setDirection 设置是向下滚动还是向下滚动;
setTouchEnabled 设置是否可以点击
setBounceEnabled 设置是否有回弹效果,即拉到最下面之后回弹的效果
setBackGroundImage 设置背景图片
setBackGroundImageScale9Enabled 设置背景图是否开启九宫格
setSize 设置界面大小
setPosition 设置位置
addEventListenerListView 添加点击事件
setItemModel 设置默认的Item格式(一般通过layout的方式)
pushBackDefaultItem 添加默认的Item
pushBackCustomItem 添加自定义的Item
关于Layout使用的小技巧:
添加的元素都是以layout自身作为相对的位置来设置的
ListView* listView = ListView::create();
//SCROLLVIEW_DIR_VERTICAL SCROLLVIEW_DIR_HORIZONTAL
listView->setDirection(SCROLLVIEW_DIR_VERTICAL);
listView->setTouchEnabled(true);
listView->setBounceEnabled(true);
//listView->setBackGroundImage("green_edit.png");
listView->setBackGroundImageScale9Enabled(true);
//listView->setAnchorPoint(Vec2(0.5f, 0.5f));
listView->setSize(Size(480, 260));
listView->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
listView->addEventListenerListView(this, cocos2d::ui::SEL_ListViewEvent(&HelloWorld::selectedItemEvent));
Layout *layout = Layout::create();
auto othersprite = Sprite::create("green_block.png");
ImageView* image = ImageView::create("green_block.png");
layout->setSize(Size(400, othersprite->getContentSize().height));
layout->setPosition(Vec2(widgetSize.width / 2, widgetSize.height / 2));
//layout->setBackGroundImage("HelloWorld.png");
layout->setBackGroundColorType(LAYOUT_COLOR_SOLID);
layout->setBackGroundColor(Color3B::RED);
othersprite->setPosition(Point(othersprite->getContentSize().width/2, layout->getSize().height- othersprite->getContentSize().height/2));
image->setPosition(Point(image->getContentSize().width / 2, layout->getSize().height - image->getContentSize().height / 2));
layout->addChild(image);
layout->setTouchEnabled(true);
listView->setItemModel(layout);
this->addChild(listView);
listView->pushBackDefaultItem();
listView->pushBackCustomItem(layout);
listView->pushBackCustomItem(layout->clone());
listView->pushBackCustomItem(layout->clone());
效果如下:
判断选着了哪个Item
void HelloWorld::selectedItemEvent(cocos2d::Ref * pSender, cocos2d::ui::ListViewEventType type)
{
CCLOG("selectedItemEvent");
/*ProgressTimer* loadProgress = static_cast<ProgressTimer*>(this->getChildByName("loadProgress"));
sum += 10;
loadProgress->setPercentage(sum);*/
switch (type) {
case cocos2d::ui::LISTVIEW_ONSELECTEDITEM_START:
{
ListView* listView = static_cast<ListView*>(pSender);
log("%ld", listView->getCurSelectedIndex());
}
break;
case cocos2d::ui::LISTVIEW_ONSELECTEDITEM_END:
{
ListView* listView = static_cast<ListView*>(pSender);
log("%ld", listView->getCurSelectedIndex());
}
break;
default:
break;
}
}