the 24 hours at 3

Omega Seamaster Aqua Terra, I am afraid, has been one of the most discussed Omega watches for quite a long time. You can search many reviews about it. And today, I would like to just share some details about our Replica Omega Seamaster Aqua Terra working chronograph which is a really well made Replica.

To my eyes, the gloss black dial is really stunning and attractive. The polished silver markers and hands, contrasting the black dial, absolutely catch attentions. And it also features the arrow head minute hand and the spear head second hand, which makes it special and enhance its legible. It clearly displays the chronograph functions by three subdials: the 24 hours at 3:00, the 60 minutes at 9:00 and the running seconds at 6:00. It also shows the date window at 6:00. Protecting the dial is a mineral scratch durable crystal. Encircling the crystal is a fixed bezel in nice polished.

The case is 42 mm at diameter. It is said to closely resemble other current models in the Seamaster line. It is also high quality finished and is fitted with two chronograph pusher buttons and a screw-in watch crow. In the heart of the case there beats a Japanese Quartz Working Chronograph Movement. As it is an Olympic Collection watch, it has the Olympic logo engravings at the case back, which is one of the reasons I was so attracted to this model.

It uses the speed master derived bracelet with both solid center and end links, looks very substantial.

Overall, I believe, this refined Replica Omega has great value for the price. Every man should have a watch that expresses his life style. Maybe this Omega Seamaster Aqua Terra is the one for you.

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资源包主要包含以下内容: ASP项目源码:每个资源包中都包含完整的ASP项目源码,这些源码采用了经典的ASP技术开发,结构清晰、注释详细,帮助用户轻松理解整个项目的逻辑和实现方式。通过这些源码,用户可以学习到ASP的基本语法、服务器端脚本编写方法、数据库操作、用户权限管理等关键技术。 数据库设计文件:为了方便用户更好地理解系统的后台逻辑,每个项目中都附带了完整的数据库设计文件。这些文件通常包括数据库结构图、数据表设计文档,以及示例数据SQL脚本。用户可以通过这些文件快速搭建项目所需的数据库环境,并了解各个数据表之间的关系和作用。 详细的开发文档:每个资源包都附有详细的开发文档,文档内容包括项目背景介绍、功能模块说明、系统流程图、用户界面设计以及关键代码解析等。这些文档为用户提供了深入的学习材料,使得即便是从零开始的开发者也能逐步掌握项目开发的全过程。 项目演示与使用指南:为帮助用户更好地理解和使用这些ASP项目,每个资源包中都包含项目的演示文件和使用指南。演示文件通常以视频或图文形式展示项目的主要功能和操作流程,使用指南则详细说明了如何配置开发环境、部署项目以及常见问题的解决方法。 毕业设计参考:对于正在准备毕业设计的学生来说,这些资源包是绝佳的参考材料。每个项目不仅功能完善、结构清晰,还符合常见的毕业设计要求和标准。通过这些项目,学生可以学习到如何从零开始构建一个完整的Web系统,并积累丰富的项目经验。
资源包主要包含以下内容: ASP项目源码:每个资源包中都包含完整的ASP项目源码,这些源码采用了经典的ASP技术开发,结构清晰、注释详细,帮助用户轻松理解整个项目的逻辑和实现方式。通过这些源码,用户可以学习到ASP的基本语法、服务器端脚本编写方法、数据库操作、用户权限管理等关键技术。 数据库设计文件:为了方便用户更好地理解系统的后台逻辑,每个项目中都附带了完整的数据库设计文件。这些文件通常包括数据库结构图、数据表设计文档,以及示例数据SQL脚本。用户可以通过这些文件快速搭建项目所需的数据库环境,并了解各个数据表之间的关系和作用。 详细的开发文档:每个资源包都附有详细的开发文档,文档内容包括项目背景介绍、功能模块说明、系统流程图、用户界面设计以及关键代码解析等。这些文档为用户提供了深入的学习材料,使得即便是从零开始的开发者也能逐步掌握项目开发的全过程。 项目演示与使用指南:为帮助用户更好地理解和使用这些ASP项目,每个资源包中都包含项目的演示文件和使用指南。演示文件通常以视频或图文形式展示项目的主要功能和操作流程,使用指南则详细说明了如何配置开发环境、部署项目以及常见问题的解决方法。 毕业设计参考:对于正在准备毕业设计的学生来说,这些资源包是绝佳的参考材料。每个项目不仅功能完善、结构清晰,还符合常见的毕业设计要求和标准。通过这些项目,学生可以学习到如何从零开始构建一个完整的Web系统,并积累丰富的项目经验。
08-10
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The Sleeping Teaching Assistant A university computer science department has a teaching assistant (TA) who helps undergraduate students with their programming assignments during regular office hours. The TA’s office is rather small and has room for only one desk with a chair and computer. There are three chairs in the hallway outside the office where students can sit and wait if the TA is currently helping another student. When there are no students who need help during office hours, the TA sits at the desk and takes a nap. If a student arrives during office hours and finds the TA sleeping, the student must awaken the TA to ask for help. If a student arrives and finds the TA currently helping another student, the student sits on one of the chairs in the hallway and waits. If no chairs are available, the student will come back at a later time. Using POSIX threads, mutex locks, and/or semaphores, implement a solution that coordinates the activities of the TA and the students. Details for this assignment are provided below. Using Pthreads, begin by creating N students. Each will run as a separate thread. The TA will run as a separate thread as well. Student threads will alternate between programming for a period of time and seeking help from the TA. If the TA is available, they will obtain help. Otherwise, they will either sit in a chair in the hallway or, if no chairs are available, will resume programming and will seek help at a later time. If a student arrives and notices that the TA is sleeping, the student must notify the TA using a semaphore. When the TA finishes helping a student, the TA must check to see if there are students waiting for help in the hallway. If so, the TA must help each of these students in turn. If no students are present, the TA may return to napping. Perhaps the best option for simulating students programming—as well as the TA providing help to a student—is to have the appropriate threads sleep for a random period of time using the sleep() API:
06-04
This is a programming assignment that requires the use of POSIX threads, mutex locks, and/or semaphores to coordinate the activities of the TA and the students. Here is one possible solution: 1. Create a mutex lock and two semaphores: one for the TA and one for the students waiting in the hallway. 2. Create N student threads and one TA thread. 3. Each student thread should loop indefinitely, alternating between programming and seeking help from the TA. 4. When a student needs help, they should try to acquire the mutex lock. If the TA is sleeping, the student should signal the TA semaphore and wait on the student semaphore. If the TA is helping another student, the student should wait on the student semaphore. 5. When the TA wakes up, they should try to acquire the mutex lock. If there are students waiting in the hallway, the TA should signal the student semaphore N times to wake up the students. The TA should then help each student in turn, releasing the mutex lock after each one is helped. 6. If there are no students waiting, the TA should release the mutex lock and go back to sleep. Here is some sample code to implement this solution: ``` #include <pthread.h> #include <semaphore.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #define N 10 // number of students #define CHAIRS 3 // number of chairs in hallway pthread_t students[N], ta; pthread_mutex_t mutex; sem_t student_sem, ta_sem; int waiting = 0; void *student(void *arg) { int id = *(int*)arg; while (1) { // program for a random amount of time sleep(rand() % 10 + 1); printf("Student %d needs help\n", id); pthread_mutex_lock(&mutex); if (waiting < CHAIRS) { // there is a free chair in the hallway waiting++; printf("Student %d waiting in hallway (%d/%d)\n", id, waiting, CHAIRS); pthread_mutex_unlock(&mutex); sem_wait(&student_sem); waiting--; } else { // no free chairs in the hallway printf("Student %d will come back later\n", id); pthread_mutex_unlock(&mutex); } // get help from TA printf("Student %d getting help from TA\n", id); // help for a random amount of time sleep(rand() % 5 + 1); } } void *ta_helper(void *arg) { while (1) { // sleep until a student wakes us up sem_wait(&ta_sem); while (1) { pthread_mutex_lock(&mutex); if (waiting == 0) { // no students waiting, go back to sleep pthread_mutex_unlock(&mutex); break; } // help the next student in line waiting--; sem_post(&student_sem); printf("TA helping a student (%d/%d)\n", waiting, CHAIRS); pthread_mutex_unlock(&mutex); // help for a random amount of time sleep(rand() % 5 + 1); } } } int main() { // initialize mutex lock and semaphores pthread_mutex_init(&mutex, NULL); sem_init(&student_sem, 0, 0); sem_init(&ta_sem, 0, 0); // create student threads int student_ids[N]; for (int i = 0; i < N; i++) { student_ids[i] = i; pthread_create(&students[i], NULL, student, &student_ids[i]); } // create TA thread pthread_create(&ta, NULL, ta_helper, NULL); // wait for threads to finish for (int i = 0; i < N; i++) { pthread_join(students[i], NULL); } pthread_join(ta, NULL); // clean up mutex lock and semaphores pthread_mutex_destroy(&mutex); sem_destroy(&student_sem); sem_destroy(&ta_sem); return 0; } ``` Note that this is just one possible solution and there may be other ways to implement the same behavior using different synchronization primitives.
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