UWorld* world = GetWorld();
if (!world)
return;
for (TActorIterator<AStaticMeshActor> ActorItr(world); ActorItr; ++ActorItr)
{AStaticMeshActor *Mesh = *ActorItr;
if (!Mesh)
continue;
if (Mesh->GetActorLabel().Contains("1haolou_1ceng002"))
{
building1_floors.Add(0, Mesh);
}
}