// Initializes the target variable. // target is private and thus not editable in the Inspector // The ExampleClass starts with Awake. The GameObject class has activeSelf // set to false. When activeSelf is set to true the Start() and Update() // functions will be called causing the ExampleClass to run. // Note that ExampleClass (Script) in the Inspector is turned off. It // needs to be ticked to make script call Start. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private float update; void Awake() { Debug.Log("Awake"); update = 0.0f; } IEnumerator Start() { Debug.Log("Start1"); yield return new
Unity 3D Start使用方法
最新推荐文章于 2022-11-25 11:31:36 发布