本课程为莱斯大学在cousera上Python网课的课后作业
链接:Python交互式程序设计入门(Pong)
设计一个乒乓球游戏,截图如下:
代码如下:
# Implementation of classic arcade game Pong
import SimpleGUICS2Pygame.simpleguics2pygame as simplegui
import random
# initialize globals - pos and vel encode vertical info for paddles
WIDTH = 600
HEIGHT = 400
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
LEFT = False
RIGHT = True
ball_vel = [0, 0]
score1 = 0
score2 = 0
# initialize ball_pos and ball_vel for new bal in middle of table
# if direction is RIGHT, the ball's velocity is upper right, else upper left
def spawn_ball(direction):
global ball_pos, ball_vel # these are vectors stored as lists
ball_pos = [WIDTH / 2, HEIGHT / 2]
ball_vel[1] = random.randrange(-180, -60)
if direction == RIGHT:
ball_vel[0] = random.randrange(120, 240)
elif direction == LEFT:
ball_vel[0] = random.randrange(-240, -120)
# define event handlers
def new_game():
global paddle1_pos, paddle2_pos, paddle1_vel, pa