目录
前言
扫雷是一个十分经典的游戏,一张棋盘中有很多个不确定是雷还是安全区域的格子,当点击之后若没有雷则会在该区域显示周围八个格子雷的数目,若有雷则游戏结束。今天我就跟大家分享一下如何用c语言实现扫雷游戏。
一、基本思路流程介绍
1.创建一个用户交互菜单
2.创建一个棋盘用来埋雷并初始化
3.创建一个棋盘用来和用户交互并初始化
4.玩家选择想要扫描的坐标
5.判定游戏是否结束
6.若没有踩雷则在刚扫描的区域上显示周围八个区域的地雷数目并继续游戏
7.继续扫雷
8.判定游戏是否结束
…
9.若全部扫描完非雷区域则游戏结束
二、代码实现
1.用户交互菜单(menu函数)
void menu()
{
printf("|---------------------------|\n");
printf("|******* 1. play ********|\n");
printf("|******* 0. exit ********|\n");
printf("|---------------------------|\n");
}
2.初始化数组(InitBoard函数)
void InitBoard(char board[ROW][COL], int row, int col, char set)
{
int i = 0;
for (i = 0; i <= row; i++)
{
int j = 0;
for (j = 0; j <= col; j++)
{
board[i][j] = set;
}
}
}
3.打印棋盘函数(DisplayBoard函数)
void DisplayBoard(char board[ROW][COL], int row, int col)
{
printf("********扫雷*******\n");
int i = 0;
for (i = 0; i < 10; i++)
{
printf("%d ", i);
}printf("\n");
for (i = 1; i < 10; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j < 10; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
4.放置雷函数(SetMine函数)
void SetMine(char board[ROW][COL], int row, int col)
{
int set = EASY_COUNT;
do
{
int x = rand() % row + 1;
int y = rand() % col + 1;
board[x][y] = '1';
set--;
} while (set != 0);
}
5.下棋函数(BreakBoard)
void BreakBoard(char mine[ROW][COL], char show[ROW][COL], int row, int col)
{
int x, y, k = 0;
do
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
if (show[x][y] == '1')
{
DisplayBoard(show, ROW,COL);
printf("很遗憾,你被炸死\n");
break;
}
else
{
open(mine, show, x, y);
DisplayBoard(mine, ROW,COL);
printf("未发现危险\n");
k++;
}
}
else
{
printf("输入格式错误,请重新输入\n");
}
if (k == ROW * COL - EASY_COUNT)
{
printf("恭喜你,扫雷成功!\n");
break;
}
} while (k < ROW*COL - EASY_COUNT);
}
6.找雷及非雷区域全部排除
int FindMine(char board[ROW][COL], int x, int y)
{
return (board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1] + board[x][y - 1] + \
board[x][y + 1] + board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1] - 8 * '0');
}
void open(char mine[ROW][COL], char show[ROW][COL], int x, int y)
{
if (x >= 1 && x <= ROW - 2 && y >= 1 && y <= COL - 2)
{
int count = FindMine(show, x, y);
if (count != 0)
{
mine[x][y] = count + '0';
}
else if (mine[x][y] != ' ')
{
mine[x][y] = ' ';
int i = 0;
for (i = x - 1; i <= x + 1; i++)
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
open(mine, show, i, j);
}
}
}
else
{
return;
}
}
}
三、总代码
#include <stdio.h>
#include <stdlib.h>
#include<time.h>
#include<windows.h>
#define COL 11
#define ROW 11
#define EASY_COUNT 10
void InitBoard(char board[ROW][COL], int row, int col, char set);
void DisplayBoard(char board[ROW][COL], int row, int col);
void SetMine(char board[ROW][COL], int row, int col);
void BreakBoard(char mine[ROW][COL], char show[ROW][COL], int row, int col);
int FindMine(char board[ROW][COL], int row, int col);
void open(char mine[ROW][COL], char show[ROW][COL], int row, int col);
void InitBoard(char board[ROW][COL], int row, int col, char set)
{
int i = 0;
for (i = 0; i <= row; i++)
{
int j = 0;
for (j = 0; j <= col; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
printf("********扫雷*******\n");
int i = 0;
for (i = 0; i < 10; i++)
{
printf("%d ", i);
}printf("\n");
for (i = 1; i < 10; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j < 10; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROW][COL], int row, int col)
{
int set = EASY_COUNT;
do
{
int x = rand() % row + 1;
int y = rand() % col + 1;
board[x][y] = '1';
set--;
} while (set != 0);
}
void BreakBoard(char mine[ROW][COL], char show[ROW][COL], int row, int col)
{
int x, y, k = 0;
do
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
if (show[x][y] == '1')
{
DisplayBoard(show, ROW,COL);
printf("很遗憾,你被炸死\n");
break;
}
else
{
open(mine, show, x, y);
DisplayBoard(mine, ROW,COL);
printf("未发现危险\n");
k++;
}
}
else
{
printf("输入格式错误,请重新输入\n");
}
if (k == ROW * COL - EASY_COUNT)
{
printf("恭喜你,扫雷成功!\n");
break;
}
} while (k < ROW*COL - EASY_COUNT);
}
int FindMine(char board[ROW][COL], int x, int y)
{
return (board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1] + board[x][y - 1] + \
board[x][y + 1] + board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1] - 8 * '0');
}
void open(char mine[ROW][COL], char show[ROW][COL], int x, int y)
{
if (x >= 1 && x <= ROW - 2 && y >= 1 && y <= COL - 2)
{
int count = FindMine(show, x, y);
if (count != 0)
{
mine[x][y] = count + '0';
}
else if (mine[x][y] != ' ')
{
mine[x][y] = ' ';
int i = 0;
for (i = x - 1; i <= x + 1; i++)
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
open(mine, show, i, j);
}
}
}
else
{
return;
}
}
}
void game()
{
char mine[ROW][COL] = { 0 };
char show[ROW][COL] = { 0 };
InitBoard(mine, ROW, COL, '*');
InitBoard(show, ROW, COL, '0');
DisplayBoard(mine, ROW, COL);
SetMine(show, ROW - 2, COL - 2);
//DisplayBoard(show, ROW, COL);
BreakBoard(mine, show, ROW - 2, COL - 2);
open(mine, show, ROW - 2, COL - 2);
}
void menu()
{
printf("|---------------------------|\n");
printf("|******* 1. play ********|\n");
printf("|******* 0. exit ********|\n");
printf("|---------------------------|\n");
}
int main()
{
int select = 0;
do
{
menu();
printf("1开始 或 0退出 请选择:> ");
scanf("%d", &select);
switch (select)
{
case 1:
game();
break;
case 0:
printf("游戏结束\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (select);
return 0;
}