工场模式由抽象工场模式衍生而来,工场模式同样是由工场来创建类的实例,不同之处在于这里需要新建工场的实例,但是这种情况会存在一个缺点就是每个品种都会创建一个新的工场,容易造成工场泛滥,好处是可以很方便的扩展产品
首先创建food和它的继承类
package com.zcj.factorypattern;
public abstract class Food {
public abstract void print();
}
package com.zcj.factorypattern;
public class Rice extends Food {
@Override
public void print() {
// TODO Auto-generated method stub
System.out.println("i am rice");
}
}
package com.zcj.factorypattern;
public class Apple extends Food{
@Override
public void print() {
// TODO Auto-generated method stub
System.out.println("i am apple");
}
}
然后创建食物工场,和对应的食物工场实现类
package com.zcj.factorypattern;
public abstract class FoodFactory {
public abstract Food createFood();
}
package com.zcj.factorypattern;
public abstract class FoodFactory {
public abstract Food createFood();
}
package com.zcj.factorypattern;
public class AppleFactory extends FoodFactory {
@Override
public Food createFood() {
// TODO Auto-generated method stub
return new Apple();
}
}
最后是我们的测试类,注意上面工场来创建食物的时候没有使用反射
package com.zcj.factorypattern;
public class FactoryTest {
public static void main(String[] args) {
FoodFactory factory = new RiceFactory();
//FoodFactory factory = new AppleFactory();
Food food = factory.createFood();
food.print();
}
}