u3d
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开博首篇
我从事软件开发以来,从各位前辈博客学到了很多知识,也解决了很多问题。个人的精力和时间是有限的,不能每个方面都可以细细地研读书籍,而不同的人专长的领域不同,知识的分享就可以弥补个人之不足,从而节约所有人的时间。在现实中有价值的资源,唯独知识分享后不会减少,互联网的普及又减少了分享的成本,所以对于渴望知识的人来说,当今真是一个好的时代。分享是个人创造的价值,所以应该尊重原创者。我写博客一是为在学习中有原创 2014-12-09 11:44:43 · 347 阅读 · 0 评论 -
unity实例化预设
Instantiating Prefabs at runtimeBy this point you should understand the concept of Prefabs at a fundamental level. They are a collection of predefined GameObjects &Components that are re-usa翻译 2015-09-10 13:29:17 · 6224 阅读 · 1 评论 -
减少unity包大小
官方文档:https://docs.unity3d.com/Manual/ReducingFilesize.html主要点有:1、build包之后,在windows-console打开的右上角打开EditorLog,可以查看各种资源的占比和单文件大小排序,方便选择优化目标。2、打包时资源都是压缩成内部类型,ps类型图片和png最终区别并不大。3、不用的资源unity会自动摒弃,除了原创 2017-02-06 15:05:14 · 1401 阅读 · 0 评论 -
Unity3d 鼠标的事件GetMouseButtonDown()、GetMouseButton()、GetMouseButtonUp()
http://blog.csdn.net/a350203223/article/details/41018983当鼠标按键按下时,返回一次true,后面参数0是左键,1是右键,2是中键 if(Input.GetMouseButtonDown(0)) Debug.Log("Pressed left click."); if(Input.GetMouseButtonDown(1))原创 2016-06-24 17:01:17 · 1591 阅读 · 0 评论 -
UnityException: Input Key named: Fire1 is unknown
原来代码里if(Input.GetKeyDown(KeyCode.D))或者if(Input.GetKeyDown(“d”))后来在Input Manager配置了虚拟轴,以Fire1为例,if(Input.GetKeyDown(“Fire1”))。结果出现了UnityException: Input Key named: Fire1 is unknown UnityEngine.I原创 2016-02-24 14:33:30 · 4226 阅读 · 0 评论 -
newline in constant error
unity 中报错newline in constant error:源文件中有中文字符串,将源文件用记事本打开另存为utf-8格式。原创 2015-12-03 17:37:24 · 847 阅读 · 0 评论 -
Quaternion.Slerp
Quaternion.Slerpstatic Quaternion Slerp(Quaternion from, Quaternion to, float t);DescriptionSpherically interpolates between from and to by t.从from到to在t位置的球状插值using Uni原创 2015-11-06 18:38:52 · 2332 阅读 · 0 评论 -
Unity 特殊文件夹
Special Folder NamesFor the most part, you can choose any names you like for the folders you create to organise your project. However, there are a number of folder names that Unity will interp翻译 2015-08-31 11:11:28 · 1153 阅读 · 0 评论 -
u3d小知识记录
Transform.forward 向前The blue axis of the transform in world space.在世界空间坐标变换的蓝色轴。也就是z轴。就是物体在局部坐标系的z轴在世界坐标系中的值,而而Vector3.forward只不过是(0, 0, 1)的缩写using UnityEngine;using System.Collectio原创 2015-08-27 20:33:13 · 662 阅读 · 0 评论 -
Unity3d input axis
Conventional Game InputUnity supports keyboard, joystick and gamepad input.Virtual axes and buttons can be created in the Input Manager, and end users can configure Keyboard input in a nic翻译 2015-09-06 11:23:06 · 3050 阅读 · 0 评论 -
Unity3d打包android apk
需要jdk,androidSdk,本文使用的jdk-8u25-windows-i586和adt-bundle-windows-x86_64-20140702。第一次发布Android 提示select android sdk root folder,选择adt-bundle-windows-x86_64-20140702\sdk文件夹。报错Minimum platform required f原创 2015-04-02 14:51:39 · 1983 阅读 · 0 评论 -
Unity Mobile Device Input
Input unity touch翻译 2015-09-07 11:29:20 · 1452 阅读 · 0 评论 -
unity3d定时器
1、利用Update();适合重复调用public float timer = 1.0f;// Update is called once per framevoid Update() { timer -= Time.deltaTime; if (timer timer = 1.0f; }}2、利用协程;void Sta转载 2015-08-27 14:11:17 · 556 阅读 · 0 评论 -
StaticBatchingUtility.Combine静态物体合并
static void Combine(GameObject staticBatchRoot);DescriptionCombine will prepare all children of the staticBatchRoot for static batching.Once combined children can NOT change thei原创 2015-08-27 17:07:16 · 5126 阅读 · 0 评论 -
PlayerPrefs在android的存放位置
apk安装在内置flash存储器上时,PlayerPrefs的位置是\data\data\com.company.product\shared_prefs\com.company.product.xmlapk安装在内置SD卡存储器上时,PlayerPrefs的位置是/sdcard/Android/data/com.company.product\shared_prefs原创 2016-02-01 17:41:39 · 12098 阅读 · 0 评论