主要代码
有下面一段代码,
/*@Magma 2014/05/22
*This code is testing the performance of boxing
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Service
{
public class Boxing
{
/// <summary>
/// Test the performance of boxing
/// </summary>
/// <param name="cycleTimes">the times of cycles</param>
/// <returns></returns>
public void PerformanceTest(int cycleTimes) {
//Normal operation
DateTime begin = DateTime.Now;
for (int i = 0; i < cycleTimes; i++)
{
int ita = 63;
//int itb = ita;
}
Console.WriteLine("the time of Normal:" + (DateTime.Now - begin).Seconds + "s," + (DateTime.Now - begin).Milliseconds + "ms");
//boxing
begin = DateTime.Now;
for (int i = 0; i < cycleTimes; i++)
{
object ob = 1;//inboxing
//int it = (int)ob;//unboxing
}
Console.WriteLine("the time of Boxing:" + (DateTime.Now - begin).Seconds+"s,"+(DateTime.Now - begin).Milliseconds+"ms");
}
}
}
循环4000次时
用如下代码调用:using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Service;
using Model;
namespace KindsIntegration
{
class Program
{
static void Main(string[] args)
{
Boxing box = new Boxing();
box.PerformanceTest(4000);
Console.ReadLine();
}
}
}
输出(反复运行多次):
这个结果很难理解,装箱操作的时间竟然比普通赋值时间还要短。
在循环次数小于400000次时一直这样,为了消除执行先后的影响,我改变了Performance函数中装箱与普通操作的先后顺序,结果一样(装箱时间<普通赋值)
循环1000000
输出(反复运行多次):
这个结果比较正常,装箱的时间超过正常赋值
原因:
论坛上有人帮忙回答,结果真是奇怪。原因是下面这一句:
DateTime begin = DateTime.Now;
赋值前,要先计算出等号右边的值,再赋值给左边。在得到 datetime.now后,DateTime begin这是一个新对象,需要创建,时间就是消耗在这上面,改成如下的代码,则会清楚地展示原因:
/*@Magma 2014/05/22
*This code is testing the performance of boxing
*/
using System;
namespace Service
{
public class Boxing
{
/// <summary>
/// Test the performance of boxing
/// </summary>
/// <param name="cycleTimes">the times of cycles</param>
/// <returns></returns>
public void PerformanceTest(int cycleTimes) {
//Normal operation
DateTime begin = DateTime.Now;
Console.WriteLine("begin:"+begin.Millisecond);
begin = DateTime.Now;
Console.WriteLine("begin:" + begin.Millisecond);
begin = DateTime.Now;
Console.WriteLine("begin:" + begin.Millisecond);
begin = DateTime.Now;
Console.WriteLine("begin:" + begin.Millisecond);
begin = DateTime.Now;
Console.WriteLine("begin:" + begin.Millisecond);
for (int i = 0; i < cycleTimes; i++)
{
int x = 63;
int y = x;
}
Console.WriteLine("the time of Normal:" + (DateTime.Now - begin).Seconds + "s," + (DateTime.Now - begin).Milliseconds + "ms");
//boxing
begin = DateTime.Now;
for (int i = 0; i < cycleTimes; i++)
{
int x = 1;
object ob = x;//inboxing
}
Console.WriteLine("the time of Boxing:" + (DateTime.Now - begin).Seconds+"s,"+(DateTime.Now - begin).Milliseconds+"ms");
}
}
}