Handler 、Looper、MessageQueue三者之间的关系
ThreadLocal:内部通过map实现
Looper.prepare()方法创建出一个ThreadLoacl实例 Looper只能被调用一次且整个过程当中只能有一个Looper实例不然报Only one Looper...的错误
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
Looper的构造方法当中,new出新的MessageQueue并获取当前的Thread实例
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
loop得到Looper实例 开启一个无线循环从MessageQueue消息队列当中获取出Message进行处理
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
获取MessgeQueue、与当前线程绑定。无限循环从MessageQueue当中取出Message 通过msg.target.dispatchMessage(msg)(这个方法当中调用而来Handler的handlerMessage)交由Handler处理
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
Handler主要来处理Message以及发送Message
通过mLooper= Looper.myLooper();得到了Looper实例通过mQueue=mLooper.mQueue;获取到对应的MessageQueue这样Handler就与MessageQueue进行了关联
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
这样发送了messageQueue
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
enqueueMessage中首先为meg.target赋值为this 所以最终Looper的loop方法当中msg.target.dispatcherMessage最后交由的是Handler处理
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
最后执行handleMessage方法
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
自我总结:
1、Looper当中的prepare方法将构造出Looper实例并实现整个只有一个Looper实例 将此保存在MessageQueue当中,MessageQueue仅允许次在唯一实例
2、Looper的loop方法将msg从MessageQueue当中取出交友msg.target.dispatcher处理
3、Handle构造方法当中会先获取到当前的Looer实例进而得到MessageQueue的实例
4、Handler的sendMessage方法当中会将Hander赋值给Loop的msg.target 这样Looper取出的消息就交由Handler处理
5、重写handMessage方法,真正的处理Message消息
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在Looper.prepare()中会通过sThreadLocal保存一个looper实例,控制当前线程只能有一个looper实例;
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创建looper实例时,会创建一个MessageQueue与looper关联;
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因为looper只会存在一个实例,所以 当前线程也会只存在一个MessageQueue队列;
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调用Looper.loop()让looper跑起来吧,然后looper就可以不停的从MessageQueue把消息拿出来,然后通过调用msg.target.dispatchMessage(msg)处理消息,也是让消息最终进入我们的Handler.handleMessage方法,被我们给处理了;所以我们在实例化handler时需要重写handleMessage方法;
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实例化Handler时,handler中会获得当前线程的looper以及looper的messageQueue;
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在调用sendMessage发送消息时,最终会调用enqueueMessage方法,在enqueueMessage方法里会将msg.target=handler,讲handler关联到msg中,这样looper在取出messageQueue中的消息时,才知道该消息是要发给那个handler处理的,将handler与msg关联后,就将msg加入队列中去了,等待looper处理。
注意:
1、创建Message时推荐使用obtain()方法因为Message会维护一个Message池用于Message的复用。这样相对于new Message可以减少对内存的开销
2、Handler的handMessage如果有调用Fragment或者Activity一定要使用软引用,handle定义成static这样可以避免造成内存泄漏