python游戏开发入门(2)

import sys
import pygame
from seetings import Settings
from ship import Ship

class AlienInvasion:
	def __init__(self):
		pygame.init()
		self.settings = Settings()
		self.screen = pygame.display.set_mode(
			(self.settings.screen_width,self.settings.screen_height)
        )
		pygame.display.set_caption("Ailen_Invasion")
		self.ship = Ship(self)
    
	def run_game(self):
		while True:
			self._check_events()
			self.ship.update()
			self._update_screen()
			pygame.display.flip()

	def _check_events(self):
		for event in pygame.event.get():
				if event.type == pygame.QUIT:
					sys.exit()
				elif event.type == pygame.KEYDOWN:
					if event.key == pygame.K_RIGHT:
						self.ship.moving_right = True
					elif event.type == pygame.KEYUP:
						if event.key == pygame.K_RIGHT:
							self.ship.moving_right = False


	def _update_screen(self):
		self.screen.fill(self.settings.bg_color)
		self.ship.blitme()
					
            
if __name__  == '__main__':
	ai = AlienInvasion()
	ai.run_game()

主程序如上;

import pygame

class Ship:
    
    def __init__(self,ai_game) :
        self.screen = ai_game.screen
        self.screen_rect = ai_game.screen.get_rect()

        self.image = pygame.image.load('D:\python游戏之旅\images\ship.bmp(1).png')
        self.rect = self.image.get_rect()

        self.rect.midbottom = self.screen_rect.midbottom
        self.moving_right = False

    def update(self):
        if self.moving_right:
            self.rect.x += 1


    def blitme(self):
        self.screen.blit(self.image,self.rect)

对ship的修改如上;

这里KEYUP是用户释放一个键的时候触发,KEYDOWN是按下一个键的时候触发

import sys
import pygame
from seetings import Settings
from ship import Ship

class AlienInvasion:
	def __init__(self):
		pygame.init()
		self.settings = Settings()
		self.screen = pygame.display.set_mode(
			(self.settings.screen_width,self.settings.screen_height)
        )
		pygame.display.set_caption("Ailen_Invasion")
		self.ship = Ship(self)
    
	def run_game(self):
		while True:
			self._check_events()
			self.ship.update()
			self._update_screen()
			pygame.display.flip()

	def _check_events(self):
		for event in pygame.event.get():
				if event.type == pygame.QUIT:
					sys.exit()
				elif event.type == pygame.KEYDOWN:
					if event.key == pygame.K_RIGHT:
						self.ship.moving_right = True
					elif event.key == pygame.K_LEFT:
						self.ship.moving_left = True
				    
				elif event.type == pygame.KEYUP:
						if event.key == pygame.K_RIGHT:
							self.ship.moving_right = False
						elif event.key == pygame.K_LEFT:
							self.ship.moving_left = False


	def _update_screen(self):
		self.screen.fill(self.settings.bg_color)
		self.ship.blitme()
					
            
if __name__  == '__main__':
	ai = AlienInvasion()
	ai.run_game()
import pygame

class Ship:
    
    def __init__(self,ai_game) :
        self.screen = ai_game.screen
        self.screen_rect = ai_game.screen.get_rect()

        self.image = pygame.image.load('D:\python游戏之旅\images\ship.bmp(1).png')
        self.rect = self.image.get_rect()

        self.rect.midbottom = self.screen_rect.midbottom
        self.moving_right = False
        self.moving_left = False

    def update(self):
        if self.moving_right:
            self.rect.x += 1
        if self.moving_left:
            self.rect.x -= 1


    def blitme(self):
        self.screen.blit(self.image,self.rect)

这里以此类推,控制飞船左右移动

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