爱心动态效果
上图
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>动态爱心代码</title>
<style>
html,
body {
height: 100%;
padding: 0;
margin: 0;
/* 背景颜色 */
background: #000;
/* 此处可调节背景颜色及背景图 */
background-image: url(bg.gif);
/* 背景图片垂直、水平均居中 */
background-position: center center;
/* 背景图片不平铺 */
background-repeat: no-repeat;
/* 当内容高度>图片高度时,背景图像的位置相对于电脑窗口固定 */
background-attachment: fixed;
/* 让背景图片基于窗口大小伸缩 */
background-size: cover;
}
canvas {
position: absolute;
/* 此处可更改爱心位置 */
width: 100%;
height: 100%;
/* width: 500px;
height: 500px; */
}
</style>
</head>
<body>
<canvas id="pinkboard"></canvas>
<script>
// 设置粒子
let settings = {
particles: {
length: 500, // 最大颗粒量
duration: 2, // 粒子持续时间(秒)
velocity: 100, // 粒子速度(以像素/秒为单位)
effect: -0.65, // 影响粒子的扩散
size: 30, // 粒径(像素)
},
}
;(function () {
let b = 0
let c = ['ms', 'moz', 'webkit', 'o']
for (let a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
window.requestAnimationFrame = window[c[a] + 'RequestAnimationFrame']
window.cancelAnimationFrame =
window[c[a] + 'CancelAnimationFrame'] ||
window[c[a] + 'CancelRequestAnimationFrame']
}
if (!window.requestAnimationFrame) {
window.requestAnimationFrame = function (h, e) {
let d = new Date().getTime()
let f = Math.max(0, 16 - (d - b))
let g = window.setTimeout(function () {
h(d + f)
}, f)
b = d + f
return g
}
}
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function (d) {
clearTimeout(d)
}
}
})()
// 点类
let Point = (function () {
function Point(x, y) {
this.x = typeof x !== 'undefined' ? x : 0
this.y = typeof y !== 'undefined' ? y : 0
}
Point.prototype.clone = function () {
return new Point(this.x, this.y)
}
Point.prototype.length = function (length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y)
this.normalize()
this.x *= length
this.y *= length
return this
}
Point.prototype.normalize = function () {
let length = this.length()
this.x /= length
this.y /= length
return this
}
return Point
})()
//粒子类
let Particle = (function () {
function Particle() {
this.position = new Point()
this.velocity = new Point()
this.acceleration = new Point()
this.age = 0
}
Particle.prototype.initialize = function (x, y, dx, dy) {
this.position.x = x
this.position.y = y
this.velocity.x = dx
this.velocity.y = dy
this.acceleration.x = dx * settings.particles.effect
this.acceleration.y = dy * settings.particles.effect
this.age = 0
}
Particle.prototype.update = function (deltaTime) {
this.position.x += this.velocity.x * deltaTime
this.position.y += this.velocity.y * deltaTime
this.velocity.x += this.acceleration.x * deltaTime
this.velocity.y += this.acceleration.y * deltaTime
this.age += deltaTime
}
Particle.prototype.draw = function (context, image) {
function ease(t) {
return --t * t * t + 1
}
let size = image.width * ease(this.age / settings.particles.duration)
context.globalAlpha = 1 - this.age / settings.particles.duration
context.drawImage(
image,
this.position.x - size / 2,
this.position.y - size / 2,
size,
size
)
}
return Particle
})()
//粒子池类
let ParticlePool = (function () {
let particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration
function ParticlePool(length) {
// 创建并填充粒子池
particles = new Array(length)
for (let i = 0; i < particles.length; i++)
particles[i] = new Particle()
}
ParticlePool.prototype.add = function (x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy)
// 处理循环队列
firstFree++
if (firstFree == particles.length) firstFree = 0
if (firstActive == firstFree) firstActive++
if (firstActive == particles.length) firstActive = 0
}
ParticlePool.prototype.update = function (deltaTime) {
let i
// 更新活性粒子
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime)
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime)
for (i = 0; i < firstFree; i++) particles[i].update(deltaTime)
}
// 去除非活性颗粒
while (
particles[firstActive].age >= duration &&
firstActive != firstFree
) {
firstActive++
if (firstActive == particles.length) firstActive = 0
}
}
ParticlePool.prototype.draw = function (context, image) {
// 绘制活性粒子
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image)
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image)
for (i = 0; i < firstFree; i++) particles[i].draw(context, image)
}
}
return ParticlePool
})()
// 将粒子整合在一起
;(function (canvas) {
let context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate =
settings.particles.length / settings.particles.duration, // particles/sec
time
// 得到心形点 -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) -
50 * Math.cos(2 * t) -
20 * Math.cos(3 * t) -
10 * Math.cos(4 * t) +
25
)
}
// 使用虚拟画布创建粒子图像
let image = (function () {
let canvas = document.createElement('canvas'),
context = canvas.getContext('2d')
canvas.width = settings.particles.size
canvas.height = settings.particles.size
// 用于创建路径的帮助程序函数
function to(t) {
let point = pointOnHeart(t)
point.x =
settings.particles.size / 2 +
(point.x * settings.particles.size) / 350
point.y =
settings.particles.size / 2 -
(point.y * settings.particles.size) / 350
return point
}
// 创建路径
context.beginPath()
let t = -Math.PI
let point = to(t)
context.moveTo(point.x, point.y)
while (t < Math.PI) {
t += 0.01 // baby steps!
point = to(t)
context.lineTo(point.x, point.y)
}
context.closePath()
// 创建填充
context.fillStyle = '#ff8585' //爱心颜色
context.fill()
// 创建图像
let image = new Image()
image.src = canvas.toDataURL()
return image
})()
// 渲染
function render() {
// 下一个动画帧
requestAnimationFrame(render)
//更新时间
let newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime)
time = newTime
// 透明画布
context.clearRect(0, 0, canvas.width, canvas.height)
// 创建新粒子
let amount = particleRate * deltaTime
for (let i = 0; i < amount; i++) {
let pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random())
let dir = pos.clone().length(settings.particles.velocity)
particles.add(
canvas.width / 2 + pos.x,
canvas.height / 2 - pos.y,
dir.x,
-dir.y
)
}
// 更新和绘制粒子
particles.update(deltaTime)
particles.draw(context, image)
}
// 处理(重新)调整画布的大小
function onResize() {
canvas.width = canvas.clientWidth
canvas.height = canvas.clientHeight
}
window.onresize = onResize
// 延迟渲染引导
setTimeout(function () {
onResize()
render()
}, 10)
})(document.getElementById('pinkboard'))
</script>
</body>
</html>