太阳系(Python)

# 导入模块

import pygame  

import sys  

import math  

from pygame.locals import *

 

# 初始化

pygame.init()

 

# 定义窗口大小、标题名称、字体设置、创建时钟(可以控制游戏循环频率)等

size = width, height = 1206, 780

screen = pygame.display.set_mode(size)

pygame.display.set_caption(太阳系行星运转示意图)

myfont = pygame.font.Font(None,60)

clock = pygame.time.Clock()

 

# 定义三个空列表

pos_e = pos_mm = []

# 地球和月球等其他行星的公转过的角度

roll_e = roll_m = 0

roll_2 = roll_3 = roll_4 = roll_5 = roll_6 = roll_7 = roll_8 = 0

 

# 添加背景音乐

pygame.mixer.music.load('F:/music.mp3')

pygame.mixer.music.play(-1, 40)

pygame.mixer.music.set_volume(0.5)

 

# 循环,达到万事万物永不停息的目的

while True:

    for event in pygame.event.get():

        if event.type == QUIT:

            sys.exit()

 

    # 宇宙

    background = pygame.image.load(rE:/3.PNG)

    screen.blit(background, (0, 0))

 

    # 显示文字及星球

    textImage = myfont.render(Solar System, True, (255, 255, 0)) # 太阳系

    screen.blit(textImage, (100, 100))

    my_font = pygame.font.SysFont(arial, 15)

    text_surface = my_font.render(Sun, True, (255, 0, 0), (0, 0, 0)) # 太阳

    screen.blit(text_surface, (1020, 30))

    sun = pygame.image.load(rF:\solar-system\image\sun_bg.png)

    screen.blit(pygame.transform.scale(sun, (27, 27)), (1090, 25))

    my_font = pygame.font.SysFont(arial, 15)

    text_surface = my_font.render(Mercury, True, (255, 0, 0), (0, 0, 0)) # 水星

    screen.blit(text_surface, (1020, 70))

    my_font = pygame.font.SysFont(arial, 15)

    Mercury = pygame.image.load(rF:\solar-system\image\mercury_bg.png)

    screen.blit(pygame.transform.scale(Mercury, (27, 27)), (1090, 65))

    text_surface = my_font.render(Venus, True, (255, 0, 0), (0, 0, 0)) # 金星

    screen.blit(text_surface, (1020, 110))

    my_font = pygame.font.SysFont(arial, 15)

    spark = pygame.image.load(rF:\solar-system\image\spark_bg.png)

    screen.blit(pygame.transform.scale(spark, (27, 27)), (1090, 105))

    text_surface = my_font.render(Earth, True, (255, 0, 0), (0, 0, 0)) # 地球

    screen.blit(text_surface, (1020, 150))

    my_font = pygame.font.SysFont(arial, 15)

    earth = pygame.image.load(rF:\solar-system\image\earth_min_bg.png)

    screen.blit(pygame.transform.scale(earth, (27, 27)), (1090, 145))

    text_surface = my_font.render(Moon, True, (255, 0, 0), (0, 0, 0)) # 月球

    screen.blit(text_surface, (1020, 190))

    my_font = pygame.font.SysFont(arial, 15)

    moon = pygame.image.load(rF:\solar-system\image\mercury_bg.png)

    screen.blit(pygame.transform.scale(moon, (27, 27)), (1090, 185))

    text_surface = my_font.render(Mars, True, (255, 0, 0), (0, 0, 0)) # 火星

    screen.blit(text_surface, (1020, 230))

    Mars = pygame.image.load(rF:\solar-system\image\venus_bg.png)

    screen.blit(pygame.transform.scale(Mars, (27, 27)), (1090, 225))

    my_font = pygame.font.SysFont(arial, 15)

    text_surface = my_font.render(Jupiter, True, (255, 0, 0), (0, 0, 0)) # 木星

    screen.blit(text_surface, (1020, 270))

    Jupiter = pygame.image.load(rF:\solar-system\image\jupiter_min_bg.png)

    screen.blit(pygame.transform.scale(Jupiter, (27, 27)), (1090, 265))

    my_font = pygame.font.SysFont(arial, 15)

    text_surface = my_font.render(Saturn, True, (255, 0, 0), (0, 0, 0)) # 土星

    screen.blit(text_surface, (1020, 300))

    Saturn = pygame.image.load(rF:\solar-system\image\saturn_bg.png)

    screen.blit(pygame.transform.scale(Saturn, (30, 30)), (1090, 305))

    my_font = pygame.font.SysFont(arial, 15)

    text_surface = my_font.render(Uranus, True, (255, 0, 0), (0, 0, 0)) # 天王星

    screen.blit(text_surface, (1020, 340))

    Uranus = pygame.image.load(rF:\solar-system\image\uranus_bg.png)

    screen.blit(pygame.transform.scale(Uranus, (27, 27)), (1090, 345))

    my_font = pygame.font.SysFont(arial, 15)

    text_surface = my_font.render(Neptune, True, (255, 0, 0), (0, 0, 0)) # 海王星

    screen.blit(text_surface, (1020, 380))

    Neptune = pygame.image.load(rF:\solar-system\image\neptune_bg.png)

    screen.blit(pygame.transform.scale(Neptune, (27, 27)), (1090, 385))

 

    # 太阳

    sun = pygame.image.load(rF:/solar-system/image/sun_bg.png)

    screen.blit(pygame.transform.scale(sun, (170, 170)), (527,307))

 

    # 水星

    roll_3 += 0.077 # 每帧公转pi

    pos_3_x = int(size[0] // 2 + size[1] // 8 * math.sin(roll_3))

    pos_3_y = int(size[1] // 2 + size[1] // 8 * math.cos(roll_3))

    mercury = pygame.image.load(rF:\solar-system\image\mercury_bg.png)

    screen.blit(pygame.transform.scale(mercury, (8, 8)), (pos_3_x, pos_3_y))

 

    # 金星

    roll_2 += 0.069 # 每帧公转pi

    pos_2_x = int(size[0] // 2 + size[1] // 7 * math.sin(roll_2))

    pos_2_y = int(size[1] // 2 + size[1] // 7 * math.cos(roll_2))

    venus = pygame.image.load(rF:\solar-system\image\venus_bg.png)

    screen.blit(pygame.transform.scale(venus, (10, 10)), (pos_2_x, pos_2_y))

 

    # 地球

    roll_e += 0.060 # 每帧公转pi

    pos_e_x = int(size[0] // 2 + size[1] // 6 * math.sin(roll_e))

    pos_e_y = int(size[1] // 2 + size[1] // 6 * math.cos(roll_e))

    earth = pygame.image.load(rF:\solar-system\image\earth_min_bg.png)

    screen.blit(pygame.transform.scale(earth, (15, 15)), (pos_e_x, pos_e_y))

 

    # 月球

    roll_m += 0.2 # 每帧公转pi

    pos_m_x = int(pos_e_x + size[1] // 50 * math.sin(roll_m))

    pos_m_y = int(pos_e_y + size[1] // 50 * math.cos(roll_m))

    mouth = pygame.image.load(rF:\solar-system\image\mercury_bg.png)

    screen.blit(pygame.transform.scale(mouth, (6, 6)), (pos_m_x, pos_m_y))

 

    # 火星

    roll_4 += 0.053 # 每帧公转pi

    pos_4_x = int(size[0] // 2 + size[1] // 5 * math.sin(roll_4))

    pos_4_y = int(size[1] // 2 + size[1] // 5 * math.cos(roll_4))

    venus = pygame.image.load(rF:\solar-system\image\venus_bg.png)

    screen.blit(pygame.transform.scale(venus, (13, 13)), (pos_4_x, pos_4_y))

 

    # 木星

    roll_5 += 0.045 # 每帧公转pi

    pos_5_x = int(size[0] // 2 + size[1] // 4 * math.sin(roll_5))

    pos_5_y = int(size[1] // 2 + size[1] // 4 * math.cos(roll_5))

    mouth = pygame.image.load(rF:\solar-system\image\jupiter_bg.png)

    screen.blit(pygame.transform.scale(mouth, (70, 70)), (pos_5_x, pos_5_y))

 

    # 土星

    roll_6 += 0.037 # 每帧公转pi

    pos_6_x = int(size[0] // 2 + size[1] // 3.5 * math.sin(roll_6))

    pos_6_y = int(size[1] // 2 + size[1] // 3.5 * math.cos(roll_6))

    saturn = pygame.image.load(rF:\solar-system\image\saturn_bg.png)

    screen.blit(pygame.transform.scale(saturn, (50, 50)), (pos_6_x, pos_6_y))

 

    # 天王星

    roll_7 += 0.031 # 每帧公转pi

    pos_7_x = int(size[0] // 2 + size[1] // 2.7 * math.sin(roll_7))

    pos_7_y = int(size[1] // 2 + size[1] // 2.7 * math.cos(roll_7))

    uranus = pygame.image.load(rF:\solar-system\image\uranus_bg.png)

    screen.blit(pygame.transform.scale(uranus, (45, 45)), (pos_7_x, pos_7_y))

 

    # 海王星

    roll_8 += 0.025 # 每帧公转pi

    pos_8_x = int(size[0] // 2 + size[1] // 2 * math.sin(roll_8))

    pos_8_y = int(size[1] // 2 + size[1] // 2 * math.cos(roll_8))

    neptune = pygame.image.load(rF:\solar-system\image\neptune_bg.png)

    screen.blit(pygame.transform.scale(neptune, (37, 37)), (pos_8_x, pos_8_y))

 

    # 刷新

    pygame.display.flip()

    # 数值越大刷新越快,小球运动越快

    clock.tick(50)

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