package com.itheima.map集合练习.斗地主;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Set;
public class Test {
public static void main(String[] args) {
//一、创建相关集合:
//1.存放索引和牌的集合
HashMap<Integer,String> map = new HashMap<>();
//2.单独存放索引的集合
ArrayList<Integer> indexList = new ArrayList<>();//indexList 是map的key的值
//3.创建三个玩家 存放是 索引集合%3 得出来的 ( %3就是[0,1,2] )
ArrayList<Integer> player1 = new ArrayList<>();
ArrayList<Integer> player2 = new ArrayList<>();
ArrayList<Integer> player3 = new ArrayList<>();
//4.底牌集合 最后三张牌的索引 【51 52 53】(索引从0开始 少一位)
ArrayList<Integer> dipai = new ArrayList<>();
//二、组合牌
// 先把大王小王放到集合中 并指定好索引
int index = 0;
map.put(index,"大王");
//放入索引集合中 //每次++的时候 把索引的集合放进去
indexList.add(index);
index++;
map.put(index,"小王");
//放入索引集合中
indexList.add(index);
index++;
//2. 13个数字及其对应的花色拼接在一起,放入集合中
//数字集合 [A 2 3 。。。。J Q K]
ArrayList<String> numbers = new ArrayList<>();
//颜色集合 [♠ ♥ ♣ ♦]
ArrayList<String> colors = new ArrayList<>();
//分别存值
Collections.addAll(numbers,"A","2","3","4","5","6","7","8","9","10","J","Q","K");
Collections.addAll(colors,"♠","♥","♣","♦");
//拼接52张牌 每一个数字都对应4个不同花色 13*4 = 52
for (String number : numbers) {
for (String color : colors) {
String pai = color+number;//拼接
map.put(index,pai);
//放入索引集合中
indexList.add(index);
index++;//为下一张的扑克牌做好铺垫
}
}
//遍历map集合
Set<Integer> keys = map.keySet();
for (Integer key : keys) {
System.out.println(key+":"+map.get(key));
}
System.out.println(indexList);//索引的集合
}
}
0:大王
1:小王
2:♠A
3:♥A
4:♣A
5:♦A
6:♠2
7:♥2
8:♣2
9:♦2
10:♠3
11:♥3
12:♣3
13:♦3
14:♠4
15:♥4
16:♣4
17:♦4
18:♠5
19:♥5
20:♣5
21:♦5
22:♠6
23:♥6
24:♣6
25:♦6
26:♠7
27:♥7
28:♣7
29:♦7
30:♠8
31:♥8
32:♣8
33:♦8
34:♠9
35:♥9
36:♣9
37:♦9
38:♠10
39:♥10
40:♣10
41:♦10
42:♠J
43:♥J
44:♣J
45:♦J
46:♠Q
47:♥Q
48:♣Q
49:♦Q
50:♠K
51:♥K
52:♣K
53:♦K
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53]