作业week4 Pong!

#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
__title__ = 'Pong'
__author__ = 'Steve'
__mtime__ = '2017/9/27'
"""

# Impelementation of classic arcade game Pong

import SimpleGUICS2Pygame.simpleguics2pygame as simplegui
import random

# initialize globals - pos and vel encode vertical info for paddles
WIDTH = 600
HEIGHT = 400
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
LEFT = False
RIGHT = True

ball_vel = [0, 0]
ball_pos = [0, 0]
paddle1_pos = HEIGHT / 2 - HALF_PAD_HEIGHT
paddle2_pos = HEIGHT / 2 - HALF_PAD_HEIGHT
paddle1_vel = 0
paddle2_vel = 0
score1 = 0
score2 = 0


# initialize ball_pos and ball_vel for new bal in middle of table
# if direction is RIGHT, the ball's velocity is upper right, else upper left
def spawn_ball(direction):
    global ball_pos, ball_vel  # these are vectors stored as lists
    ball_pos = [WIDTH / 2, HEIGHT / 2]
    ball_vel = [random.randrange(3, 5), random.randrange(1, 5)]
    if direction == LEFT:
        ball_vel[0] = -ball_vel[0]


# define event handlers
def new_game():
    global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel  # these are numbers
    global score1, score2  # these are ints
    score1 = 0
    score2 = 0
    spawn_ball(random.choice([LEFT, RIGHT]))


def draw(c):
    global score1, score2, paddle1_pos, paddle2_pos, ball_pos, ball_vel, paddle1_vel, paddle2_vel

    # draw mid line and gutters
    c.draw_line([WIDTH / 2, 0], [WIDTH / 2, HEIGHT], 1, "White")
    c.draw_line([PAD_WIDTH, 0], [PAD_WIDTH, HEIGHT], 1, "White")
    c.draw_line([WIDTH - PAD_WIDTH, 0], [WIDTH - PAD_WIDTH, HEIGHT], 1, "White")

    if score1 < 5 and score2 < 5:  # 先得5分获胜
        # update ball

        ball_pos[0] += ball_vel[0]
        ball_pos[1] += ball_vel[1]

        if (ball_pos[1] <= BALL_RADIUS) or (ball_pos[1] >= HEIGHT - BALL_RADIUS):
            ball_vel[1] = -ball_vel[1]

        if ball_pos[0] <= BALL_RADIUS:
            if paddle1_pos <= ball_pos[1] <= paddle1_pos + PAD_HEIGHT:
                ball_vel[0] = -ball_vel[0]
                ball_vel[0] = ball_vel[0] * 1.1
                ball_vel[1] = ball_vel[1] * 1.1
            else:
                spawn_ball(LEFT)
                score2 += 1
        elif ball_pos[0] >= WIDTH - BALL_RADIUS - 1:
            if paddle2_pos <= ball_pos[1] <= paddle2_pos + PAD_HEIGHT:
                ball_vel[0] = -ball_vel[0]
                ball_vel[0] = ball_vel[0] * 1.1
                ball_vel[1] = ball_vel[1] * 1.1
            else:
                spawn_ball(RIGHT)
                score1 += 1

        # draw ball

        c.draw_circle(ball_pos, BALL_RADIUS, 1, "Grey", "White")

    else:
        if score1 >= 5:
            winner = "The left player wins!"
        else:
            winner = "The right player wins!"

        c.draw_polygon([[WIDTH / 2 - 150, HEIGHT / 2 - 100], [WIDTH / 2 + 150, HEIGHT / 2 - 100], [WIDTH / 2 + 150, HEIGHT / 2 - 50], [WIDTH / 2 - 150, HEIGHT / 2 - 50]], 5, "Red", "White")
        c.draw_text(winner, [WIDTH / 2 - 115, HEIGHT / 2 - 70], 30, "Red")

    # update paddle's vertical position, keep paddle on the screen
    paddle1_pos += paddle1_vel
    paddle2_pos += paddle2_vel

    if paddle1_pos <= 0 or paddle1_pos >= HEIGHT - PAD_HEIGHT:
        paddle1_vel = 0
    if paddle2_pos <= 0 or paddle2_pos >= HEIGHT - PAD_HEIGHT:
        paddle2_vel = 0

    # draw paddles
    c.draw_polygon([[0, paddle1_pos], [PAD_WIDTH, paddle1_pos], [PAD_WIDTH, paddle1_pos + PAD_HEIGHT],[0, paddle1_pos + PAD_HEIGHT]], 1, "White", "White")
    c.draw_polygon([[WIDTH - PAD_WIDTH, paddle2_pos], [WIDTH, paddle2_pos], [WIDTH, paddle2_pos + PAD_HEIGHT], [WIDTH - PAD_WIDTH, paddle2_pos + PAD_HEIGHT]], 1, "White", "White")

    # draw scores
    c.draw_text((str(score1) + "      " + str(score2)), [WIDTH / 2 - 100, HEIGHT / 2 + 20], 80, "White")


def keydown(key):
    global paddle1_vel, paddle2_vel
    vel = 5
    if key == simplegui.KEY_MAP['w']:
        paddle1_vel = -vel
    elif key == simplegui.KEY_MAP['s']:
        paddle1_vel = vel
    elif key == simplegui.KEY_MAP['up']:
        paddle2_vel = -vel
    elif key == simplegui.KEY_MAP['down']:
        paddle2_vel = vel


def keyup(key):
    global paddle1_vel, paddle2_vel
    if key == simplegui.KEY_MAP['w']:
        paddle1_vel = 0
    elif key == simplegui.KEY_MAP['s']:
        paddle1_vel = 0
    elif key == simplegui.KEY_MAP['up']:
        paddle2_vel = 0
    elif key == simplegui.KEY_MAP['down']:
        paddle2_vel = 0


def resetgame():
    new_game()


# create frame
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.set_draw_handler(draw)
frame.set_keyup_handler(keyup)
frame.set_keydown_handler(keydown)
button_res = frame.add_button("Reset", resetgame, 200)

# start frame
new_game()
frame.start()
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值