目录
一.问题描述
用c语言实现三子棋
二.步骤
在写步骤之前,我们先看看游戏实现的逻辑
1.菜单开始界面选择开始游戏或退出游戏
2.创建一个二维数组的棋盘并初始化成空格
3.玩家选择坐标落子
4.判断输赢
5.电脑走
6.返回到步骤3
1.菜单界面
输入1表示开始游戏
输入0退出
代码实现
void menu()
{
printf("**********************\n");
printf("********1. play*******\n");
printf("********0. exit*******\n");
printf("**********************\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新输入!\n");
break;
}
} while (input);
}
2.初始化棋盘
将二维数组的棋盘全部初始化成空格
代码实现
void Init_Board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
3.打印棋盘
void Display_Board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0; j < col;j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col;j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
打印效果展示:
4.玩家走
玩家输入要走的坐标在打印到棋盘上
代码实现
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入要走的坐标:>");
scanf("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用!\n");
}
}
else
{
printf("坐标非法请重新输入!\n");
}
}
}
5.电脑走
电脑输入要走的坐标在打印到棋盘上
代码实现
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走\n");
while (1)
{
int x = rand() % ROW;
int y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
6.判断输赢
ret用来存放每次下棋后的情况
什么情况,游戏结束
'*' --玩家赢
'#' --电脑赢
'Q' --平局
'C' --继续
代码实现
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
int ret = is_full(board, ROW, COL);
if ( ret== 0)
return 'C';
else
return 'Q';
}
判断棋盘是否满用is_full函数
is_full 代码
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < ROW;i++)
{
for (j = 0; j < COL;j++)
{
if (board[i][j] == ' ')
return 0;//没满
}
}
return 1;//满了
}
三.结果演示
1.玩家赢
2.电脑赢
3.平局
四.完整代码
三子棋游戏一共分为三个文件,分别是test.c和game.c以及game.h
test.c文件存放的代码
#include "game.h"
void menu()
{
printf("**********************\n");
printf("********1. play*******\n");
printf("********0. exit*******\n");
printf("**********************\n");
}
void game()
{
char ret = 0;
//ret用来存放每次下棋后的情况
什么情况,游戏结束
//'*' --玩家赢
//'#' --电脑赢
//'Q' --平局
//'C' --继续
char board[ROW][COL] = { 0 };
//初始化棋盘
Init_Board(board, ROW, COL);
//打印棋盘
Display_Board(board, ROW, COL);
//玩家走
while (1)
{
//玩家走
PlayerMove(board, ROW, COL);
Display_Board(board, ROW, COL);
ret = is_win(board, ROW, COL);
//判断输赢
if (ret != 'C')
{
break;
}
//电脑走
ComputerMove(board, ROW, COL);
Display_Board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
printf("玩家赢!!!\n");
else if (ret == '#')
printf("电脑赢!!!\n");
else
printf("平局!!!\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新输入!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.c存放的代码
#include "game.h"
void Init_Board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
void Display_Board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0; j < col;j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col;j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入要走的坐标:>");
scanf("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用!\n");
}
}
else
{
printf("坐标非法请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走\n");
while (1)
{
int x = rand() % ROW;
int y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < ROW;i++)
{
for (j = 0; j < COL;j++)
{
if (board[i][j] == ' ')
return 0;//没满
}
}
return 1;//满了
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
int ret = is_full(board, ROW, COL);
if ( ret== 0)
return 'C';
else
return 'Q';
}
game.h用于函数的声明
#define ROW 3
#define COL 3
#include<stdio.h>
//初始化棋盘
void Init_Board(char board[ROW][COL],int row, int col);
//打印棋盘
void Display_Board(char board[ROW][COL], int row, int col);
//玩家走
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑走
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);