import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
/**
* Java的事件控制
* 演示小球通过键盘控制上下左右移动
*/
public class BallMove extends JFrame {
MyPanel mp = null;
public static void main(String[] args) {
BallMove ballMove = new BallMove();
}
//构造器
public BallMove() {
mp = new MyPanel();
this.add(mp);
this.setSize(400,300);
//窗口JFrame 对象可以监听 mp 键盘事件
this.addKeyListener(mp);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
}
//面板 画出小球
//KeyListener 是监听器,可以监听键盘事件
class MyPanel extends JPanel implements KeyListener {
//为了让小球移动,把左上角的坐标(x,y)设置变量
int x = 10;
int y = 10;
@Override
public void paint(Graphics g) {
super.paint(g);
g.fillOval(x,y,20,20);//默认黑色
}
//又字符输出时,该方法触发
@Override
public void keyTyped(KeyEvent e) {
}
//当某个键按下,该方法触发
@Override
public void keyPressed(KeyEvent e) {
// System.out.println((char) e.getKeyCode() + "该键被按下");
//根据用户按下不同的键,来处理小球移动
if (e.getKeyCode() == KeyEvent.VK_DOWN) { //KeyEvent.VK_DOWN 箭头向下的键
y++;
} else if (e.getKeyCode() == KeyEvent.VK_UP) {//KeyEvent.VK_UP 箭头向上的键
y--;
} else if (e.getKeyCode() == KeyEvent.VK_LEFT) {//KeyEvent.VK_LEFT 箭头向左的键
x--;
} else if (e.getKeyCode() == KeyEvent.VK_RIGHT) {//KeyEvent.VK_RIGHT 箭头向右的键
x++;
}
//让面板重绘
this.repaint();
}
//某某个键松开时,该方法触发
@Override
public void keyReleased(KeyEvent e) {
}
}
}
07-23
877