小学生3年级100以内加减法

@Data
public class ExcelEntity {
    @ExcelProperty("一")
    private String one;
    @ExcelProperty("二")
    private  String two;
    @ExcelProperty("三")
    private  String three;
    @ExcelProperty("四")
    private  String four;
    @ExcelProperty("五")
    private  String five;
    @ExcelProperty("六")
    private  String six;



}
/**
 * 小学数学加减发生生Excel文档
 */
public class  ExcelTest {
    @Test
    public void ExcelWrite(){
        String filename = "C:\\Users\\86159\\Desktop\\算术题.xlsx";
        ExcelWriter excelWriter = EasyExcel.write(filename,ExcelEntity.class).build();
        WriteSheet writeSheet = EasyExcel.writerSheet("模板").registerWriteHandler(new SimpleColumnWidthStyleStrategy(12)).build();
        for (int i = 0; i < 10; i++) {
            List<ExcelEntity> data = data();
            excelWriter.write(data,writeSheet);
        }
        excelWriter.finish();
    }

    private List<ExcelEntity> data(){
        List<ExcelEntity> list = new ArrayList<>();
        for (int i = 0; i < 5; i++) {
            ExcelEntity excelEntity = new ExcelEntity();
            for(int j=0;j<10;j++) {
                int a = (int) (Math.random() * 50 + 1);
                int minus = (int) (Math.random() * 50 + 1);
                int as = (int) (Math.random() * 50 + 1);//决定是加法还是减法算式;
                if (as % 2 == 0) {//执行加法运算
                    excelEntity.setOne(a + "+" + minus + "=");
                } else {//执行减法
                    if (a < minus) {
                        excelEntity.setOne(minus + "-" + a + "=");
                    } else {
                        excelEntity.setOne(a + "-" + minus + "=");
                    }
                }
            }
            for(int j=0;j<10;j++) {
                int a = (int) (Math.random() * 50 + 1);
                int minus = (int) (Math.random() * 50 + 1);
                int as = (int) (Math.random() * 50 + 1);//决定是加法还是减法算式;
                if (as % 2 == 0) {//执行加法运算
                    excelEntity.setTwo(a + "+" + minus + "=");
                } else {//执行减法
                    if (a < minus) {
                        excelEntity.setTwo(minus + "-" + a + "=");
                    } else {
                        excelEntity.setTwo(a + "-" + minus + "=");
                    }
                }
            }
            for(int j=0;j<10;j++) {
                int a = (int) (Math.random() * 50 + 1);
                int minus = (int) (Math.random() * 50 + 1);
                int as = (int) (Math.random() * 50 + 1);//决定是加法还是减法算式;
                if (as % 2 == 0) {//执行加法运算
                    excelEntity.setThree(a + "+" + minus + "=");
                } else {//执行减法
                    if (a < minus) {
                        excelEntity.setThree(minus + "-" + a + "=");
                    } else {
                        excelEntity.setThree(a + "-" + minus + "=");
                    }
                }
            }

            for(int j=0;j<10;j++) {
                int a = (int) (Math.random() * 50 + 1);
                int minus = (int) (Math.random() * 50 + 1);
                int as = (int) (Math.random() * 50 + 1);//决定是加法还是减法算式;
                if (as % 2 == 0) {//执行加法运算
                    excelEntity.setFour(a + "+" + minus + "=");
                } else {//执行减法
                    if (a < minus) {
                        excelEntity.setFour(minus + "-" + a + "=");
                    } else {
                        excelEntity.setFour(a + "-" + minus + "=");
                    }
                }
            }

            for(int j=0;j<10;j++) {
                int a = (int) (Math.random() * 50 + 1);
                int minus = (int) (Math.random() * 50 + 1);
                int as = (int) (Math.random() * 50 + 1);//决定是加法还是减法算式;
                if (as % 2 == 0) {//执行加法运算
                    excelEntity.setFive(a + "+" + minus + "=");
                } else {//执行减法
                    if (a < minus) {
                        excelEntity.setFive(minus + "-" + a + "=");
                    } else {
                        excelEntity.setFive(a + "-" + minus + "=");
                    }
                }
            }
            for(int j=0;j<10;j++) {
                int a = (int) (Math.random() * 50 + 1);
                int minus = (int) (Math.random() * 50 + 1);
                int as = (int) (Math.random() * 50 + 1);//决定是加法还是减法算式;
                if (as % 2 == 0) {//执行加法运算
                    excelEntity.setSix(a + "+" + minus + "=");
                } else {//执行减法
                    if (a < minus) {
                        excelEntity.setSix(minus + "-" + a + "=");
                    } else {
                        excelEntity.setSix(a + "-" + minus + "=");
                    }
                }
            }
            list.add(excelEntity);
        }

        return list;
    }

}
    <dependencies>
        <dependency>
            <groupId>com.github.majiweihappy</groupId>
            <artifactId>easyexcel</artifactId>
            <version>1.0-RELEASE</version>
        </dependency><--这个有没有都行-->
        <dependency>
            <groupId>org.projectlombok</groupId>
            <artifactId>lombok</artifactId>
            <version>1.18.20</version>
        </dependency>
    </dependencies>

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值