public class GemeTest {
public static void main(String[] args) {
demo r1=new demo("乔峰",100,'男');
demo r2=new demo("鸠摩智",100,'男');
//展示一下角色的信息
r1.showRoleInfo();
r2.showRoleInfo();
//开始格斗
while(true){
//r1开始攻击r2
r1.attack(r2);
if(r2.getBlood()==0){
System.out.println(r1.getName()+"K.O了"+r2.getName());
break;
}
//r2开始攻击r1
r2.attack(r1);
if(r1.getBlood()==0){
System.out.println(r2.getName()+"K.O了"+r1.getName());
break;
}
}
}
}
import java.util.Random;//添加随机数的包
public class demo {
private String name;
private int blood;
private char gender;
private String face;
String[] boyfaces={"风流雅俊","气宇轩昂","相貌英俊","五官端正","相貌平平","一沓糊涂" };
String[] girlfaces={"美轮绝换","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋" ,"惨不忍睹"};
String [] attacks_desc={
"%s使出一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴排上去。",
"%s使出了一招【游空探抓】,飞起身型子自空中变掌为抓锁向%s",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿",
"%s运气手掌,一瞬间掌心变红,一式【掌心雷】,堆向%s",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s"
};
String [] injureds_desc={
"结果%s退了半步,毫发无伤 ",
"结果给%s造成一次瘀伤",
"结果一击命中,%s痛的弯下腰",
"结果%s痛苦地闷哼一声,显然受到了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果【轰】的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像软泥般塌了下去"
};
public demo(String name, int blood,char gender){//创造角色
this.name=name;
this.blood=blood;
this.gender=gender;
setFace(gender);
}
public demo(){
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace(char gender) {
Random r=new Random();
if(gender=='男'){
int index=r.nextInt(boyfaces.length);
this.face=boyfaces[index];
} else if(gender=='女'){
int index =r.nextInt(girlfaces.length);
this.face=girlfaces[index];
} else
this.face ="丑八怪";
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//定义一个方法攻击
public void attack(demo role){
Random r =new Random();
int index=r.nextInt(attacks_desc.length);
String Kungfu =attacks_desc[index];
System.out.printf(Kungfu,this.getName(),role.getName());
//造成的伤害
System.out.println();
int hurt =r.nextInt(20)+1;//造成1-20的伤害
//修改挨揍的血量
int remainBoold=role.getBlood()-hurt;
//对剩余血量做一个验证,如果为负数了,就修改为0
remainBoold= remainBoold < 0 ? 0: remainBoold;
//修改一下挨揍的人的血量
role.setBlood(remainBoold);
if(remainBoold>90){
System.out.printf(injureds_desc[0],role.getName());
}else if(remainBoold>80){
System.out.printf(injureds_desc[1],role.getName());
}else if(remainBoold>70){
System.out.printf(injureds_desc[2],role.getName());
} else if(remainBoold>60){
System.out.printf(injureds_desc[3],role.getName());
}else if(remainBoold>40){
System.out.printf(injureds_desc[4],role.getName());
}else if(remainBoold>20){
System.out.printf(injureds_desc[5],role.getName());
}else if(remainBoold>10){
System.out.printf(injureds_desc[6],role.getName());
}else {
System.out.printf(injureds_desc[7],role.getName());
}
System.out.println();
// System.out.println(this.getName()+"起拳头,打了"+this.getName()+"一下,造成了"+hurt+"点伤害,"+this.getName()+"还剩下"+remainBoold+"点血量");
}
public void showRoleInfo(){
System.out.println("姓名为:"+getName());
System.out.println("血量为:"+getBlood());
System.out.println("性别为:"+getGender());
System.out.println("颜值为:"+getFace());
}
}