小伙伴们,今天继续上躺平发育的各种模式
点赞冲起来!
第一个:无限门盾模式
#include<bits/stdc++.h>
#include<windows.h>
#include<unistd.h>
using namespace std;
void rules();
int main(void) {
int c=1;
int m=1;
long long m_x=1000;
long long m_xl=1000;
int g_a=250;
int g_d=200;
int coins=100;
int p_n=1;
int n=0;
int win=100;
int buy;
int d_n=0;
int p_a=75;
int cnt=0;
int m_n=1;
int cheak=m_n*m_xl;
int cheak_2=cheak;
int ji=n*g_a;
int p_na, jj_a, jj_d;
system("cls");
cout<<"请选择难度:"<<endl;
cout<<endl;
cout<<endl;
cout<<"A.初级难度"<<endl;
cout<<endl;
cout<<"B.中级难度"<<endl;
cout<<endl;
cout<<"C.地狱难度"<<endl;
cout<<"请输入:";
char x;
cin>>x;
if(x=='A'){
jj_a=100;
jj_d=60;
p_na=50;
}
else if(x=='B'){
jj_a=125;
jj_d=75;
p_na=55;
}
else if(x=='C'){
jj_a=175;
jj_d=125;
p_na=45;
}
while(win>=0) {
m_xl-=n*g_a;
cheak=m_n-1*m_xl+n*g_a+m_xl;
cheak-=ji;
if(n<0){
n=0;
}
if(win<=0){
break;
}
if(cheak_2-m_xl*m_n>=m_xl){
m_n-=cheak-m_xl*m_n/m_xl;
system("cls");
cout<<"噬梦者破坏了您的一道门盾!"<<endl;
system("pause");
}
if(m_n<=0){
cout<<"您被噬梦者打败了!"<<endl;
return 0;
}
if(m_xl<=0) {
system("cls");
cout<<"您的门已经被噬梦者攻破,G A M E O V E R!"<<endl;
return 0;
}
system("cls");
cout<<"金币:"<<coins<<" 电力:"<<d_n<<" 炮台:"<<p_n<<"个 "<<"门的血量:▓▓▓▓▓▓"<<endl;
cout<<endl;
cout<<" 墙墙墙墙 墙墙墙墙"<<endl;
cout<<" 墙◎◎墙 墙◎◎墙"<<endl;
cout<<" 墙◎◎墙 墙◎◎墙"<<endl;
cout<<" 墙◎◎墙 墙◎◎墙"<<endl;
cout<<" 墙◎◎墙 墙◎◎墙"<<endl;
cout<<" 墙 墙 怪 墙 墙"<<endl;
cout<<" 墙 ◎墙 "<<n<<" 墙 墙"<<endl;
cout<<"墙墙墙墙 墙 门 墙 墙墙墙墙"<<endl;
cout<<"墙 ■■■ 墙"<<endl;
cout<<"墙 ■床■ ☆☆☆墙"<<endl;
cout<<"墙 ■■■ ☆★★墙"<<endl;
cout<<"墙 ☆★★墙"<<endl;
cout<<"墙墙墙墙墙墙墙墙墙墙墙墙墙墙墙墙"<<endl;
cout<<endl;
cout<<"您正在床上发育……"<<endl;
cout<<"有"<<n<<"个噬梦者在挠你的门!"<<endl;
cout<<"您还需要击败"<<win<<"个噬梦者"<<endl;
cout<<"目前的噬梦者攻击力为:"<<g_a<<" 防御力为:"<<g_d<<endl;
cout<<"您的炮台攻击力为:"<<p_a<<endl;
cout<<"输入1以建造炮台:25金币"<<endl;
cout<<"输入2以升级门: 50金币"<<endl;
cout<<"输入3以升级床: 35金币"<<endl;
cout<<"输入4以放弃此次建造机会"<<endl;
cout<<"输入5以拆除1个炮台:获得15金币"<<endl;
cout<<"输入6以让门回血(免费)"<<endl;
cout<<"输入7以建造一扇门(免费)"<<endl;
cout<<"您的门的级位是"<<m<<"级"<<endl;
cout<<"您的床是"<<c<<"级"<<endl;
cout<<"您现在有"<<m_n<<"个门盾"<<endl;
cout<<"◎:炮台"<<endl;
cout<<"☆:维修台"<<endl;
cout<<"★:发电机"<<endl;
cout<<"■:门盾"<<endl;
n-=p_n*p_a/g_d;
win-=p_n*p_a/g_d;
cin>>buy;
switch(buy) {
case 1:
if(coins<25) {
cout<<"您的钱不够"<<endl;
break;
}
if(p_n==17){
cout<<"最大上限为17个炮台!"<<endl;
break;
}
coins-=25;
p_n++;
break;
case 2:
if(coins<50) {
cout<<"您的钱不够"<<endl;
break;
}
if(m==19){
cout<<"您的门已达到黄金门,不能够再次升级了!"<<endl;
system("pause");
break;
}
coins-=50;
m++;
m_x*=5;
m_xl=m_x;
break;
case 3:
if(coins<35) {
cout<<"您的钱不够"<<endl;
break;
}
coins-=35;
c++;
break;
case 4:
break;
case 5:
coins+=15;
p_n--;
case 6:
m_xl=m_x;
break;
case 7:
if(m_n==13){
cout<<"门盾最多建造13个!"<<endl;
}
m_n++;
break;
default:
cout<<"没有此选项"<<endl;
break;
}
if(m_xl==0) {
system("cls");
cout<<"您的门已经被噬梦者攻破,梦境惊醒!"<<endl;
cout<<" G A M E O V E R! "<<endl;
return 0;
}
if(n==31) {
n--;
}
coins+=c*15;
sleep(2);
n++;
if(n==31) {
n--;
}
d_n+=4*10000;
}
cout<<"恭喜您打败了所有噬梦者,获得了胜利!"<<endl;
}
第二个:大招模式
#include<bits/stdc++.h>
#include<windows.h>
#include<unistd.h>
using namespace std;
char dz;
void dazhao();
void rules();
int main(void) {
int c=1;
int m=1;
long long m_x=1000;
long long m_xl=1000;
int g_a=250;
int g_d=200;
int coins=50;
int p_n=0;
int n=0;
int win=100;
int buy;
int d_n=0;
int p_a=75;
int p_na, jj_a, jj_d;
system("cls");
cout<<"请选择难度:"<<endl;
cout<<endl;
cout<<endl;
cout<<"A.初级难度"<<endl;
cout<<endl;
cout<<"B.中级难度"<<endl;
cout<<endl;
cout<<"C.地狱难度"<<endl;
cout<<"请输入:";
char x;
cin>>x;
if(x=='A') {
jj_a=100;
jj_d=60;
p_na=50;
} else if(x=='B') {
jj_a=125;
jj_d=75;
p_na=55;
} else if(x=='C') {
jj_a=175;
jj_d=125;
p_na=45;
}
dazhao();
switch( dz ) {
case 'A':
for(int i=1; i<=3; i++) {
srand(time(NULL));
int sj=rand()%3+1;
if(sj==1)
m++;
else if(sj==2)
c++;
else if(sj==3)
p_n++;
}
break;
case 'B':
coins+=10000;
break;
case 'D':
p_na*=2;
break;
case 'E':
c=5;
break;
}
while(win>=0) {
if( dz=='C' && buy==4 ){
m_xl+=n*g_a;
}
if(n<0) {
n=0;
}
if(win<=0) {
break;
}
m_xl-=n*g_a;
if(m_xl<=0) {
system("cls");
cout<<"您的门已经被噬梦者攻破,G A M E O V E R!"<<endl;
return 0;
}
system("cls");
cout<<"金币:"<<coins<<" 电力:"<<d_n<<" 炮台:"<<p_n<<"个 "<<"门的血量:"<<m_xl<<endl;
cout<<endl;
cout<<" 墙墙墙墙 墙墙墙墙"<<endl;
cout<<" 墙◎◎墙 墙◎◎墙"<<endl;
cout<<" 墙◎◎墙 墙◎◎墙"<<endl;
cout<<" 墙◎◎墙 墙◎◎墙"<<endl;
cout<<" 墙 墙 墙 墙"<<endl;
cout<<" 墙 墙 怪 墙 墙"<<endl;
cout<<" 墙 墙 "<<n<<" 墙 墙"<<endl;
cout<<"墙墙墙墙 墙 门 墙 墙墙墙墙"<<endl;
cout<<"墙 ◎ ◎ ◎ 墙"<<endl;
cout<<"墙 ◎ 床 ◎ ☆☆☆墙"<<endl;
cout<<"墙 ☆★★墙"<<endl;
cout<<"墙 ☆★★墙"<<endl;
cout<<"墙墙墙墙墙墙墙墙墙墙墙墙墙墙墙墙"<<endl;
cout<<endl;
cout<<"您正在床上发育……"<<endl;
cout<<"有"<<n<<"只噬梦者在挠你的门!"<<endl;
cout<<"您击败了"<<100-win<<"只噬梦者"<<endl;
cout<<"还要击败"<<win<<"只噬梦者"<<endl;
cout<<"输入1以建造炮台:25金币"<<endl;
cout<<"输入2以升级门: 50金币"<<endl;
cout<<"输入3以升级床: 35金币"<<endl;
cout<<"输入4以放弃此次建造机会"<<endl;
cout<<"输入5以拆除1个炮台:获得15金币"<<endl;
cout<<"输入6以让门回血"<<endl;
cout<<"您的门的级位是"<<m<<"级"<<endl;
cout<<"您的床是"<<c<<"级"<<endl;
cout<<"◎:炮台"<<endl;
cout<<"☆:维修台"<<endl;
cout<<"★:发电机"<<endl;
n-=p_n*p_a/g_d;
win-=p_n*p_a/g_d;
cin>>buy;
switch(buy) {
case 1:
if(coins<25) {
cout<<"您的钱不够"<<endl;
break;
}
if(p_n==17) {
cout<<"最大上限为17个炮台!"<<endl;
break;
}
coins-=25;
p_n++;
break;
case 2:
if(coins<50) {
cout<<"您的钱不够"<<endl;
break;
}
if(m==19) {
cout<<"您的门已达到黄金门,不能够再次升级了!"<<endl;
system("pause");
break;
}
coins-=50;
m++;
m_x*=7;
m_xl=m_x;
break;
case 3:
if(coins<35) {
cout<<"您的钱不够"<<endl;
break;
}
coins-=35;
c++;
break;
case 4:
break;
case 5:
coins+=15;
p_n--;
case 6:
m_xl=m_x;
break;
default:
cout<<"没有此选项"<<endl;
break;
}
if(m_xl==0) {
system("cls");
cout<<"您的门已经被噬梦者攻破,G A M E O V E R!"<<endl;
return 0;
}
if(n==31) {
n--;
}
coins+=c*15;
sleep(2);
n++;
if(n==31) {
n--;
}
d_n+=4*10000;
}
cout<<"恭喜您打败了所有噬梦者,获得了胜利!"<<endl;
}
void dazhao() {
system("cls");
char get;
cout<<"欢迎进入大招模式,在此模式中,您可以选择自己喜欢的招法来帮助您安心躺平"<<endl;
sleep(1);
cout<<"A. 无中生有"<<endl;
cout<<" 此招法能任意升级床,门,或者建造炮台(能连续使用三次)"<<endl<<endl;
sleep(1);
cout<<"B. 财源滚滚"<<endl;
cout<<" 此招法能天降10000金币"<<endl<<endl;
sleep(1);
cout<<"C. 终极门盾"<<endl;
cout<<" 此招法能让您的门在放弃建造建筑时,让您的门进入无敌状态"<<endl<<endl;
sleep(1);
cout<<"D. 双管炮射"<<endl;
cout<<" 此招法能让噬梦者受到炮台双倍的攻击"<<endl<<endl;
sleep(1);
cout<<"E. 先人一步"<<endl;
cout<<" 此招法能让您的床直接变成5级"<<endl<<endl;
sleep(1);
cout<<endl;
cout<<endl;
cout<<endl;
cout<<"请输入您喜欢的招法的编号:";
cin>>get;
dz=get;
}
第三个:圈地模式(这个模式暂时还有点小bug,不过不影响)
#include<bits/stdc++.h>
#include<windows.h>
#include<unistd.h>
using namespace std;
void Sout(string s);
struct game {
int m_i[1000], m_j[1000];
int set_m_i[1000], set_m_j[1000];
int c=1;//床的等级
int m=1;//门的数量
int m_abc=1;//所有门的级位
long long m_x=100000000;//这级门该有的血量
long long m_xl=100000000;//实际上的血量
int g_a=250;//怪物的攻击力
int g_d=200;//怪物的防御力
int coins=50;//钱
int p_n=0;//炮台数量
int n=0;//怪物数量
int buy;//买的东西的编号
int p_a=75;//炮台攻击力
bool hd, hdfsq, hdfs;
string weapon="炮";
string men="门";
bool cw=false;
};
void gotoxy(int y,int x) {
COORD coord;
coord.X=x;
coord.Y=y;
HANDLE a=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(a,coord);
}
game player;
int main(void) {
int count=0;
player.m_xl=player.m*player.m_xl;
while( !player.hdfs ) {
if(player.n<0) {
player.n=0;
}
if(player.hdfs) {
break;
}
player.m_xl-=player.n*player.g_a;
if(player.m_xl<=0) {
system("cls");
cout<<"您的门已经被噬梦者攻破,G A M E O V E R!"<<endl;
return 0;
}
retipe:
system("cls");
gotoxy(0,0);
cout<<"┏ ┳ ┳ ┳ ┳ ┳ ┳ ┳ ┳ ┓"<<endl;
cout<<" 1"<<endl;
cout<<"┣ ╭─╮ ╋ ╋ ╋ ╋ ╋ ╋ ┫"<<endl;
cout<<" 2"<<endl;
cout<<"┣╰ ━ ╯╋ ╋ ╋ ╋ ╋ ╋ ┫"<<endl;
cout<<" 3"<<endl;
cout<<"┣ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ┫"<<endl;
cout<<" 4"<<endl;
cout<<"┣ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ┫"<<endl;
cout<<" 5"<<endl;
cout<<"┣ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ┫"<<endl;
cout<<" 6"<<endl;
cout<<"┣ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ┫"<<endl;
cout<<" 7"<<endl;
cout<<"┣ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ┫"<<endl;
cout<<" 床 8"<<endl;
cout<<"┣ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ╋ ┫"<<endl;
cout<<" 9"<<endl;
cout<<"┗ ┻ ┻ ┻ ┻ ┻ ┻ ┻ ┻ ┛"<<endl;
cout<<" 1 2 3 4 5 6 7 8 9"<<endl;
cout<<endl;
gotoxy(0,0);
for(int i=1; i<=count; i++) {
for(int j=1; j<=count; j++) {
gotoxy(player.m_i[i]+1, player.m_j[i]+1);
cout<<player.weapon<<" ";
}
}
for(int i=1; i<=count; i++) {
for(int j=1; j<=count; j++) {
gotoxy(player.set_m_i[i]+1, player.set_m_j[i]+1);
cout<<player.men<<" ";
}
}
gotoxy(20,0);
cout<<"您正在床上发育……"<<endl;
cout<<"有"<<player.n<<"只噬梦者在挠你的门!"<<endl;
cout<<"输入1以 建造门: 50金币"<<endl;
cout<<"输入2以 建造炮台: 25金币"<<endl;
cout<<"输入3以升级所有的门: 35金币"<<endl;
cout<<"输入4以 让门回血"<<endl;
cout<<"输入5以 升级床铺: 35金币"<<endl;
cout<<"输入6以建造核弹发射器"<<endl;
cout<<"输入7以 购买核弹"<<endl;
cout<<"输入8以 发射核弹"<<endl;
cout<<"输入9以 天降金币"<<endl;
cout<<"金币:"<<player.coins<<" 炮台:"<<player.p_n<<"个 "<<"门的血量:"<<player.m_xl<<endl;
cout<<endl;
cout<<"您的门的级位是"<<player.m_abc<<"级"<<endl;
cout<<"您的床是"<<player.c<<"级"<<endl;
player.n-=player.p_n*player.p_a/player.g_d;
cin>>player.buy;
switch(player.buy) {
case 1:
player.m++;
player.m_xl+=player.m_x;
cout<<"请输入门放置的位置:";
cin>>player.set_m_i[count]>>player.set_m_j[count];
break;
case 2:
player.p_n++;
player.coins+=25;
cout<<"请输入炮台放置的位置:";
cin>>player.m_i[count]>>player.m_j[count];
break;
case 3:
player.m_abc++;
player.coins+=player.m*75;
break;
case 4:
player.m_xl=player.m_x;
player.coins+=50;
break;
case 5:
player.c++;
player.coins+=35;
break;
case 6:
if(player.coins<=88888888) {
system("cls");
Sout("您的钱不够");
system("pause");
break;
}
player.coins-=88888888;
player.hdfsq=true;
break;
case 7:
if(player.coins<=10000) {
system("cls");
Sout("您的钱不够");
system("pause");
break;
}
player.coins-=10000;
player.hd=true;
break;
case 8:
if( !player.hd ) {
system("cls");
Sout("请购买核弹&核弹发射器");
system("pause");
break;
} else if( !player.hdfsq ) {
system("cls");
Sout("请购买核弹&核弹发射器");
system("pause");
break;
}
player.hdfs=true;
break;
case 9:
player.coins*=888888;
break;
default:
cout<<"没有此选项"<<endl;
goto retipe;
break;
}
count++;
if(player.m_xl==0) {
system("cls");
Sout("您的门已经被噬梦者攻破,G A M E O V E R!");
return 0;
}
if(player.n==31) {
player.n--;
}
player.coins+=player.c*15;
player.n++;
if(player.n==31) {
player.n--;
}
}
system("cls");
Sout("您购买了核弹发射器与核弹,轰炸了所有噬梦者,胜利了!");
}
void Sout(string s) {
for(int i=0; i<s.size(); i++) {
cout<<s[i];
Sleep(200);
}
cout<<endl;
}
好了!今天就到这里,大家有什么想法,可以关注我私聊哦!
886!ヾ( ̄▽ ̄)Bye~Bye~