创建文件
创建三个文件俩个源文件,一个头文件
源文件test.c(用来实现游戏函数的)
源文件game.c(也用来实现游戏函数)
头文件game.h(用来声明函数)
为什么用两个test.c文件呢?
原因:多个.c文件利于代码的重复利用、模块化编程,保持每个文件中代码不过长,利于调试,可分段优化编译等
万能游戏菜单模板
代码图片演示
test.c(测试游戏函数)
void menu()
{
printf("**********************************\n");
printf("***********1.play*****************\n");
printf("***********0.exit*****************\n");
printf("**********************************\n");
}
int main()
{
int input; //定义一个整型变量用来存放用户输入的值
while (1) //while(1)意思为死循环
{
menu(); // 进入菜单界面
printf("请选择:"); //让用户选择
scanf("%d", &input); //用户进行选择
switch (input) // 判断用户的选择满足下列哪个条件
{
case 1:
printf("扫雷游戏:\n");
game();
break;// 若用户选择1,打印出三子棋游戏字样,并进入game()游戏函数,当游戏结束后,break自动跳出while(1)循环
case 0:
printf("退出菜单");
break; //用户输入0,则退出菜单 ,并跳出break
default:// 当用户选择不是0和1,告诉用户输入有误,并让他重新输入
printf("输入错误请重新输入:");
}
return 0;
}
game.c(实现游戏函数)
#include"game.h"
game.h(用来声明函数)
#include<stdio.h>
棋盘初始化
test.c(测试函数)
void game()
{
//初始化棋盘
char board[ROW][COL]= {0};
}
game.c(实现函数)
void initBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)//走一列
{
int j = 0;
for (j = 0; j < col; j++)//走一行
{
board[i][j] = ' ';
}
}
}
game.h(声明函数)
#define ROW 3
#define COL 3
void initBoard(char board[ROW][COL], int row, int col);//初始化棋盘
tips:后面创建的函数也一样,要先在game.h中声明,再到game.c函数中实现
打印棋盘
test.c
initBoard(board, ROW, COL);
//打印棋盘
game.c
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
game.h
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
玩家下棋与电脑下棋
test.c
DisplayBoard(board, ROW, COL);
while (1)
{
//存放下棋的数据
int ret = 0;
//玩家下棋
player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
computer_move(board, ROW, COL);//随机下棋
DisplayBoard(board, ROW, COL);
game.c
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标");
scanf("%d %d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
//下棋
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("输入的坐标非法,请重新输入\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % row;//0~2
y = rand() % col;//0~2
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
game.h
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
判断输赢
test.c
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == 'X')
{
printf("玩家赢了\n");
}
else if (ret == 'O')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
}
game.h
int if_full(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;//没满
}
}
return 1;//满了
}
char is_win(char board[ROW][COL], int row, int col)
{
int i =0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (if_full(board, row, col) == 1)
{
return'Q';
}
//游戏继续
return'C';
}
game.h
//判断输赢
char is_win(char board[ROW][COL], int row, int col);
总代码
test.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("------三子棋游戏-----\n");
printf("--------------------\n");
printf("-------1.play-------\n");
printf("-------0.exit-------\n");
printf("---------------------\n");
}
void game()
{
char board[ROW][COL]= {0};
//初始化棋盘全为空格
initBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
int ret = 0;
//存放下棋的数据
//玩家下棋
player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
computer_move(board, ROW, COL);//随机下棋
DisplayBoard(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == 'X')
{
printf("玩家赢了\n");
}
else if (ret == 'O')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void initBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标");
scanf("%d %d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
//下棋
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("输入的坐标非法,请重新输入\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % row;//0~2
y = rand() % col;//0~2
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
int if_full(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;//没满
}
}
return 1;//满了
}
char is_win(char board[ROW][COL], int row, int col)
{
int i =0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (if_full(board, row, col) == 1)
{
return'Q';
}
//游戏继续
return'C';
}
game.h
#define _CRT_SECURE_NO_WARNINGS
//库函数(不注释)
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void initBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);