextcolor(RED);
settextstyle(40, 0, "华文琥珀");
outtextxy(280, 320, "您已死亡,游戏结束");
step = 0;
break;
}
pushBox(m[a-1].map);
step++;
}
system("pause");
system("cls");
}
cleardevice();
putimage(0, 0, img + 7);
cout << "欢迎下次使用哦" << endl;
system("pause");
return 0;
}
void showMap(int map[ROW][COL])
{
for (int i = 0; i < ROW; i++) {
for (int k = 0; k < COL; k++) {
switch (map[i][k]) {
case SPACE:
cout << " ";
break;
case WALL:
cout << "■";
break;
case DEST:
cout << "○";
break;
case BOX:
cout << "◆";
break;
case PLAYER:
cout << "Ψ";
break;
case BOX + DEST: //箱子加目的地
cout << "★";
break;
case PLAYER + DEST: //玩家加目的地
cout << "Ψ";
break;
}
}
cout << endl;
}
}
bool chargeBox(int map[ROW][COL]) {
for (int i = 0; i < ROW; i++) {
for (int k = 0; k < COL; k++) {
if (map[i][k] == BOX) {
return false;
}
}
}
return true;
}
大一上的程序设计课设,年份略微久远了;由于用到c++的gui功能,也就是外接包easyx,故所使用的图片素材,需要自己制作并在程序中调用,另外可以附上当时写的课设报告(+qq869942771个人认为还是非常详细的)供大家理解。