<style Type="Text/CSS">
<!--
.blox{
Height:48px;
Width:48px;
Font-Size:16pt;
Font-Weight:900;
Font-Family:Comic Sans MS,Arial,Verdana;
Text-Align:Center;
}
.pje{
Width:144px;
}
//-->
</style>
<table border=2 align=center>
<tr><td align=center>
<Form>
<Input Type="Button" Name="beurten" Width="164px" Class="pje" Value="Player 1">
<Table CellPadding="0" CellSpacing="0" Border="0">
<script Language="JavaScript">
<!--
for (i = 1; i < 10; i++) { // 循环出方格
if (i % 3 == 1) {document.write('<Tr>');}
document.write('<Td><Input Type="Button" Name="' + i + '" Value=" " Class="blox" onClick="wijzig(this.form,this)"></Td>');
if (i % 3 == 0) {document.write('</Tr>');}
}
//-->
</Script>
</Table>
<Input Type="CheckBox" Name="automaat" Value="2 players" Id="autmat" onClick="if (this.value == 'Computer') {this.value = '2 players'; auto = 0} else {this.value = 'Computer'; auto = 1}; wie = 'Player 1'; initieer();">与电脑对玩?
<Table CellPadding="0" CellSpacing="0" Border="1">
<Tr BgColor="#cccccc">
<Td Align="Center"> 玩家1胜</Td>
<Td Align="Center"> 玩家2胜</Td>
<Td Align="Center"> 平局 </Td>
</Tr>
<Tr BgColor="#cccccc">
<Td Align="Center"><Input Style="BackGround-Color:Transparent;Border:Solid 0px;Text-Align:Center" Type="Text" Size="3" ReadOnly Title="Player 1" Name="speler1" Value="0"></Td>
<Td Align="Center"><Input Style="BackGround-Color:Transparent;Border:Solid 0px;Text-Align:Center" Type="Text" Size="3" ReadOnly Title="Player 2" Name="speler2" Value="0"></Td>
<Td Align="Center"><Input Style="BackGround-Color:Transparent;Border:Solid 0px;Text-Align:Center" Type="Text" Size="3" ReadOnly Title="Remise" Name="remise" Value="0"></Td>
</Tr>
</Table>
</Form>
<Script Language="JavaScript">
<!--
timerID = xtal = ytal = ztal = auto = 0; // 初始化变量
wie = 'Player 1';
function initieer(){
clearTimeout(timerID); // 清除定时器
cel = new Array(0,0,0,0,0,0,0,0,0,0);
aanv = new Array();
strat = verd = leeg = aanv;
beurt = wissel = 1;
wint = keren = 0;
document.forms[0].speler1.value = xtal; // 玩家1胜利数
document.forms[0].speler2.value = ytal; // 玩家2胜利数
document.forms[0].remise.value = ztal; // 平局数
if (wie != 'Start') {
for (i in cel) {
cel[i] = 0;
if (i > 0)
{document.forms[0].elements[i].value = ''};
}
}
document.forms[0].beurten.value = wie; // 按钮赋值
}
function zetten() {
clearTimeout(timerID); // 清除定时器
if (aanv[0] > 0) {
slag = aanv[Math.floor(Math.random() * 10) % aanv.length]
} else if (verd[0] > 0) {
slag = verd[Math.floor(Math.random() * 10) % verd.length];
} else if (strat[0] > 0) {
slag = strat[Math.floor(Math.random() * 10) % strat.length];
} else {
slag = leeg[Math.floor(Math.random() * 10) % leeg.length];
}
if (beurt == 0 && slag > 0) {document.forms[0].elements[slag].click()};
}
function win() {
if ( cel[1] + cel[2] + cel[3] == 3 ||
cel[4] + cel[5] + cel[6] == 3 ||
cel[7] + cel[8] + cel[9] == 3 ||
cel[1] + cel[4] + cel[7] == 3 ||
cel[2] + cel[5] + cel[8] == 3 ||
cel[3] + cel[6] + cel[9] == 3 ||
cel[1] + cel[5] + cel[9] == 3 ||
cel[3] + cel[5] + cel[7] == 3
) {
if (confirm("玩家一: 你赢了一局 !!\n还想要继续玩吗?")) // 提示胜利,是否继续
{
wint = 1;
xtal++; // 玩家1胜利局数加1
wie = 'Player 1';
timerID = setTimeout('initieer()',800) // 800毫秒后自动更新
}
else
{
xtal++; // 玩家1胜利局数加1
wie = 'Start';
timerID = setTimeout('initieer()',800) // 800毫秒后自动更新
};
}
if ( cel[1] + cel[2] + cel[3] == 30 ||
cel[4] + cel[5] + cel[6] == 30 ||
cel[7] + cel[8] + cel[9] == 30 ||
cel[1] + cel[4] + cel[7] == 30 ||
cel[2] + cel[5] + cel[8] == 30 ||
cel[3] + cel[6] + cel[9] == 30 ||
cel[1] + cel[5] + cel[9] == 30 ||
cel[3] + cel[5] + cel[7] == 30
)
{
if (confirm(((auto == 1) ? ('电脑赢啦!!!') : ('玩家二: 你赢了一局 !!')) + "!\n还想要继续玩吗?")) { // 提示胜利,是否继续
ytal++; // 玩家2胜利局数加1
wie = 'Player 1';
timerID = setTimeout('initieer()',800) // 800毫秒后自动更新
}
else {
ytal++; // 玩家2胜利局数加1
wie = 'Start';
timerID = setTimeout('initieer()',800) // 800毫秒后自动更新
};
}
}
function wisselen(beurt){
if (wissel == 1) {
if (beurt == 0) {
beurt = 1;
wie = "Player " + 1
}
else {
if (auto == 0) // 判断对手
{beurt = 0;
wie = "Player " + 2}
else {beurt = 0; wie = "Computer";}
}
if (keren == 9
) {
if (confirm("打平了!!!\n\n还想要继续玩吗?")) {
ztal++; // 平局数加1
wie = 'Player 1';
timerID = setTimeout('initieer()',800)} // 800毫秒后自动更新
else
{ztal++; // 平局数加1
wie = 'Start';
timerID = setTimeout('initieer()',800)}; // 800毫秒后自动更新
}
}
else {
beurt = beurt;
}
wissel = 1;
return(beurt);
}
function wijziging(klik) {
plek = cel[klik];
geklikt = klik;
if (plek == 0){
if (beurt == 0){ // 判断显示O还是X
xo = "O";
plek = 10;
} else {
xo = "X";
plek = 1;
}
cel[klik] = plek;
keren++;
}
else {
if (plek == 10){ // 判断显示O还是X
xo = "O";}
if (plek == 1){
xo = "X";}
wissel = 0
}
return(xo);
}
function verdedig()
{
leeg = new Array();
verd = new Array();
for (i = 1; i < 10; i++) { oud = cel[i]; cel[i] = 1;
if ( (cel[1] + cel[2] + cel[3] == 3 ||
cel[4] + cel[5] + cel[6] == 3 ||
cel[7] + cel[8] + cel[9] == 3 ||
cel[1] + cel[4] + cel[7] == 3 ||
cel[2] + cel[5] + cel[8] == 3 ||
cel[3] + cel[6] + cel[9] == 3 ||
cel[1] + cel[5] + cel[9] == 3 ||
cel[3] + cel[5] + cel[7] == 3) && oud == 0
) { verd[verd.length] = i}
cel[i] = oud;
if (cel[i] == 0) {
if (keren != 1) {leeg[leeg.length] = i} else
if (cel[5] == 0) {leeg[0] = 5; leeg[1] = 10 - geklikt} else
if (i % 2 != 0) {leeg[leeg.length] = i}
};
}
}
function aanval()
{
aanv = new Array();
for (i = 1; i < 10; i++) { oud = cel[i]; cel[i] = 10;
if ( (cel[1] + cel[2] + cel[3] == 30 ||
cel[4] + cel[5] + cel[6] == 30 ||
cel[7] + cel[8] + cel[9] == 30 ||
cel[1] + cel[4] + cel[7] == 30 ||
cel[2] + cel[5] + cel[8] == 30 ||
cel[3] + cel[6] + cel[9] == 30 ||
cel[1] + cel[5] + cel[9] == 30 ||
cel[3] + cel[5] + cel[7] == 30) && oud == 0
) { aanv[aanv.length] = i}
cel[i] = oud;
}
}
function strategie()
{strat = new Array();
for (i = 1; i < 10; i++) { oud = cel[i]; cel[i] = 10;
if ( (cel[1] + cel[2] + cel[3] == 20 ||
cel[4] + cel[5] + cel[6] == 20 ||
cel[7] + cel[8] + cel[9] == 20 ||
cel[1] + cel[4] + cel[7] == 20 ||
cel[2] + cel[5] + cel[8] == 20 ||
cel[3] + cel[6] + cel[9] == 20 ||
cel[1] + cel[5] + cel[9] == 20 ||
cel[3] + cel[5] + cel[7] == 20) && oud == 0
) {
if (keren != 3) {strat[strat.length] = i} else if (i % 2 != 0) {strat[strat.length] = i}
}
cel[i] = oud;
}
}
function wijzig(form,element){ // 点击方格所触发的函数
wijziging(element.name);
element.value = xo;
beurt = wisselen(beurt);
form.beurten.value = wie;
verdedig();
aanval();
strategie();
win();
if (auto == 0 || wint == 1) {return} else {
timerID = setTimeout('zetten()',600)
}
}
initieer();
//-->
</script>
</td>
</tr>
</table>
</body>