游戏金币1_domain_GameCurrency

package com.itheima.domain;
public class GameCurrency extends GameDeal{
    /*      1.count 数量count
            2.startingAmount 起售金额
    * */
    private int count;
    private double startingAmount;

    public GameCurrency() {
    }

    /*  //两个独有属性的 在这里用不上
    public GameCurrency(int count, double startingAmount) {
        this.count = count;
        this.startingAmount = startingAmount;
    }*/

    //2个自己独有的属性,5个继承的属性
    //不能直接通过 访问对象去访问,要调用构造方法,调用super去赋值
    public GameCurrency(int id, String gameName, String gameArea, String gameBusiness, String gameRegisterDate, int count, double startingAmount) {
        super(id, gameName, gameArea, gameBusiness, gameRegisterDate);
        this.count = count;
        this.startingAmount = startingAmount;
    }

    public int getCount() {
        return count;
    }
    public void setCount(int count) {
        this.count = count;
    }
    public double getStartingAmount() {
        return startingAmount;
    }
    public void setStartingAmount(double startingAmount) {
        this.startingAmount = startingAmount;
    }

    @Override
    public String toString() {
        return "GameCurrency{" +
                "count=" + count +
                ", startingAmount=" + startingAmount +
                '}';
    }
}
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